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February 28th, 2004, 08:15 AM
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Corporal
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More Modding Questions
It is not currently possible to add a totally new Pretender to a race, is it? I dont see anything in the nation modding section that allows the addition of a pretender to the list. None of the mods appear to have any pretenders listed either.
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February 28th, 2004, 08:20 AM
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Major General
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Re: More Modding Questions
No.
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February 28th, 2004, 08:21 AM
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Major
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Re: More Modding Questions
Nope, no new pretenders. It's possible to mod existing ones though, like in my Hoburg Alliance Special Edition mod, where the Master Alchemist is replaced by the Great Rainmaker, a hoburg riding a hawk. Design point cost can't be changed though, so that limits things quite a bit.
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February 28th, 2004, 08:53 AM
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Major General
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Re: More Modding Questions
@Teraswaerto
Design point cost can't be changed though, .. you're wrong here, only thing I can think off the top of my head that can't be changed is ambydexterity.
@all
For what is possible check out my Sidhe War Goodess.
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February 28th, 2004, 09:30 AM
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Major
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Re: More Modding Questions
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Great indebtedness does not make men grateful, but vengeful; and if a little charity is not forgotten, it turns into a gnawing worm.
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February 28th, 2004, 05:39 PM
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Corporal
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Re: More Modding Questions
I wanted to add a Niefel Giant to the Jotun choices for jotunheim. I designed the giant, the only thing missing is the ability to stick him in the list for the nation. I don't see how this would be difficult to allow for, codewise, so lets hope Kris O and Johan can get it in for a new patch at some point. It'd make modded nations more interesting, also. Ashikaga with an emperor would be much cooler for example.
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February 28th, 2004, 05:47 PM
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Shrapnel Fanatic
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Re: More Modding Questions
Actually I can see where adding to the list is harder than just allowing a swap.
You dont see one on the Jotun list that you would rather swap out?
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February 28th, 2004, 06:34 PM
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National Security Advisor
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Re: More Modding Questions
It probably is harder to code, but it would be nice to be able to add pretenders. One drawback is that it's hard to limit which nations can use the modded pretenders, since most pretenders can be used by more than one nation. Also it can be a giveaway when such a mod is used in MP - the human players know that their opponents are not using any pretenders which have been replaced.
PvK
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February 28th, 2004, 06:42 PM
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General
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Re: More Modding Questions
Quote:
Originally posted by Ctennyson:
I wanted to add a Niefel Giant to the Jotun choices for jotunheim....
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What is wrong with the Son of Niefel?
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February 28th, 2004, 07:28 PM
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Corporal
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Re: More Modding Questions
Different graphic? Hey, choice is good!
2 problems with the swap out approach. to do a swap out I'd need to ADD a graphic to the game, and my artistic skills are not pretty. Plus, the Niefel Giant has a perfectly good and usable picture already. Ripping the art out of the game files would be neat, but I'm not that good, either.
The Niefel Giant would have a different magic path than the Son of Niefel, which is the real reason, also, Son of Niefel sounds patronizing to me, somehow, and modding the name, while certainly easiest, wasnt the initial approach I chose to take.
It may turn out just modding the Son is what I do, but like wanting ambidexterity for the Demon Pretender I modded, but not wanting to use the Moloch, this time its adding a pretender to a nation.
#reccom
#recunit
#recpretender?
Why not, add the pretender to the list. There is already easy functionality for removing a mod from your list when starting the game, to prevent MP from being ruined.
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