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-   -   MP Game (started)-ZenCradle&Pretender/Decelerating (http://forum.shrapnelgames.com/showthread.php?t=21202)

Reverend Zombie October 8th, 2004 05:57 PM

MP Game (started)-ZenCradle&Pretender/Decelerating
 
Cradle of Dominion map is available from Illwinter's site. You'll need to download it if you don't have it already.

We'll be playing with Zen's modifications.

No house rules, but some provisos:

1. Only 1 water nation permitted (per Zen's suggestion). First water nation called will result in the other one being closed.

2. Game will start on 12 hour fixed hosting, 9 p.m./9 a.m. EST for the first week. (Check here to see how this compares to your time zone. I'm in "R.") After that, we'll switch to 24 hour fixed hosting (9 p.m. EST). When things start getting really interesting, I am guessing around turn 50-60, we will switch to 48 hour hosting for the remainder of the game. Please don't join if you can't keep up with that pace, but see 7, below.

3. Victory will be 67% province victory. That's 148 out of 221.

4. Graphs off, renaming on, magic sites 55, independent strength 6. Other settings standard, unless I've forgotten something.

5. I've hosted one game successfully to completion on my machine, but my wireless setup can usually be counted on to give us problems a couple of times over the course of the game. I generally catch this and will pause the server so no one stales, but tolerance of an odd stale turn or two is a preferred qualification for players.

7. I am located in the Eastern U.S. time zone. If we are still playing come U.S. Thanksgiving, and my travel plans dictate, I may switch to quickhost only while I'm out of town. Again, tolerance of this sort of thing is a plus. I will try to similarly accomodate any of the other players' travel plans as well.

8. Claim your nation by posting in this thread. Game will start 24 hours after we hit 8 players, but we'll take up to 10 if they sign in before then.

I.P. is zombie.dyndns.org and port no. is 65000.

Krootish October 8th, 2004 09:39 PM

Re: MP Game (open) - Cradle/De-celerating Schedule
 
I would like to take ermor then.

Cainehill October 9th, 2004 01:46 AM

Re: MP Game (open) - Cradle/De-celerating Schedule
 

I'll have a go with R'lyeh, grabbing the water slot. http://forum.shrapnelgames.com/images/smilies/happy.gif

Calistas October 9th, 2004 01:53 AM

Re: MP Game (open) - Cradle/De-celerating Schedule
 
Caelum here http://forum.shrapnelgames.com/images/smilies/happy.gif

Ok, to make it perfectly clear you want us to have downloaded the map in the SECOND link in your post? http://forum.shrapnelgames.com/images/smilies/happy.gif

Peter

Reverend Zombie October 9th, 2004 02:20 AM

Re: MP Game (open) - Cradle/De-celerating Schedule
 
Quote:

Calistas said:
Caelum here http://forum.shrapnelgames.com/images/smilies/happy.gif

Ok, to make it perfectly clear you want us to have downloaded the map in the SECOND link in your post? http://forum.shrapnelgames.com/images/smilies/happy.gif

Peter

Ahh, I think you have pointed out an inaccuracy in my post. You only need the .tga from the first link for the map graphics. Only the host needs the tweaked .map file, which is in the second link. I'll modify the post.

Cohen October 9th, 2004 02:37 AM

Re: MP Game (open) - Cradle/De-celerating Schedule
 
I'd play with Abysya.

Mardagg October 9th, 2004 06:52 AM

Re: MP Game (open) - Cradle/De-celerating Schedule
 
12 hours forced hosting schedule for 14 turns?
That`s crazy and too fast for me,sadly http://forum.shrapnelgames.com/images/smilies/frown.gif

Stale turns in the beginning of a game can be devastating.
Good Luck.

Reverend Zombie October 9th, 2004 12:14 PM

Re: MP Game (open) - Cradle/De-celerating Schedule
 
Quote:

Mardagg said:
12 hours forced hosting schedule for 14 turns?
That`s crazy and too fast for me,sadly http://forum.shrapnelgames.com/images/smilies/frown.gif

Stale turns in the beginning of a game can be devastating.
Good Luck.

I've done it before in the previous game I hosted and it worked just fine.

Thanks for your input. http://forum.shrapnelgames.com/image...s/rolleyes.gif

Reverend Zombie October 10th, 2004 01:03 PM

Re: MP Game (open) - Cradle/De-celerating Schedule
 
Need about 3 more players before we can start. Tell a friend.

Grim Knight October 10th, 2004 02:26 PM

Re: MP Game (open) - Cradle/De-celerating Schedule
 
I would like to play as Jotunheim.

Cainehill October 11th, 2004 12:24 AM

Re: MP Game (open) - Cradle/De-celerating Schedule
 

Oh - when you say we'll be playing with Zen's modifications, you mean the Cradle of Zen Version of the map, and not Zen's balance mod, is this correct? (I'd been more used to seeing his map Version simply referred to as Cradle of Zen.)

