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-   -   space yards (http://forum.shrapnelgames.com/showthread.php?t=25452)

kenster9119 August 16th, 2005 08:58 AM

space yards
 
hi all.ive not posted for a while.

is it possible to have more than one space yard per planet,and if so where is there settings plz,ive not looked at my mod for ages so its like starting from scrath.lol..

douglas August 16th, 2005 09:13 AM

Re: space yards
 
The limit of one space yard per planet is hard coded and not moddable, but it's not checked when upgrading facilities. If a non space yard facility upgrades to a space yard facility, any number of space yards can be built by first building the base facility and then upgrading it.

kenster9119 August 16th, 2005 10:56 AM

Re: space yards
 
ok ta m8.

Fyron August 16th, 2005 11:06 AM

Re: space yards
 
Space Yard Expansions are the way to get multiple space yards on a planet. There is no way to get multiple space yards on a ship.

douglas August 16th, 2005 11:43 AM

Re: space yards
 
Quote:

Imperator Fyron said:There is no way to get multiple space yards on a ship.

Not without changing the mod in midgame, at least. I was rather amused the time I added temporal space yard components in the logical place (right after regular space yards in the file), and discovered that all the cargo bay III's on my population transports had become temporal space yard III's instead http://forum.shrapnelgames.com/images/smilies/eek.gif. Each miraculously modified population transport had a construction rate over 100000. http://forum.shrapnelgames.com/images/smilies/eek.gif http://forum.shrapnelgames.com/images/smilies/eek.gif http://forum.shrapnelgames.com/images/smilies/eek.gif http://forum.shrapnelgames.com/images/smilies/laugh.gif

I believe the Cheaters AI, specifically designed to exploit how the AI ignores a lot of restrictions, was reported as making space yard bases with two space yards on them, but I think that was as many as its makers could figure out how to get.

Fyron August 16th, 2005 11:45 AM

Re: space yards
 
heheheh. I meant in normal gameplay.

AIs do not generally care about design restrictions, so you can see some funky stuff with them.

Wolfman77 August 16th, 2005 01:11 PM

Re: space yards
 
So would 2 Sy's on a planet have 2 ques, or would it build twice as fast. Or have one que and build 2 of whatever is in it. From douglas' post it sounds like ships build with a combined rate in one que, so it's just my assumption that planets do the same.

Captain Kwok August 16th, 2005 01:20 PM

Re: space yards
 
There would be just one queue but with double the building rate etc.

Kamog August 17th, 2005 02:57 AM

Re: space yards
 
Hmmm, I remember in SEIII we could put multiple space yards on the same ship. It let you build many items at once, but you couldn't combine them together to build one item fast. I hope they bring back that feature in SEV...

Slick August 17th, 2005 12:59 PM

Re: space yards
 
In SEIV (and I presume SEV), you can get a reasonable equivalent by building spaceyard bases over your planets. You lose out on some of the construction bonuses this way though...


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