.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Dominions 2: The Ascension Wars (http://forum.shrapnelgames.com/forumdisplay.php?f=55)
-   -   Movement order and fortifications (http://forum.shrapnelgames.com/showthread.php?t=19352)

Vynd June 13th, 2004 02:11 PM

Re: Movement order and fortifications
 
I agree with you on 2 and 3. Yes, what you've described is what will happen. For number 1, though, I think you're mistaken. Breaking a siege is treated like moving into enemy territory. So if the besieger is trying to move out into a friendly province, he should definitely move first, during the friendly movement phase. And if the besieger is moving into an enemy province, he will still move simultaneously with the people trying to break the siege. Which probably means that it will be just like trying to pin down an enemy army that is moving from one province to another: you can't do it unless you are moving from the province they are trying to move to. It could be that the army trying to break siege cause one of these "armies trying to move past each other" checks, but my guess is they do not.

Sheap June 13th, 2004 06:38 PM

Re: Movement order and fortifications
 
My experience also fits with Vynd.

However I have noticed a serious nuisance. Suppose an enemy attacks a province containing a castle, where I have patrolling troops, maybe even just PD. I have reinforcements moving in to that province from outside. The reinforcements will never fight! Instead the battle will be between the enemy and the patrollers only, then the reinforcements wind up inside the castle.

This is extremely aggravating.

Is there any way to prevent this? If not I think it should be considered a bug.

But if there are no patrollers (everyone in the castle is set only to defend and there is no PD), the relief force only will fight the invaders. I think this part is correct.

Daynarr June 13th, 2004 07:21 PM

Re: Movement order and fortifications
 
Quote:

Originally posted by Sheap:
My experience also fits with Vynd.

However I have noticed a serious nuisance. Suppose an enemy attacks a province containing a castle, where I have patrolling troops, maybe even just PD. I have reinforcements moving in to that province from outside. The reinforcements will never fight! Instead the battle will be between the enemy and the patrollers only, then the reinforcements wind up inside the castle.

This is extremely aggravating.

Is there any way to prevent this? If not I think it should be considered a bug.

But if there are no patrollers (everyone in the castle is set only to defend and there is no PD), the relief force only will fight the invaders. I think this part is correct.

<font size="2" face="sans-serif, arial, verdana">Use "Move and Patrol" order.

Esben Mose Hansen June 13th, 2004 07:53 PM

Re: Movement order and fortifications
 
The manual, section 8.4.7. You need to give the order "Move and patrol". It can be selected when after moving the army.

Lunaticus June 14th, 2004 01:11 AM

Movement order and fortifications
 
I found the discussion on movement orders very interesting. Do the experts now the movement and fighting order when a fortification is involved?
1. If an army is besieging a fortification and the army inside breaks the siege there will always be a battle even if the besieging army tries to move away?
2. If an army inside a fortress tries to break the siege and the besieger reinforces will the reinforcement take place before the battle?
3. If an army inside a fortress breaks the siege and another army also attacks the besieging army will both armies be able to join before attacking the besiegers?
My (pretty newbie) estimate is yes to all three questions...

Huntsman October 26th, 2004 12:47 PM

Re: Movement order and fortifications
 
Quote:

Esben Mose Hansen said:
The manual, section 8.4.7. You need to give the order "Move and patrol". It can be selected when after moving the army.

I don't see "Move and Patrol" on the menu. How the heck does this work? http://forum.shrapnelgames.com/image...s/confused.gif

Arralen October 26th, 2004 01:28 PM

Re: Movement order and fortifications
 
Set move order first, than go back to the orders menue and select "move and patrol".
It's this way since Dom1. Most likely because the game needs to know if you're moving into your own or a enemy province first, before it can tell if you can patrol there.

Chazar October 26th, 2004 01:50 PM

Re: Movement order and fortifications
 
Quote:

Arralen said:
It's this way since Dom1.

That's always a good excuse http://forum.shrapnelgames.com/image...s/rolleyes.gif

I think "Patrol" should be renamed to "Hunt Rebells" (or "Surpress Ursurpers") which properly describes what it does (hence the population losses), while "Move and Patrol" would retain its meaning.

Suggestion for Dom3: Add a checkbox for units marking them as patrollers. Or why should a forging mage be able to defend an unfortified province while a mage having a nice lab within a citadel is to busy to be worried with defending his masters lands?

Huntsman October 26th, 2004 01:54 PM

Re: Movement order and fortifications
 
Quote:

Arralen said:
Set move order first, than go back to the orders menue and select "move and patrol".
It's this way since Dom1. Most likely because the game needs to know if you're moving into your own or a enemy province first, before it can tell if you can patrol there.

I tried that but I still don't see the option "Move and Patrol". There is only Defend Province, Patrol Province, Search..., etc..

I have a castle in the targetted province with enemy troops outside. Perhaps that prevents me from moving there and patrolling...?

Chazar October 26th, 2004 02:04 PM

Re: Movement order and fortifications
 
No, that is mysterious:

If I own a besieged castle, and set my troops to move via clicking, i can then click on "move" on one of those commanders and have the option "move and patrol" among them. This might be inconvenient, but it is definitely working, for I used this many a time.

