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Deathstalker\'s Gold-D-2 Mod Uploaded to PBW
Yes, finally in a form acceptable to me http://forum.shrapnelgames.com/images/icons/icon10.gif
!!!Note before we start, this mod is meant to be played on the MED tech start all the time, with this all players start with ALL colony options (gas/ice/rock) and play is much more interesting this way....!!! Here is the nuts and bolts of how to get this mod to work (a little tricky, had to break it up into parts as just looking at the properties its over 100 megs.... http://forum.shrapnelgames.com/images/icons/shock.gif ). First create a folder within seIV gold called 'Gold-D-2'. Download Fyrons FQM Deluxe (from anywhere that has it) and copy the files within to the above folder. Download the Image Mod Planet pack, copy the files into the above folder (yep, they can overwrite, no damage there.) Now go to PBW and download part 1 of the Gold-D-2 mod and unzip it into your seIV gold dir, letting it totally overwrite the gold-d-2 folder you created. there you go, one fun new mod http://forum.shrapnelgames.com/images/icons/icon10.gif (you can also download the supported shipsets from PBW or anywhere they may reside for additional fun with the mod. The {current} additionally supported shipsets are the Crugarians, the Y'Gathians, the EDF, the Cepahalopeians, the Gamilions, the UCP, the Pandorans and the Red Gauntlets Merc Unit. The Base of this mod was the old Gold D mod with extra flavour from the Devnullmod, Image mod, FQM and other ideas that were just plain fun. Spoiler stuff (breakdown of new stuff added into the mod) The BORG (AI only), includes shipset. Based on Rollo's monsters these guys were great fun to modd. Nasty as heck and watch out for their planet size ships. Best when placed into a map in a cut off system of their own, you have approx 50-70 turns in a low ai bonus game before they break out with warp point creators and cause havok. Massive re-work/adddition of new ship sizes and types, added Pleasure/Gambling ships (that actually generate resources, sort of) and system ships that have massively reduced maintenance cost but only have ONE engine slot. New carrier sizes, sat sizes, fighter sizes (50kt http://forum.shrapnelgames.com/images/icons/icon10.gif ), Prospector ships (with robominer mounts). Tonnes more. Huge weapons added with specific mounts (ie, no more gatling wave motion guns http://forum.shrapnelgames.com/image...s/rolleyes.gif ). Missiles massively changed and new additions, new decoy missiles, fighter mounted PDC and missiles. AI 'helpers' in the form of new cultures and AI specific mounts that they auto-use (cultures must be manually selected, mounts are auto). I will be adding much more to this mod in the future, new AI only races such as Pirates and the 'Benevolent Empire'. New supported shipsets as I come up with new combos for weapons (most of the current supported ones concentrate on new missile mixes, that and I fully intend to tweak the Krill for a better opponent as well, great ships but seems to loose steam late in the game.) Thanks to all who supported/needled/helped/begged/emailed/etc, this mod couldn't have been done without you. Questions/comments/etc can be posted here or emailed directly to me. I will also be uploading some pre-made maps and scenarios later as well (ie, the exiled borg map was made for this, will upload a savegame etc within the coming week or so.......) http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif |
Re: Deathstalker\'s Gold-D-2 Mod Uploaded to PBW
Hmmm, not sure, but I think your mod process could be simplified significantly.
The ida of the image mod pack is that you can download that once and put it in your stock folders so that any mod can use them by simply changing the text files in the data folder. I am pretty sure all of the images in the FQM mod are included in the image mod pack stuff. So you could simply incorporate the FQM data files into your mod and not worry about getting all the images. The result would be your mod would only need to to have the data files calling for whatever images it wants. Much simpeler. unzip the mod folder and tell the user they have to have the image pack pics for the mod to work. They'll figure it out pretty quick anyway. http://forum.shrapnelgames.com/images/icons/icon7.gif Unless you have special images that aren't in the image mod pack. In which case you should get them added. http://forum.shrapnelgames.com/images/icons/icon7.gif Someone correct me if I'm wrong about any of this. |
Re: Deathstalker\'s Gold-D-2 Mod Uploaded to PBW
FQM Deluxe has a whole bunch of new system images that are not in the Image Mod (as it does not cover system images). Those should probably be moved to the stock folders, rather than having 2 copies of them on your HD. Also, if you ever get Adamant Mod, it also uses these system images, so that saves on 3 copies of each. http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: Deathstalker\'s Gold-D-2 Mod Uploaded to PBW
Before I d/l this, is this intented for PBW only, or can solo players use it also?
