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-   -   New magical items (http://forum.shrapnelgames.com/showthread.php?t=16454)

Pocus September 30th, 2003 12:53 PM

New magical items
 
to the Illwinter team :
Does Dominions II sports new magical items, from lesser up to artifacts level?

Have you tweaked or suppressed some too, some examples ?

[ September 30, 2003, 11:54: Message edited by: Pocus ]

Nerfix September 30th, 2003 02:11 PM

Re: New magical items
 
For some reason the artifact "Pocket Lich" sounds very disturbing...
Do you guys have some syndrome with these "pocket" things?
Hmmmm..."Ilwinterian Pocket Syndrome"....

Daynarr September 30th, 2003 02:53 PM

Re: New magical items
 
Pocket Knight. http://forum.shrapnelgames.com/images/icons/icon10.gif

Yojinbo September 30th, 2003 02:56 PM

Re: New magical items
 
Yojinbo replies "Pocket Wyrm", thinks better of it, then deletes post.

Pocus September 30th, 2003 03:07 PM

Re: New magical items
 
Pocket dev studio ?

where size *doesnt* matter http://forum.shrapnelgames.com/images/icons/icon10.gif

Nerfix September 30th, 2003 03:19 PM

Re: New magical items
 
Next we'll have "Pocket Lich from Pocket Knigth's Pocket"...

Yojinbo, wouldn't "Pocket Sacred Serpent" be more aproriate?

[ September 30, 2003, 14:23: Message edited by: Nerfix ]

Psitticine September 30th, 2003 03:26 PM

Re: New magical items
 
Just don't put your Pocket Lich in the same pocket as your Pocket Knight or you might lose your, err, Pocket Wyrm. http://forum.shrapnelgames.com/images/icons/shock.gif

Nerfix September 30th, 2003 03:29 PM

Re: New magical items
 
Will we also have "Pocket Betatesters" who will pop out from your pocket everytime you find a bug in a game and insists that you report the bug to the developpers of the game?

Yojinbo September 30th, 2003 03:34 PM

Re: New magical items
 
Nerfix,

It will have to earn the "Sacred" title. It has yet to do anything amazing. Frankly, it's reviews are mixed at this point.

Yo

Psitticine September 30th, 2003 03:40 PM

Re: New magical items
 
Only if they're Pocket Bugs . . .

Nerfix September 30th, 2003 03:47 PM

Re: New magical items
 
@Yojinbo: ROTFLMAO! http://forum.shrapnelgames.com/images/icons/icon10.gif

@Parrot: And then we will have "Pocket Multiplayer Community", "Pocket Cheaters", "Pocket Veterans"...

Daynarr September 30th, 2003 05:05 PM

Re: New magical items
 
Actually there is Pocket Knight item in the game. I think its called Percival. http://forum.shrapnelgames.com/images/icons/icon7.gif

Psitticine September 30th, 2003 05:19 PM

Re: New magical items
 
Oh, Percival the Pocket Knight is the naz. To quote from his description, "Sir Percival is just like any other knight, except that he lives in a pocket." http://forum.shrapnelgames.com/images/icons/icon10.gif

Seriously, though, he's a magical "toy" that was created by an unknown craftsman ages ago. When battle calls, he springs forward from the pocket, grows to full size, and cleans house! He's awesome!

Nerfix September 30th, 2003 05:20 PM

Re: New magical items
 
I knew about Pocket Knigth.

johan osterman October 1st, 2003 01:11 AM

Re: New magical items
 
Quote:

Originally posted by Pocus:
to the Illwinter team :
Does Dominions II sports new magical items, from lesser up to artifacts level?

Have you tweaked or suppressed some too, some examples ?

<font size="2" face="sans-serif, arial, verdana">There are perhaps 15-20 new itemsm a a significant portion of them artifacts. One big change in general is that most resistance items only provide partial resistance to elements, the exception to this is rings that still provide full resistance.


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