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September 30th, 2003, 12:53 PM
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Lieutenant Colonel
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New magical items
to the Illwinter team :
Does Dominions II sports new magical items, from lesser up to artifacts level?
Have you tweaked or suppressed some too, some examples ?
[ September 30, 2003, 11:54: Message edited by: Pocus ]
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September 30th, 2003, 02:11 PM
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Lieutenant General
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Re: New magical items
For some reason the artifact "Pocket Lich" sounds very disturbing...
Do you guys have some syndrome with these "pocket" things?
Hmmmm..."Ilwinterian Pocket Syndrome"....
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September 30th, 2003, 02:53 PM
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Re: New magical items
Pocket Knight.
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September 30th, 2003, 02:56 PM
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Corporal
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Re: New magical items
Yojinbo replies "Pocket Wyrm", thinks better of it, then deletes post.
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September 30th, 2003, 03:07 PM
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Re: New magical items
Pocket dev studio ?
where size *doesnt* matter
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September 30th, 2003, 03:19 PM
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Re: New magical items
Next we'll have "Pocket Lich from Pocket Knigth's Pocket"...
Yojinbo, wouldn't "Pocket Sacred Serpent" be more aproriate?
[ September 30, 2003, 14:23: Message edited by: Nerfix ]
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September 30th, 2003, 03:26 PM
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Re: New magical items
Just don't put your Pocket Lich in the same pocket as your Pocket Knight or you might lose your, err, Pocket Wyrm.
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September 30th, 2003, 03:29 PM
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Re: New magical items
Will we also have "Pocket Betatesters" who will pop out from your pocket everytime you find a bug in a game and insists that you report the bug to the developpers of the game?
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September 30th, 2003, 03:34 PM
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Re: New magical items
Nerfix,
It will have to earn the "Sacred" title. It has yet to do anything amazing. Frankly, it's reviews are mixed at this point.
Yo
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September 30th, 2003, 03:40 PM
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Re: New magical items
Only if they're Pocket Bugs . . .
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