![]() |
MP Game (started)-ZenCradle&Pretender/Decelerating
Cradle of Dominion map is available from Illwinter's site. You'll need to download it if you don't have it already.
We'll be playing with Zen's modifications. No house rules, but some provisos: 1. Only 1 water nation permitted (per Zen's suggestion). First water nation called will result in the other one being closed. 2. Game will start on 12 hour fixed hosting, 9 p.m./9 a.m. EST for the first week. (Check here to see how this compares to your time zone. I'm in "R.") After that, we'll switch to 24 hour fixed hosting (9 p.m. EST). When things start getting really interesting, I am guessing around turn 50-60, we will switch to 48 hour hosting for the remainder of the game. Please don't join if you can't keep up with that pace, but see 7, below. 3. Victory will be 67% province victory. That's 148 out of 221. 4. Graphs off, renaming on, magic sites 55, independent strength 6. Other settings standard, unless I've forgotten something. 5. I've hosted one game successfully to completion on my machine, but my wireless setup can usually be counted on to give us problems a couple of times over the course of the game. I generally catch this and will pause the server so no one stales, but tolerance of an odd stale turn or two is a preferred qualification for players. 7. I am located in the Eastern U.S. time zone. If we are still playing come U.S. Thanksgiving, and my travel plans dictate, I may switch to quickhost only while I'm out of town. Again, tolerance of this sort of thing is a plus. I will try to similarly accomodate any of the other players' travel plans as well. 8. Claim your nation by posting in this thread. Game will start 24 hours after we hit 8 players, but we'll take up to 10 if they sign in before then. I.P. is zombie.dyndns.org and port no. is 65000. |
Re: MP Game (open) - Cradle/De-celerating Schedule
I would like to take ermor then.
|
Re: MP Game (open) - Cradle/De-celerating Schedule
I'll have a go with R'lyeh, grabbing the water slot. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: MP Game (open) - Cradle/De-celerating Schedule
Caelum here http://forum.shrapnelgames.com/images/smilies/happy.gif
Ok, to make it perfectly clear you want us to have downloaded the map in the SECOND link in your post? http://forum.shrapnelgames.com/images/smilies/happy.gif Peter |
Re: MP Game (open) - Cradle/De-celerating Schedule
Quote:
|
Re: MP Game (open) - Cradle/De-celerating Schedule
I'd play with Abysya.
|
Re: MP Game (open) - Cradle/De-celerating Schedule
12 hours forced hosting schedule for 14 turns?
That`s crazy and too fast for me,sadly http://forum.shrapnelgames.com/images/smilies/frown.gif Stale turns in the beginning of a game can be devastating. Good Luck. |
Re: MP Game (open) - Cradle/De-celerating Schedule
Quote:
Thanks for your input. http://forum.shrapnelgames.com/image...s/rolleyes.gif |
Re: MP Game (open) - Cradle/De-celerating Schedule
Need about 3 more players before we can start. Tell a friend.
|
Re: MP Game (open) - Cradle/De-celerating Schedule
I would like to play as Jotunheim.
|
Re: MP Game (open) - Cradle/De-celerating Schedule
Oh - when you say we'll be playing with Zen's modifications, you mean the Cradle of Zen Version of the map, and not Zen's balance mod, is this correct? (I'd been more used to seeing his map Version simply referred to as Cradle of Zen.) |
Re: MP Game (open) - Cradle/De-celerating Schedule
Quote:
|
Re: MP Game (open) - Cradle/De-celerating Schedule
Quote:
(And we might get more players flocking in, if it's with the mod. http://forum.shrapnelgames.com/images/smilies/wink.gif ) |
Re: MP Game (open) - Cradle/De-celerating Schedule
Quote:
Other players: do you object if we use Zen's Conceptual Balance Pretender mod for this game? If not, everyone should re-create & re-load Pretenders for their nations using the mod, to take advantage of Zen's tweaks. |
Re: MP Game (open) - Cradle/De-celerating Schedule
You'll have to delete the existing pretenders. It won't copy over successfully IIRC.
Peter |
Re: MP Game (open) - Cradle/De-celerating Schedule
Quote:
The thing which sometimes has to be deleted is people's directory, if a game is restarted with the same name or they won't see their actual position on the map, but rather their capital on the old map. |
Re: MP Game (open) - Cradle/De-celerating Schedule
|
Re: MP Game (open) - Cradle/De-celerating Schedule
Done
|
Re: MP Game (open) - Cradle/De-celerating Schedule
Um - we do need to decide which Version of Zen's balance mod to use. I think 1.72 is the latest, but people may've uploaded with 1.71. Better to declare a Version and stick with it, in case more minor Versions are forthcoming, in which case people have to keep recreating their pretender and reuploading.