Huntsman October 26th, 2004 03:17 PM

Re: Movement order and fortifications
 
Quote:

Chazar said:
No, that is mysterious:

If I own a besieged castle, and set my troops to move via clicking, i can then click on "move" on one of those commanders and have the option "move and patrol" among them. This might be inconvenient, but it is definitely working, for I used this many a time.

Odd. It's not working for me. Here's what I'm doing:

1) I click the commander icon and he turns white (selected).
2) I click the destination province, which happens to have a castle that I own with enemy troops besieging.
3) The "Move" command appears beneath my commander's icon and the move arrow appears.
4) I click the "Move" command to change the orders and the menu appears and it shows "Defend Province, Patrol Province, etc." but it doesn't have any option saying "Move and Patrol".

I'm playing in a window with sound off. Fade effect is off. It's a PBEM on World map. ANd I need to figure this out! http://forum.shrapnelgames.com/images/smilies/happy.gif

HELP!

Nagot Gick Fel October 26th, 2004 03:55 PM

Re: Movement order and fortifications
 
Quote:

GuildBoss said:
I'm playing in a window with sound off. Fade effect is off. It's a PBEM on World map. ANd I need to figure this out! http://forum.shrapnelgames.com/images/smilies/happy.gif

For 'move and patrol' to be selectable, the target province must (a) have a castle, and (b) be under your control. Obviously not the case here, you can't patrol an enemy province (even if you still own the castle, the province is considered owned by the enemy if this castle is besieged).

Huntsman October 26th, 2004 04:12 PM

Re: Movement order and fortifications
 
Quote:

Nagot Gick Fel said:
Quote:

GuildBoss said:
I'm playing in a window with sound off. Fade effect is off. It's a PBEM on World map. ANd I need to figure this out! http://forum.shrapnelgames.com/images/smilies/happy.gif

For 'move and patrol' to be selectable, the target province must (a) have a castle, and (b) be under your control. Obviously not the case here, you can't patrol an enemy province (even if you still own the castle, the province is considered owned by the enemy if this castle is besieged).

That makes sense but I don't get the menu when trying it on other provinces (owned by me) either. Something's not right... http://forum.shrapnelgames.com/images/smilies/fear.gif

Nagot Gick Fel October 26th, 2004 04:31 PM

Re: Movement order and fortifications
 
Quote:

GuildBoss said:
Quote:

Nagot Gick Fel said:
For 'move and patrol' to be selectable, the target province must (a) have a castle, and (b) be under your control. Obviously not the case here, you can't patrol an enemy province (even if you still own the castle, the province is considered owned by the enemy if this castle is besieged).

That makes sense but I don't get the menu when trying it on other provinces (owned by me) either. Something's not right... http://forum.shrapnelgames.com/images/smilies/fear.gif

If these other provinces aren't castled, the 'move and patrol' option won't appear. And it won't appear with units that 'sneak' to the target province: for these you'll have to change 'sneak' to 'move', then 'move' to 'move and patrol'. A bit tedious, but it always has worked for me.

Huntsman October 26th, 2004 05:23 PM

Re: Movement order and fortifications
 
Quote:

Nagot Gick Fel said:
Quote:

GuildBoss said:
Quote:

Nagot Gick Fel said:
For 'move and patrol' to be selectable, the target province must (a) have a castle, and (b) be under your control. Obviously not the case here, you can't patrol an enemy province (even if you still own the castle, the province is considered owned by the enemy if this castle is besieged).

That makes sense but I don't get the menu when trying it on other provinces (owned by me) either. Something's not right... http://forum.shrapnelgames.com/images/smilies/fear.gif

If these other provinces aren't castled, the 'move and patrol' option won't appear. And it won't appear with units that 'sneak' to the target province: for these you'll have to change 'sneak' to 'move', then 'move' to 'move and patrol'. A bit tedious, but it always has worked for me.

Aha, the commander is a sneaker. But doesn't this mean it's going to be impossible to complete a Move and Patrol if he's got non-stealthy troops (ie, I won't be able to choose Sneak)?

Edit: Just tried to Sneak first, then change to Move, then change to Move and Patrol but the option still isn't there. *sigh*

Endoperez October 26th, 2004 05:25 PM

Re: Movement order and fortifications
 
No, you can make him Move after he is already Sneaking, and when he is moving he can Move&amp;Patrol. You do know that the fast way to Move with sneakers is to press Control while choosing the province to move in, don't you?

Huntsman October 26th, 2004 05:28 PM

Re: Movement order and fortifications
 
Quote:

Endoperez said:
No, you can make him Move after he is already Sneaking, and when he is moving he can Move&amp;Patrol. You do know that the fast way to Move with sneakers is to press Control while choosing the province to move in, don't you?

Yes, I use CTRL+move all the time but I'm still not getting the Move and Patrol option when I try Sneak and then Move first.


All times are GMT -4. The time now is 04:27 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.