Reverend Zombie October 11th, 2004 12:28 AM

Re: MP Game (open) - Cradle/De-celerating Schedule
 
Quote:

Cainehill said:

Oh - when you say we'll be playing with Zen's modifications, you mean the Cradle of Zen Version of the map, and not Zen's balance mod, is this correct? (I'd been more used to seeing his map Version simply referred to as Cradle of Zen.)

Yes, the Cradle Version of the map, though in retrospect it would have been interesting to play with the balance mod.

Cainehill October 11th, 2004 12:41 AM

Re: MP Game (open) - Cradle/De-celerating Schedule
 
Quote:

Reverend Zombie said:
Quote:

Cainehill said:

Oh - when you say we'll be playing with Zen's modifications, you mean the Cradle of Zen Version of the map, and not Zen's balance mod, is this correct? (I'd been more used to seeing his map Version simply referred to as Cradle of Zen.)

Yes, the Cradle Version of the map, though in retrospect it would have been interesting to play with the balance mod.

Haven't started yet. http://forum.shrapnelgames.com/images/smilies/happy.gif One thing I like about the balance mod is that is doesn't unbalance the nation or the gameplay, but it definately makes a wider range of pretender choices viable.

(And we might get more players flocking in, if it's with the mod. http://forum.shrapnelgames.com/images/smilies/wink.gif )

Reverend Zombie October 11th, 2004 11:27 AM

Re: MP Game (open) - Cradle/De-celerating Schedule
 
Quote:

Cainehill said:

Haven't started yet. http://forum.shrapnelgames.com/images/smilies/happy.gif One thing I like about the balance mod is that is doesn't unbalance the nation or the gameplay, but it definately makes a wider range of pretender choices viable.

(And we might get more players flocking in, if it's with the mod. http://forum.shrapnelgames.com/images/smilies/wink.gif )

Ah, you tempt me...

Other players: do you object if we use Zen's Conceptual Balance Pretender mod for this game?

If not, everyone should re-create & re-load Pretenders for their nations using the mod, to take advantage of Zen's tweaks.

Calistas October 12th, 2004 12:25 AM

Re: MP Game (open) - Cradle/De-celerating Schedule
 
You'll have to delete the existing pretenders. It won't copy over successfully IIRC.

Peter

Cainehill October 12th, 2004 01:09 AM

Re: MP Game (open) - Cradle/De-celerating Schedule
 
Quote:

Calistas said:
You'll have to delete the existing pretenders. It won't copy over successfully IIRC.

Peter

That's only with mosehansen, because he has code to restore the original pretender. Dominions itself allows existing pretenders to be overwritten as many times as desired. http://forum.shrapnelgames.com/images/smilies/wink.gif

The thing which sometimes has to be deleted is people's directory, if a game is restarted with the same name or they won't see their actual position on the map, but rather their capital on the old map.

Calistas October 12th, 2004 02:35 AM

Re: MP Game (open) - Cradle/De-celerating Schedule
 
Ahhh! Pretender on the way http://forum.shrapnelgames.com/images/smilies/happy.gif

Peter

Calistas October 12th, 2004 03:26 AM

Re: MP Game (open) - Cradle/De-celerating Schedule
 
Done

Cainehill October 12th, 2004 11:05 AM

Re: MP Game (open) - Cradle/De-celerating Schedule
 
Um - we do need to decide which Version of Zen's balance mod to use. I think 1.72 is the latest, but people may've uploaded with 1.71. Better to declare a Version and stick with it, in case more minor Versions are forthcoming, in which case people have to keep recreating their pretender and reuploading.

That is, if everyone was happy with going with the pretender balance mod.

Reverend Zombie October 12th, 2004 11:23 AM

Re: MP Game (open) - Cradle/De-celerating Schedule
 
Quote:

Cainehill said:
Um - we do need to decide which Version of Zen's balance mod to use. I think 1.72 is the latest, but people may've uploaded with 1.71. Better to declare a Version and stick with it, in case more minor Versions are forthcoming, in which case people have to keep recreating their pretender and reuploading.

That is, if everyone was happy with going with the pretender balance mod.


Those I've heard from did not have problems, but I have not heard from everyone and am not sure that everyone knows they would need to download the Mod and use it to re-create their Pretenders. Looks as though Calistas went ahead and uploaded a modded Pretender--

is that right Calistas?

Cainehill October 12th, 2004 12:25 PM

Re: MP Game (open) - Cradle/De-celerating Schedule
 

I don't think any problems will be seen until you try to start the game, at which point there'd be clashes, as pretender #2 was done with 1.71, #1 was without the mod, #3 was 1.72, etc.

