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-   -   God in the gate (http://forum.shrapnelgames.com/showthread.php?t=17453)

Valin January 22nd, 2004 11:10 PM

God in the gate
 
Just started a new game as R'lyeh, and decided to try a new tactic in reguards to the Void Gate. I put a Kraken Pretender as my primary summoner hopeing that as a God he would have better luck summoning. Also, if he got killed they could call him back or use a ring of returning. Also if he went insane, his regenrative abilities would heal him so he could continue to summon.
-I was wondering if anyone has tried this with any success.
-Also, do Gods in the Gate have a good chance at summoning?
-And does every God get called back at the same rate, or do cheaper point Gods come back quicker. It only took me 5 turns with a few Starspawn to got the Kraken back.
BTW, this tactic has not gone very well so far. Turn 2, a horror attacked my God and after a long battle he was slain. The next turn my Starspawn summoned 3 Elder Things on his first try. So much for the all powerfull Kraken. Sigh...

"That is not dead which can eternal lie, and in strange eons even death may die."

Wauthan January 22nd, 2004 11:24 PM

Re: God in the gate
 
Bad idea. Only the R'lyeh priests have any real success with summoning. All other either go insane or get attacked. Or both. But you seem to have noticed this already. Most propably this is a safeguard to stop the summoning from giving R'lyeh a far too great edge.

Get that Kraken out into province hunting. It's a great Thug unit to hide your MindbLasting troops behind.

Taqwus January 23rd, 2004 12:12 AM

Re: God in the gate
 
Yeah, use Starspawn priests, or the Stargazer hero if you're willing to risk him. Safest approach might be to use an Astral-2 starspawn priest so he can cast Return (needs astral gems) and later on, prepare with Ritual of Returning. Defender acts first, and they can't kill you if you've already left.
God recall takes 40 points of accumulated priest level-turns.

Norfleet January 23rd, 2004 12:20 AM

Re: God in the gate
 
What doesn't make much sense is why the Void Lord and Lurker get attacked/go insane. Aren't they supposed to be native void creatures, and thus should be comfortable summoning there, and never go insane, even if they don't successfully summon anything?

Chris Byler January 23rd, 2004 12:38 AM

Re: God in the gate
 
Quote:

Originally posted by Valin:
Just started a new game as R'lyeh, and decided to try a new tactic in reguards to the Void Gate. I put a Kraken Pretender as my primary summoner hopeing that as a God he would have better luck summoning. Also, if he got killed they could call him back or use a ring of returning. Also if he went insane, his regenrative abilities would heal him so he could continue to summon.
-I was wondering if anyone has tried this with any success.
-Also, do Gods in the Gate have a good chance at summoning?
-And does every God get called back at the same rate, or do cheaper point Gods come back quicker. It only took me 5 turns with a few Starspawn to got the Kraken back.
BTW, this tactic has not gone very well so far. Turn 2, a horror attacked my God and after a long battle he was slain. The next turn my Starspawn summoned 3 Elder Things on his first try. So much for the all powerfull Kraken. Sigh...

"That is not dead which can eternal lie, and in strange eons even death may die."

<font size="2" face="sans-serif, arial, verdana">Gods don't have any improved chance of summoning, battles in the gate don't get your home province dominion bonuses (IIRC), and gods have a high chance of insanity on every attempt (compared to Starspawn priests and Cthugul the Stargazer).

So, in short, don't use your god in the Void Gate. Use Starspawn priests (5% chance of insanity per attempt), or if you have him, Cthugul the Stargazer (2% per attempt).

NTJedi January 23rd, 2004 10:46 PM

Re: God in the gate
 
So anyone who has conquered and killed Ry'leh shouldn't be using the void gate???

That's too bad other races can't use an astral mage after killing Ry'leh.

Norfleet January 23rd, 2004 11:53 PM

Re: God in the gate
 
Quote:

Originally posted by NTJedi:
So anyone who has conquered and killed Ry'leh shouldn't be using the void gate???

That's too bad other races can't use an astral mage after killing Ry'leh.

<font size="2" face="sans-serif, arial, verdana">If you used enslave mind on a Black Starspawn, you'd have your own starspawn priest to try using in the void gate.

You could also try wishing for a Starspawn priest. Although you might get the Blue mage instead of the Black priest, since the Blue Starspawn has a lower unit ID. Maybe wishing for a Stargazer instead will get you better results.

Of course, if you're going to use wish, just wish for the damn Vastness already. We know that's what you REALLY want anyway.

