Yes, finally in a form acceptable to me
!!!Note before we start, this mod is meant to be played on the MED tech start all the time, with this all players start with ALL colony options (gas/ice/rock) and play is much more interesting this way....!!!
Here is the nuts and bolts of how to get this mod to work (a little tricky, had to break it up into parts as just looking at the properties its over 100 megs....
).
First create a folder within seIV gold called 'Gold-D-2'.
Download Fyrons FQM Deluxe (from anywhere that has it) and copy the files within to the above folder.
Download the Image Mod Planet pack, copy the files into the above folder (yep, they can overwrite, no damage there.)
Now go to PBW and download part 1 of the Gold-D-2 mod and unzip it into your seIV gold dir, letting it totally overwrite the gold-d-2 folder you created.
there you go, one fun new mod
(you can also download the supported shipsets from PBW or anywhere they may reside for additional fun with the mod. The {current} additionally supported shipsets are the Crugarians, the Y'Gathians, the EDF, the Cepahalopeians, the Gamilions, the UCP, the Pandorans and the Red Gauntlets Merc Unit.
The Base of this mod was the old Gold D mod with extra flavour from the Devnullmod, Image mod, FQM and other ideas that were just plain fun.
Spoiler stuff (breakdown of new stuff added into the mod)
The BORG (AI only), includes shipset. Based on Rollo's monsters these guys were great fun to modd. Nasty as heck and watch out for their planet size ships. Best when placed into a map in a cut off system of their own, you have approx 50-70 turns in a low ai bonus game before they break out with warp point creators and cause havok.
Massive re-work/adddition of new ship sizes and types, added Pleasure/Gambling ships (that actually generate resources, sort of) and system ships that have massively reduced maintenance cost but only have ONE engine slot. New carrier sizes, sat sizes, fighter sizes (50kt
), Prospector ships (with robominer mounts). Tonnes more.
Huge weapons added with specific mounts (ie, no more gatling wave motion guns
). Missiles massively changed and new additions, new decoy missiles, fighter mounted PDC and missiles.
AI 'helpers' in the form of new cultures and AI specific mounts that they auto-use (cultures must be manually selected, mounts are auto).
I will be adding much more to this mod in the future, new AI only races such as Pirates and the 'Benevolent Empire'. New supported shipsets as I come up with new combos for weapons (most of the current supported ones concentrate on new missile mixes, that and I fully intend to tweak the Krill for a better opponent as well, great ships but seems to loose steam late in the game.)
Thanks to all who supported/needled/helped/begged/emailed/etc, this mod couldn't have been done without you.
Questions/comments/etc can be posted here or emailed directly to me.
I will also be uploading some pre-made maps and scenarios later as well (ie, the exiled borg map was made for this, will upload a savegame etc within the coming week or so.......)