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-   -   More Modding Questions (http://forum.shrapnelgames.com/showthread.php?t=18069)

Ctennyson February 28th, 2004 08:15 AM

More Modding Questions
 
It is not currently possible to add a totally new Pretender to a race, is it? I dont see anything in the nation modding section that allows the addition of a pretender to the list. None of the mods appear to have any pretenders listed either. http://forum.shrapnelgames.com/images/icons/icon9.gif

Arryn February 28th, 2004 08:20 AM

Re: More Modding Questions
 
No.

Teraswaerto February 28th, 2004 08:21 AM

Re: More Modding Questions
 
Nope, no new pretenders. It's possible to mod existing ones though, like in my Hoburg Alliance Special Edition mod, where the Master Alchemist is replaced by the Great Rainmaker, a hoburg riding a hawk. Design point cost can't be changed though, so that limits things quite a bit.

Arralen February 28th, 2004 08:53 AM

Re: More Modding Questions
 
@Teraswaerto
Design point cost can't be changed though, .. you're wrong here, only thing I can think off the top of my head that can't be changed is ambydexterity.

@all
For what is possible check out my Sidhe War Goodess.

Teraswaerto February 28th, 2004 09:30 AM

Re: More Modding Questions
 
Aargh! I looked for a new command for it, didn't think to look at the gold cost... http://forum.shrapnelgames.com/images/icons/blush.gif http://forum.shrapnelgames.com/images/icons/blush.gif http://forum.shrapnelgames.com/images/icons/blush.gif

Ctennyson February 28th, 2004 05:39 PM

Re: More Modding Questions
 
I wanted to add a Niefel Giant to the Jotun choices for jotunheim. I designed the giant, the only thing missing is the ability to stick him in the list for the nation. I don't see how this would be difficult to allow for, codewise, so lets hope Kris O and Johan can get it in for a new patch at some point. It'd make modded nations more interesting, also. Ashikaga with an emperor would be much cooler for example.

Gandalf Parker February 28th, 2004 05:47 PM

Re: More Modding Questions
 
Actually I can see where adding to the list is harder than just allowing a swap.
You dont see one on the Jotun list that you would rather swap out?

PvK February 28th, 2004 06:34 PM

Re: More Modding Questions
 
It probably is harder to code, but it would be nice to be able to add pretenders. One drawback is that it's hard to limit which nations can use the modded pretenders, since most pretenders can be used by more than one nation. Also it can be a giveaway when such a mod is used in MP - the human players know that their opponents are not using any pretenders which have been replaced.

PvK

Kristoffer O February 28th, 2004 06:42 PM

Re: More Modding Questions
 
Quote:

Originally posted by Ctennyson:
I wanted to add a Niefel Giant to the Jotun choices for jotunheim....
<font size="2" face="sans-serif, arial, verdana">What is wrong with the Son of Niefel?

Ctennyson February 28th, 2004 07:28 PM

Re: More Modding Questions
 
Different graphic? Hey, choice is good!

2 problems with the swap out approach. to do a swap out I'd need to ADD a graphic to the game, and my artistic skills are not pretty. Plus, the Niefel Giant has a perfectly good and usable picture already. Ripping the art out of the game files would be neat, but I'm not that good, either.

The Niefel Giant would have a different magic path than the Son of Niefel, which is the real reason, also, Son of Niefel sounds patronizing to me, somehow, and modding the name, while certainly easiest, wasnt the initial approach I chose to take.

It may turn out just modding the Son is what I do, but like wanting ambidexterity for the Demon Pretender I modded, but not wanting to use the Moloch, this time its adding a pretender to a nation.

#reccom
#recunit
#recpretender?

Why not, add the pretender to the list. There is already easy functionality for removing a mod from your list when starting the game, to prevent MP from being ruined.

Gandalf Parker February 28th, 2004 07:35 PM

Re: More Modding Questions
 
Lists are important things in programming. You often have to set the size at the very beginning and not exceed it. Plus you are asking it to go from an absolute that can be set in the beginning to a flexible one that will have to check itself each time the game is brought up. Thre are other considerations for display also. Many checks would have to be added to make sure that nothing is done that can crash the game.

As far as ripping graphics as far as I know that hasnt been done at all yet. I think everyone just plays the game and captures the image of what they want. When its on the screen hit the "print screen" key in the upper right of the keyboard. That will capture whatever you are looking at. Open a paint program (even that free one that came with the machine) and hit "Edit" then "Paste", trim and save.

Ctennyson February 28th, 2004 10:29 PM

Re: More Modding Questions
 
I have a diploma in programming, so I have an excellent idea of whats likely to be difficult and what isnt. Judging from how the nations are setup, changing which and what pretenders would not be hard to code. The only possible snag I see, and possibly why it hasnt been enabled, is that it may mess with multiplayer, enabling people to play with "cheated" gods. As far as how lists are important, Jotunheim has 20 gods, and Marignon has 14, so obviously the ability to have more and less gods is in there. I'd postulate that each nations #nation file that we CANT see, has a Pretender list, and that Johan and Kris could easily add a pretender to it by adding a #addpretender newguy to it. Or whatever the specific code is.

I play SP only, so far, so I dont much care about the cheating aspect, but I'd like to be able to add pretenders instead of replacing. I'd like to add Nataraja to some other nations, as well, for example. I don't really sweat over balance, but I'd love to test some stuff out. It isnt like my head will pop off if I cant do it, or anything, but it'd be swell.

Edit: Many checks are already in the game to make sure you cant crash it, and adding a Pretender check is redundant, since its already in the game. Try adding something illegal to an existing pretender for evidence. Nagot Gick Fel!
I also have Photoshop 8, but I am not terribly competent at cutting, editing, and managing images, so I dunno that getting a picture of a pretender will work out...

[ February 28, 2004, 20:33: Message edited by: Ctennyson ]

Ctennyson February 29th, 2004 07:28 AM

Re: More Modding Questions
 
More issues. When modding the moloch, and using #clear, it clears ambidextrous. Lol!

No way to add it back, so if you need to remove the demonic/etc stuff, but you want an ambidextrous pretender, looks like it'll need to wait.

[ February 29, 2004, 05:30: Message edited by: Ctennyson ]

Vger March 1st, 2004 06:16 AM

Re: More Modding Questions
 
Hi,

Hope you don't mind my barging in. I've redone Unwise's flags and wanted to know where to send the mod? Do I send it to info@illwinter?

Thanks,
V'ger gone

Arryn March 1st, 2004 06:19 AM

Re: More Modding Questions
 
Quote:

Originally posted by Vger:
Hope you don't mind my barging in. I've redone Unwise's flags and wanted to know where to send the mod? Do I send it to info@illwinter?

Thanks,
V'ger gone

<font size="2" face="sans-serif, arial, verdana">Yes. And can you also send them to me at "arryn@BL23c.com"? I can put them up on my site much quicker than IW does. (I'm presently the only one hosting the old unwise flags.) TIA.

EDIT: PS - Vger, BTW, your email mailbox is full ...

[ March 01, 2004, 05:00: Message edited by: Arryn ]


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