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Re: Deathstalker\'s Gold-D-2 Mod Uploaded to PBW
Each system image requires a 49 kB file, a 705 kB file and a 1,277 kB file. 2,031 kB total for each system. There is a reason why the latest Version of FQM Deluxe is 31.1 MBs, and that is with best RAR compression, not the innefficient ZIP compression. http://forum.shrapnelgames.com/images/icons/icon12.gif It has 35 custom system images. Now, try making an Image Mod pack with tons of systems... several hundred megabytes easily. http://forum.shrapnelgames.com/images/icons/shock.gif
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Re: Deathstalker\'s Gold-D-2 Mod Uploaded to PBW
"Before I d/l this, is this intented for PBW only, or can solo players use it also?"
It can be used for both, I'm quite happy with how it does solo play as thats my main mode of play as well. The Borg are a challenge as is the regular AI's (the Red Gauntlets, Drushocka, Norak and Cephalopeian are quite nasty and the EDF are great later on, very much Wave Motion gun happy http://forum.shrapnelgames.com/images/icons/icon10.gif ). I will be adding more AI's later, intend to include an updated Krill, Cardassian, Star Wars Empire, Comet Empire and another AI only race the Pirates. |
Re: Deathstalker\'s Gold-D-2 Mod Uploaded to PBW
I played about 20 turns (so far http://forum.shrapnelgames.com/images/icons/icon12.gif ) and I like what you've done with it. It looks like it would be a very fast paced game. If you decide to run a PBW game for testing I'd love to be in it. http://forum.shrapnelgames.com/images/icons/icon10.gif
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Re: Deathstalker\'s Gold-D-2 Mod Uploaded to PBW
I've tried to 'correct' some of the things I found that held the AI back. Mainly the supply 'thing' (ministers sending the fleets back for re-supply waaayy to much) and AI's colonizing planets halfway accross the galaxy when there is a good one right next door. Engine mounts greatly reduce the 'refuel' time of the AI's and the Colonize all makes things rather interesting off the bat. One of the most valuable things I've found are sattellites, throw 200 on a warp point and nothing is getting thru except a fleet of dreadnoughts with barrier mounted shields. http://forum.shrapnelgames.com/images/icons/icon10.gif
Missiles are great, I love the Short Range Missiles and the X-ternal racks that can mean all the difference in a battle. Further down the line I'm going to add mines that do varied damage types (engine only etc) and AI's that use them exclusively as well as an AI that uses drones as 'missile pods' (take a drone , add 1 or 2 engines and pack it full of missile launchers or a drone with tonnes of XT missile racks and a nice heavy warhead for ramming http://forum.shrapnelgames.com/images/icons/tongue.gif ) |
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Just wondering--i believe i installed everything correctly, but i cannot generate maps with alot of systems. I choose large but the maps seem small to me? Am i missing something?
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Re: Deathstalker\'s Gold-D-2 Mod Uploaded to PBW
What kind of systems are they? Maps with the Grid type are always limited to a finite maximum of systems. So are Spiral type quadrants.
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Re: Deathstalker\'s Gold-D-2 Mod Uploaded to PBW
"Just wondering--i believe i installed everything correctly, but i cannot generate maps with alot of systems. I choose large but the maps seem small to me? Am i missing something? "
Nope, that was just a personal preference, and with Fyrons FQM in there with so many moons and the all colonize option I didn't feel the need for so many systems. I set the default to 75. If you want more just go into the Data folder of the mod, open the Settings.txt file with notepad/something and edit the number of systems line to more, 255 I believe is max. |
Re: Deathstalker\'s Gold-D-2 Mod Uploaded to PBW
cool, thanks for the reply))--nice mod btw)
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Re: Deathstalker\'s Gold-D-2 Mod Uploaded to PBW
Those images are certainly in FQM Deluxe. Where did you download it from and what Version is it?
