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  #1  
Old June 13th, 2004, 02:11 PM

Vynd Vynd is offline
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Default Re: Movement order and fortifications

I agree with you on 2 and 3. Yes, what you've described is what will happen. For number 1, though, I think you're mistaken. Breaking a siege is treated like moving into enemy territory. So if the besieger is trying to move out into a friendly province, he should definitely move first, during the friendly movement phase. And if the besieger is moving into an enemy province, he will still move simultaneously with the people trying to break the siege. Which probably means that it will be just like trying to pin down an enemy army that is moving from one province to another: you can't do it unless you are moving from the province they are trying to move to. It could be that the army trying to break siege cause one of these "armies trying to move past each other" checks, but my guess is they do not.
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Old June 13th, 2004, 06:38 PM

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Default Re: Movement order and fortifications

My experience also fits with Vynd.

However I have noticed a serious nuisance. Suppose an enemy attacks a province containing a castle, where I have patrolling troops, maybe even just PD. I have reinforcements moving in to that province from outside. The reinforcements will never fight! Instead the battle will be between the enemy and the patrollers only, then the reinforcements wind up inside the castle.

This is extremely aggravating.

Is there any way to prevent this? If not I think it should be considered a bug.

But if there are no patrollers (everyone in the castle is set only to defend and there is no PD), the relief force only will fight the invaders. I think this part is correct.
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  #3  
Old June 13th, 2004, 07:21 PM
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Daynarr Daynarr is offline
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Default Re: Movement order and fortifications

Quote:
Originally posted by Sheap:
My experience also fits with Vynd.

However I have noticed a serious nuisance. Suppose an enemy attacks a province containing a castle, where I have patrolling troops, maybe even just PD. I have reinforcements moving in to that province from outside. The reinforcements will never fight! Instead the battle will be between the enemy and the patrollers only, then the reinforcements wind up inside the castle.

This is extremely aggravating.

Is there any way to prevent this? If not I think it should be considered a bug.

But if there are no patrollers (everyone in the castle is set only to defend and there is no PD), the relief force only will fight the invaders. I think this part is correct.
Use "Move and Patrol" order.
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  #4  
Old June 13th, 2004, 07:53 PM
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Esben Mose Hansen Esben Mose Hansen is offline
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Default Re: Movement order and fortifications

The manual, section 8.4.7. You need to give the order "Move and patrol". It can be selected when after moving the army.
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Old June 14th, 2004, 01:11 AM

Lunaticus Lunaticus is offline
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Default Movement order and fortifications

I found the discussion on movement orders very interesting. Do the experts now the movement and fighting order when a fortification is involved?
1. If an army is besieging a fortification and the army inside breaks the siege there will always be a battle even if the besieging army tries to move away?
2. If an army inside a fortress tries to break the siege and the besieger reinforces will the reinforcement take place before the battle?
3. If an army inside a fortress breaks the siege and another army also attacks the besieging army will both armies be able to join before attacking the besiegers?
My (pretty newbie) estimate is yes to all three questions...
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  #6  
Old October 26th, 2004, 12:47 PM

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Default Re: Movement order and fortifications

Quote:
Esben Mose Hansen said:
The manual, section 8.4.7. You need to give the order "Move and patrol". It can be selected when after moving the army.
I don't see "Move and Patrol" on the menu. How the heck does this work?
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  #7  
Old October 26th, 2004, 01:28 PM
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Arralen Arralen is offline
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Default Re: Movement order and fortifications

Set move order first, than go back to the orders menue and select "move and patrol".
It's this way since Dom1. Most likely because the game needs to know if you're moving into your own or a enemy province first, before it can tell if you can patrol there.
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  #8  
Old October 26th, 2004, 01:50 PM
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Default Re: Movement order and fortifications

Quote:
Arralen said:
It's this way since Dom1.
That's always a good excuse

I think "Patrol" should be renamed to "Hunt Rebells" (or "Surpress Ursurpers") which properly describes what it does (hence the population losses), while "Move and Patrol" would retain its meaning.

Suggestion for Dom3: Add a checkbox for units marking them as patrollers. Or why should a forging mage be able to defend an unfortified province while a mage having a nice lab within a citadel is to busy to be worried with defending his masters lands?
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Old October 26th, 2004, 01:54 PM

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Default Re: Movement order and fortifications

Quote:
Arralen said:
Set move order first, than go back to the orders menue and select "move and patrol".
It's this way since Dom1. Most likely because the game needs to know if you're moving into your own or a enemy province first, before it can tell if you can patrol there.
I tried that but I still don't see the option "Move and Patrol". There is only Defend Province, Patrol Province, Search..., etc..

I have a castle in the targetted province with enemy troops outside. Perhaps that prevents me from moving there and patrolling...?
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Old October 26th, 2004, 02:04 PM
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Default Re: Movement order and fortifications

No, that is mysterious:

If I own a besieged castle, and set my troops to move via clicking, i can then click on "move" on one of those commanders and have the option "move and patrol" among them. This might be inconvenient, but it is definitely working, for I used this many a time.
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