Chris Byler January 24th, 2004 02:01 AM

Re: God in the gate
 
Quote:

Originally posted by NTJedi:
So anyone who has conquered and killed Ry'leh shouldn't be using the void gate???

That's too bad other races can't use an astral mage after killing Ry'leh.

<font size="2" face="sans-serif, arial, verdana">You can, but there's a high risk of insanity (25% per attempt, IIRC).

On the other hand, you do still gain skill for attempts you survive, so if you can cure insanity, you can make some slow progress. The Chalice, Gift of Health, Arco priestesses, Fairy Queen; park any or all of those in R'lyeh's old capitol (priestesses and the FQ will need a water breathing item of course) and keep trying with whoever got out of Arkham this month. http://forum.shrapnelgames.com/images/icons/icon10.gif

Probably too expensive to be worthwhile, but you can do it.

It would be nice if there was an item that decreased chance of insanity in the void, that other nations could forge (even if it was an artifact). Perhaps Nethgul could have this effect (serving as a guide for its owner)? Anyone who conquered R'lyeh should have no problem coming up with the gems to forge it...

Returning/Ritual of Returning can protect you from being attacked by void monsters (as can bodyguards, less effectively), but they can't protect you from going insane.

Saber Cherry January 24th, 2004 02:14 AM

Re: God in the gate
 
Quote:

Originally posted by Chris Byler:
On the other hand, you do still gain skill for attempts you survive, so if you can cure insanity, you can make some slow progress. The Chalice, Gift of Health, Arco priestesses, Fairy Queen; park any or all of those in R'lyeh's old capitol (priestesses and the FQ will need a water breathing item of course) and keep trying with whoever got out of Arkham this month.
<font size="2" face="sans-serif, arial, verdana">Or most obviously, empower a Recuperating leader in astral... and give it shambler skin armor, of course... 50 pearls, 5 water gems for the ultimate summoner? Not bad...

Chris Byler January 24th, 2004 05:28 PM

Re: God in the gate
 
Quote:

Originally posted by Saber Cherry:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Chris Byler:
On the other hand, you do still gain skill for attempts you survive, so if you can cure insanity, you can make some slow progress. The Chalice, Gift of Health, Arco priestesses, Fairy Queen; park any or all of those in R'lyeh's old capitol (priestesses and the FQ will need a water breathing item of course) and keep trying with whoever got out of Arkham this month.

<font size="2" face="sans-serif, arial, verdana">Or most obviously, empower a Recuperating leader in astral... and give it shambler skin armor, of course... 50 pearls, 5 water gems for the ultimate summoner? Not bad... </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Duh, how did I miss that one?

To bring this thread full circle, the Ancient Kraken is a recuperating leader, and can start out with Astral (if you pay for it at setup), and has no need for shambler skin armor. Although recurring insanity on your God is a bit of a steep price to pay...

What other recuperators are there that aren't national? Immortals recuperate, IIRC - maybe a Wraith Lord would make a good summoner. (Although IIRC the Void counts as neutral dominion like the Arena, so his immortality wouldn't protect him from being killed by void monsters).

Although it occurs to me - Gift of Health is only 40 nature, and it makes all your astral mages recuperate. Since recuperation can take some time, this may be a better approach than astral-empowering a natural recuperator (unless, of course, there is something that is both naturally recuperating AND has astral without needing empowerment - Pan with random in astral perhaps?)

PhilD January 25th, 2004 01:07 AM

Re: God in the gate
 
Quote:

Originally posted by Chris Byler:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Saber Cherry:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Chris Byler:
On the other hand, you do still gain skill for attempts you survive, so if you can cure insanity, you can make some slow progress. The Chalice, Gift of Health, Arco priestesses, Fairy Queen; park any or all of those in R'lyeh's old capitol (priestesses and the FQ will need a water breathing item of course) and keep trying with whoever got out of Arkham this month.

<font size="2" face="sans-serif, arial, verdana">Or most obviously, empower a Recuperating leader in astral... and give it shambler skin armor, of course... 50 pearls, 5 water gems for the ultimate summoner? Not bad... </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Duh, how did I miss that one?

</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I don't know - I only tried R'lyeh once, but I seem to remember that insanity wasn't the only danger - a significant proportion of summonners would meet something nasty in there, and not even come back with their mind fried. I don't think Recuperation would help much for that...