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Re: Deathstalker\'s Gold-D-2 Mod Uploaded to PBW
Deathstalker, I set this up acccording to your instructions, but I'm getting error Messages when nebulaes are supposed to appear. I know I got the latest Version of FQM Deluxe, but what am I missing? It's asking for nebulaes 18 and 32, that I know of. And those aren't in the picture files. Where can I find those?
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Re: Deathstalker\'s Gold-D-2 Mod Uploaded to PBW
Gregebowman i had the same problem.To solve it is this.What i did is download FQM Deluxe 2.08.I Copy-paste the System folder from FQM Deluxe to the Gold D mod.Place the system folder in the picture folder of Gold D mod.And thats it.My game works fine now.Hope this helps.
Deathstalker this game is AWSOME, so many mounts http://forum.shrapnelgames.com/images/icons/shock.gif CHALK FULL OF NUTS. |
Re: Deathstalker\'s Gold-D-2 Mod Uploaded to PBW
http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif http://forum.shrapnelgames.com/images/icons/icon10.gif
LOL, Thanks HEMAN. I did kinda go overboard with the mounts http://forum.shrapnelgames.com/image...s/rolleyes.gif . I just made alot AI specific so they had a few advantages or at least didn't have to develop 3 or more tech's to get the same mount (and thus keep up with or have an edge over the human player who could naturally design ships better). That being said I've found a few 'bugs' that I'll update later (mainly the fighter spinal mount being used by the rocket pods, ouch!). I also want to add in a few new decoy missiles (a 'decoy drone' type missile, huge hitpoints but a seeker speed of 1 or 2 and a range of up to 10 or 12, great to soak up pdc, going for and Honor Harrington type missile decoys here sort of. (OT, anyone seen the trailer for that new Angela Jole/Jude Law movie 'Skycaptain' something or other??, Angela's looks just scream Honor!! http://forum.shrapnelgames.com/images/icons/icon7.gif Damn they need an Honor movie with her in the lead role!)) Anyone else have some likes/dislikes/requests?? |
Re: Deathstalker\'s Gold-D-2 Mod Uploaded to PBW
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Re: Deathstalker\'s Gold-D-2 Mod Uploaded to PBW
Hey, I'm having problems logging on to the pbw to download the mod. Is anyone else having problems?
Is there another place I can download this mod? |
Re: Deathstalker\'s Gold-D-2 Mod Uploaded to PBW
Deathstalker, how about adding the Centauri, Narn, Earth Alliance and Minbari? Yep, I'm a Babylon 5 fan.
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[ January 20, 2004, 17:49: Message edited by: Imperator Fyron ] |
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Re: Deathstalker\'s Gold-D-2 Mod Uploaded to PBW
CD R/Ws are usually rated at about 1,000,000 rewritings, but who knows if that is an accurate figure? http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: Deathstalker\'s Gold-D-2 Mod Uploaded to PBW
Deathstalker, you need to update the modinfo.txt file to have info on your mod. It is currently the file from FQM Deluxe. And so is the History.txt file. http://forum.shrapnelgames.com/images/icons/tongue.gif
Assuming you don't mind, I have uploaded the mod to SE.net here. Didn't know what to put for the description, due to the lack of an actual readme, so you might want to tell me what you want there. http://forum.shrapnelgames.com/images/icons/icon12.gif [ January 20, 2004, 22:10: Message edited by: Imperator Fyron ] |
Re: Deathstalker\'s Gold-D-2 Mod Uploaded to PBW
Thanks Fyron, will write a little blurb tonite (off to work right now) and email it to the site. (along with a new modinfo/history txt I guess, lol). And far from minding, I quite appreciate the work you've done for me in the past as well as now (all the mods you've uploaded to your site as well as PBW in the past).
Imperial, the casino ships actually generate resources, sort of. I've lowered the maintenance to a negative so they generate negative maintenance per turn.....therefore they 'add' money to your pocket. The more expensive the components/mounts you throw on them the more $$ they send you back (the best is Transdimensional Cargo holds with Miniturized Component mounts http://forum.shrapnelgames.com/images/icons/icon10.gif ) [ January 23, 2004, 13:25: Message edited by: Deathstalker ] |
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Re: Deathstalker\'s Gold-D-2 Mod Uploaded to PBW
what exactly do the casino ships do?--are they just transports with lower maintenance??
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