Cohen October 12th, 2004 01:51 PM

Re: MP Game (open) - Cradle/De-celerating Schedule
 
My pretender is 1.72 Mod.

Grim Knight October 12th, 2004 02:54 PM

Re: MP Game (open) - Cradle/De-celerating Schedule
 
I have downloaded and activated Zen's Pretender Mod 1.72. I have created a new pretender with it, and I have reuploaded the pretender.

I am ready to go.

Reverend Zombie October 12th, 2004 07:33 PM

Re: MP Game (open) - Cradle/De-celerating Schedule
 
Can anyone who has not yet done so download Zen's mod and use it to create/re-create their Pretender and then re-upload it to the server, please?

Cainehill October 12th, 2004 08:42 PM

Re: MP Game (open) - Cradle/De-celerating Schedule
 
I'm in with R'lyeh, mod 1.72.

Calistas October 13th, 2004 08:16 AM

Re: MP Game (open) - Cradle/De-celerating Schedule
 
1.72 modded pretender

Tuna October 13th, 2004 08:43 AM

Re: MP Game (open) - Cradle/De-celerating Schedule
 
I'd like to join as arco. Submitting pretender with Zen1.72 once I have finished testing it.

Tuna October 14th, 2004 10:23 AM

Re: MP Game (open) - Cradle/De-celerating Schedule
 
Hi, are we waiting for more ppl or starting?

Reverend Zombie October 14th, 2004 10:25 AM

Re: MP Game (open) - Cradle/De-celerating Schedule
 
We need one more to make 8, which I think is the canonical minimum for the Cradle map.

We could start with seven on another map, in which case I'll need suggestions, or we could try Cradle with this number?

Yvelina October 14th, 2004 01:41 PM

Re: MP Game (open) - Cradle/De-celerating Schedule
 
If Vanheim is still open, and if you are willing to wait until tomorrow morning (in France) for me to get an idea of the female Aesir in Zen's v1.72, I'd love to play them. I'm not that good though.

Reverend Zombie October 14th, 2004 01:47 PM

Re: MP Game (open) - Cradle/De-celerating Schedule
 
Quote:

Yvelina said:
If Vanheim is still open, and if you are willing to wait until tomorrow morning (in France) for me to get an idea of the female Aesir in Zen's v1.72, I'd love to play them. I'm not that good though.

We've waited this long, so go for it. AFAIK, Van's are free.

Reverend Zombie October 15th, 2004 12:53 AM

Re: MP Game (open) - Cradle/De-celerating Schedule
 
Someone joined as C'tis, which is fine--but who is it?

I'll start the game once they identify themselves; I don't want to risk an anonymous no-show.

Cainehill October 15th, 2004 01:03 AM

Re: MP Game (open) - Cradle/De-celerating Schedule
 

Even if C'tis identifies themselves, you're waiting for Vanheim, right?

Once Yvelina is in, if C'tis hasn't been identified in a reasonable amount of time, you might consider deleting C'tis and starting?

Patrick October 15th, 2004 03:20 AM

Re: MP Game (open) - Cradle/De-celerating Schedule
 
C'tis is me. I have a previous login here, but I can't remember who it was. (I am not writing it a lot because my English is not good, but hopefully it will improve in the USA). I am 'Patrick' on Mose Hansen server. I will try to be present for the quick turns, and I will do them no problem after they go to 24 hours.

Tuna October 15th, 2004 08:33 AM

Re: MP Game (open) - Cradle/De-celerating Schedule
 
By the way, are we gonna use the spell mod?

I would vote no until it has been balanced a bit, esp. fire elementals are a bit off right now.

To kill a large fire elemental one needs to do 135 damage trough a fireshield, and a single level 3 mage can cast 2 in 3 turns (with phoenix power) and one more after that in an average battle.

Makes abysian mages a bit tough, imho http://forum.shrapnelgames.com/images/smilies/happy.gif

Reverend Zombie October 15th, 2004 10:31 AM

Re: MP Game (open) - Cradle/De-celerating Schedule
 
Quote:

Cainehill said:

Even if C'tis identifies themselves, you're waiting for Vanheim, right?

Once Yvelina is in, if C'tis hasn't been identified in a reasonable amount of time, you might consider deleting C'tis and starting?

Ctis is id'ed now and Yvelina (Vanheim) had loaded her Pretender when I Last peeped the server, IIRC.

The ONLY mod we will be using is the Pretender one Zen made, not the spell mod.

I'm away from home right now, but I'll kick the game off when I get back, about 5 p.m. EST today (Friday). You'll all have till 9 p.m. EST tomorrow (Saturday) to get the first turn done, then we move to 12-hour fixed hosting for the first week (9 p.m./9 a.m.)

Can someone with more experience refresh my memory with respect to map names? Will players get error Messages if their .tga file names do not match the name of the server's .map file for the Cradle of Zen?

