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August 16th, 2005, 08:58 AM
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Corporal
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Join Date: Jul 2004
Location: u.k
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space yards
hi all.ive not posted for a while.
is it possible to have more than one space yard per planet,and if so where is there settings plz,ive not looked at my mod for ages so its like starting from scrath.lol..
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August 16th, 2005, 09:13 AM
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Major
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Join Date: Apr 2004
Location: Atlanta, Georgia
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Re: space yards
The limit of one space yard per planet is hard coded and not moddable, but it's not checked when upgrading facilities. If a non space yard facility upgrades to a space yard facility, any number of space yards can be built by first building the base facility and then upgrading it.
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August 16th, 2005, 10:56 AM
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Corporal
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Join Date: Jul 2004
Location: u.k
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Re: space yards
ok ta m8.
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August 16th, 2005, 11:06 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: space yards
Space Yard Expansions are the way to get multiple space yards on a planet. There is no way to get multiple space yards on a ship.
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August 16th, 2005, 11:43 AM
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Major
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Join Date: Apr 2004
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Re: space yards
Quote:
Imperator Fyron said:There is no way to get multiple space yards on a ship.
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Not without changing the mod in midgame, at least. I was rather amused the time I added temporal space yard components in the logical place (right after regular space yards in the file), and discovered that all the cargo bay III's on my population transports had become temporal space yard III's instead . Each miraculously modified population transport had a construction rate over 100000.
I believe the Cheaters AI, specifically designed to exploit how the AI ignores a lot of restrictions, was reported as making space yard bases with two space yards on them, but I think that was as many as its makers could figure out how to get.
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August 16th, 2005, 11:45 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: space yards
heheheh. I meant in normal gameplay.
AIs do not generally care about design restrictions, so you can see some funky stuff with them.
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August 16th, 2005, 01:11 PM
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Sergeant
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Join Date: Jun 2005
Location: Rockford, MN
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Re: space yards
So would 2 Sy's on a planet have 2 ques, or would it build twice as fast. Or have one que and build 2 of whatever is in it. From douglas' post it sounds like ships build with a combined rate in one que, so it's just my assumption that planets do the same.
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August 16th, 2005, 01:20 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
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Re: space yards
There would be just one queue but with double the building rate etc.
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August 17th, 2005, 02:57 AM
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Lieutenant General
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Join Date: Nov 2002
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Re: space yards
Hmmm, I remember in SEIII we could put multiple space yards on the same ship. It let you build many items at once, but you couldn't combine them together to build one item fast. I hope they bring back that feature in SEV...
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August 17th, 2005, 12:59 PM
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Brigadier General
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Join Date: Apr 2002
Location: Kailua, Hawaii
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Re: space yards
In SEIV (and I presume SEV), you can get a reasonable equivalent by building spaceyard bases over your planets. You lose out on some of the construction bonuses this way though...
__________________
Slick.
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