Norfleet January 25th, 2004 02:11 AM

Re: God in the gate
 
Quote:

Originally posted by PhilD:
I don't know - I only tried R'lyeh once, but I seem to remember that insanity wasn't the only danger - a significant proportion of summonners would meet something nasty in there, and not even come back with their mind fried. I don't think Recuperation would help much for that...
<font size="2" face="sans-serif, arial, verdana">A scripted returning with a ritual of returning enchantment can do wonders to make sure your summoner comes back alive even if he gets attacked.

However, the fact of the matter is that for anyone who ISN'T R'lyeh, the only use of the Void Gate would be to get Vastnesses. Even assuming you can entirely prevent the loss of your summoner with Returning/Ritual of Returning, and he automatically heals his insanity afflictions quickly, every time he teleports back, you still have to walk him BACK to R'lyeh, which R'lyeh doesn't have to do...and the insanity rate is 5x higher: Building an army out of void critters in such a fashion isn't profitable or cost-effective. So what you REALLY want is a Vastness.

Just wish for the damn Vastness already! 100 Astrals is a lot cheaper than trying to empower somebody to do it, cast Ritual of Returning and Returning all the time, teleport back to R'lyeh....

Chris Byler January 25th, 2004 01:15 PM

Re: God in the gate
 
Quote:

Originally posted by Norfleet:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by PhilD:
I don't know - I only tried R'lyeh once, but I seem to remember that insanity wasn't the only danger - a significant proportion of summonners would meet something nasty in there, and not even come back with their mind fried. I don't think Recuperation would help much for that...

<font size="2" face="sans-serif, arial, verdana">A scripted returning with a ritual of returning enchantment can do wonders to make sure your summoner comes back alive even if he gets attacked.
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Bodyguards help too. So does Ring of Warning. So does any item that is commonly useful in/against assasination (any summoning item, Rod of the Phoenix or other 100-PREC attack items).
Quote:

However, the fact of the matter is that for anyone who ISN'T R'lyeh, the only use of the Void Gate would be to get Vastnesses. Even assuming you can entirely prevent the loss of your summoner with Returning/Ritual of Returning, and he automatically heals his insanity afflictions quickly, every time he teleports back, you still have to walk him BACK to R'lyeh, which R'lyeh doesn't have to do...and the insanity rate is 5x higher: Building an army out of void critters in such a fashion isn't profitable or cost-effective. So what you REALLY want is a Vastness.

Just wish for the damn Vastness already! 100 Astrals is a lot cheaper than trying to empower somebody to do it, cast Ritual of Returning and Returning all the time, teleport back to R'lyeh....

<font size="2" face="sans-serif, arial, verdana">Astral mages don't have to walk anywhere. Assuming you have a bit of research and a couple astral pearls, that is (and if you've conquered R'lyeh, you have a couple of astral pearls). Gateway may have been moved further up the research tree, but Teleport is still where it always was.

Wish costs a lot more than 100 astral if you don't have an astral-9 god. You need several booster items (probably including the costly Rings of Sorcery and Wizardry) and possibly empowerment too. It's one thing to cast a level 9 battlefield spell (potentially with the aid of gems, empowerment, booster spells, Crystal Shield, etc.); it's quite another to cast a level 9 ritual.

Still, I have to admit that using the Void Gate as non-R'lyeh is as much a tour de force as anything else. Most of the low level void critters are only marginally worth it for R'lyeh, let alone for anyone else.

Norfleet January 26th, 2004 12:18 AM

Re: God in the gate
 
Quote:

Originally posted by Chris Byler:
Astral mages don't have to walk anywhere. Assuming you have a bit of research and a couple astral pearls, that is (and if you've conquered R'lyeh, you have a couple of astral pearls). Gateway may have been moved further up the research tree, but Teleport is still where it always was.
<font size="2" face="sans-serif, arial, verdana">That's not my point: For a R'lyeh player building a summoner at his Void Gate, every time he pops off a Returning or Ritual of Returning when a summoning goes pear-shaped, he goes to R'lyeh...but he's already there, so next turn, he can start again. If you're NOT R'lyeh, you go back to YOUR capitol, and then you have to haul your *** BACK to R'lyeh, costing an extra turn.

Quote:

Wish costs a lot more than 100 astral if you don't have an astral-9 god. You need several booster items (probably including the costly Rings of Sorcery and Wizardry) and possibly empowerment too.
<font size="2" face="sans-serif, arial, verdana">Meh. A Starshine, Crystal Amulet, and maybe a Sorcery, Wizardry, or the Book can give you a +3 Astral easily enough. Astral-6 isn't all that hard to acquire, and besides, once you have Astral-9, all doors are open to you. If you're fooling around with the Void Gate when not R'lyeh, I don't think cost is a concern for you anyway.


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