Cainehill October 15th, 2004 12:40 PM

Re: MP Game (open) - Cradle/De-celerating Schedule
 
Quote:

Reverend Zombie said:
Can someone with more experience refresh my memory with respect to map names? Will players get error Messages if their .tga file names do not match the name of the server's .map file for the Cradle of Zen?

Pretty sure that's correct - it'll look for the files specified on the server, both the .tga and the .map file. This was causing some people problems when games were started with both the Cradle of Doom and Cradle of Zen maps on mosehansen.

Reverend Zombie October 15th, 2004 01:15 PM

Re: MP Game (open) - Cradle/De-celerating Schedule
 
Quote:

Cainehill said:
Quote:

Reverend Zombie said:
Can someone with more experience refresh my memory with respect to map names? Will players get error Messages if their .tga file names do not match the name of the server's .map file for the Cradle of Zen?

Pretty sure that's correct - it'll look for the files specified on the server, both the .tga and the .map file. This was causing some people problems when games were started with both the Cradle of Doom and Cradle of Zen maps on mosehansen.

Very well then, what is the name of the .tga most players are likely to have--the one currently available for download from Illwinter? I'll rename the server's .map file accordingly.

Yvelina October 15th, 2004 02:06 PM

Re: MP Game (open) - Cradle/De-celerating Schedule
 
I am in a game called Yarnspinners. It uses the Craddle of Zen maps. The file names are craddlez14.tga and craddlez14.map.

Of course, it is not a big deal if we have different names, we can also keep multiple copies of the files.

Reverend Zombie October 15th, 2004 06:18 PM

Re: MP Game (open) - Cradle/De-celerating Schedule
 
My Version of the mod is titled zencradle.map: I suggest all players make copies of the Zen Cradle map & image called zencradle.map and zencradle.tga.

Reverend Zombie October 15th, 2004 06:24 PM

Re: MP Game (open) - Cradle/De-celerating Schedule
 
Started: TURN 1.

Zooko October 15th, 2004 06:24 PM

Re: MP Game (open) - Cradle/De-celerating Schedule
 
Has this game started?

Calistas October 15th, 2004 08:53 PM

Re: MP Game (open) - Cradle/De-celerating Schedule
 
Yes

Tuna October 16th, 2004 08:01 AM

Re: MP Game (open) - Cradle/De-celerating Schedule
 
It seems everyone is in. Host?

Reverend Zombie October 16th, 2004 12:13 PM

Re: MP Game (open) - Cradle/De-celerating Schedule
 
Quote:

Tuna said:
It seems everyone is in. Host?

I could, but am relectant for the following reason:

I declared that host time would be 9 tonight EST, and some players may be counting on the extra time to tweak their turn, take care of something they forgot, etc.

The pace will pick up soon enough! http://forum.shrapnelgames.com/images/smilies/happy.gif

Yvelina October 16th, 2004 12:37 PM

Re: MP Game (open) - Cradle/De-celerating Schedule
 
I think that Zombie has the right of it. Two turns per day is bad enough without the host times moving around. The way it is scheduled now, I will be able to take both my turns in the afternoon, and not have to be awake at weird hours for the second one.

Cainehill October 16th, 2004 10:11 PM

Re: MP Game (open) - Cradle/De-celerating Schedule
 

168 hours until next hosting? Shouldn't that be minutes or something? http://forum.shrapnelgames.com/images/smilies/wink.gif

Reverend Zombie October 17th, 2004 02:22 AM

Re: MP Game (open) - Cradle/De-celerating Schedule
 
Quote:

Cainehill said:

168 hours until next hosting? Shouldn't that be minutes or something? http://forum.shrapnelgames.com/images/smilies/wink.gif

Host will go off 9 a.m. EST as scheduled. I haven't been present when hosting occurred to set it up for every 12 hours, but I will do so tomorrow a.m. or evening.

The hostings WILL occur as planned 9 a.m/9 p.m. despite what the server may indicate.

Patrick October 17th, 2004 05:01 PM

Re: MP Game (open) - Cradle/De-celerating Schedule
 
If I may ask you some questions. I know not whether this is because of the Zen's mod.

My capital lost its order state: It was 3 on turn 1, 0 on turn 2, and now is only 1. No events of any kind happened, and no unrest. Income is bad.

My pretender is gaining and loosing her encumberance from heat. The heat is not changing.

Reverend Zombie October 17th, 2004 05:09 PM

Re: MP Game (open) - Cradle/De-celerating Schedule
 
Quote:

Patrick said:
If I may ask you some questions. I know not whether this is because of the Zen's mod.

My capital lost its order state: It was 3 on turn 1, 0 on turn 2, and now is only 1. No events of any kind happened, and no unrest. Income is bad.

My pretender is gaining and loosing her encumberance from heat. The heat is not changing.

I think this is a known bug, unrelated to the mod.


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