That is, if everyone was happy with going with the pretender balance mod. |
Re: MP Game (open) - Cradle/De-celerating Schedule
Quote:
is that right Calistas? |
Re: MP Game (open) - Cradle/De-celerating Schedule
I don't think any problems will be seen until you try to start the game, at which point there'd be clashes, as pretender #2 was done with 1.71, #1 was without the mod, #3 was 1.72, etc. |
Re: MP Game (open) - Cradle/De-celerating Schedule
My pretender is 1.72 Mod.
|
Re: MP Game (open) - Cradle/De-celerating Schedule
I have downloaded and activated Zen's Pretender Mod 1.72. I have created a new pretender with it, and I have reuploaded the pretender.
I am ready to go. |
Re: MP Game (open) - Cradle/De-celerating Schedule
Can anyone who has not yet done so download Zen's mod and use it to create/re-create their Pretender and then re-upload it to the server, please?
|
Re: MP Game (open) - Cradle/De-celerating Schedule
I'm in with R'lyeh, mod 1.72.
|
Re: MP Game (open) - Cradle/De-celerating Schedule
1.72 modded pretender
|
Re: MP Game (open) - Cradle/De-celerating Schedule
I'd like to join as arco. Submitting pretender with Zen1.72 once I have finished testing it.
|
Re: MP Game (open) - Cradle/De-celerating Schedule
Hi, are we waiting for more ppl or starting?
|
Re: MP Game (open) - Cradle/De-celerating Schedule
We need one more to make 8, which I think is the canonical minimum for the Cradle map.
We could start with seven on another map, in which case I'll need suggestions, or we could try Cradle with this number? |
Re: MP Game (open) - Cradle/De-celerating Schedule
If Vanheim is still open, and if you are willing to wait until tomorrow morning (in France) for me to get an idea of the female Aesir in Zen's v1.72, I'd love to play them. I'm not that good though.
|
Re: MP Game (open) - Cradle/De-celerating Schedule
Quote:
|
Re: MP Game (open) - Cradle/De-celerating Schedule
Someone joined as C'tis, which is fine--but who is it?
I'll start the game once they identify themselves; I don't want to risk an anonymous no-show. |
Re: MP Game (open) - Cradle/De-celerating Schedule
Even if C'tis identifies themselves, you're waiting for Vanheim, right? Once Yvelina is in, if C'tis hasn't been identified in a reasonable amount of time, you might consider deleting C'tis and starting? |
Re: MP Game (open) - Cradle/De-celerating Schedule
C'tis is me. I have a previous login here, but I can't remember who it was. (I am not writing it a lot because my English is not good, but hopefully it will improve in the USA). I am 'Patrick' on Mose Hansen server. I will try to be present for the quick turns, and I will do them no problem after they go to 24 hours.
|
Re: MP Game (open) - Cradle/De-celerating Schedule
By the way, are we gonna use the spell mod?
I would vote no until it has been balanced a bit, esp. fire elementals are a bit off right now. To kill a large fire elemental one needs to do 135 damage trough a fireshield, and a single level 3 mage can cast 2 in 3 turns (with phoenix power) and one more after that in an average battle. Makes abysian mages a bit tough, imho http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: MP Game (open) - Cradle/De-celerating Schedule
Quote:
The ONLY mod we will be using is the Pretender one Zen made, not the spell mod. I'm away from home right now, but I'll kick the game off when I get back, about 5 p.m. EST today (Friday). You'll all have till 9 p.m. EST tomorrow (Saturday) to get the first turn done, then we move to 12-hour fixed hosting for the first week (9 p.m./9 a.m.) Can someone with more experience refresh my memory with respect to map names? Will players get error Messages if their .tga file names do not match the name of the server's .map file for the Cradle of Zen? |
Re: MP Game (open) - Cradle/De-celerating Schedule
Quote:
|
Re: MP Game (open) - Cradle/De-celerating Schedule
Quote:
|
Re: MP Game (open) - Cradle/De-celerating Schedule
I am in a game called Yarnspinners. It uses the Craddle of Zen maps. The file names are craddlez14.tga and craddlez14.map.
Of course, it is not a big deal if we have different names, we can also keep multiple copies of the files. |
Re: MP Game (open) - Cradle/De-celerating Schedule
My Version of the mod is titled zencradle.map: I suggest all players make copies of the Zen Cradle map & image called zencradle.map and zencradle.tga.
|
Re: MP Game (open) - Cradle/De-celerating Schedule
Started: TURN 1.
|
Re: MP Game (open) - Cradle/De-celerating Schedule
Has this game started?
|
Re: MP Game (open) - Cradle/De-celerating Schedule
Yes
|
Re: MP Game (open) - Cradle/De-celerating Schedule
It seems everyone is in. Host?
|
Re: MP Game (open) - Cradle/De-celerating Schedule
Quote:
I declared that host time would be 9 tonight EST, and some players may be counting on the extra time to tweak their turn, take care of something they forgot, etc. The pace will pick up soon enough! http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: MP Game (open) - Cradle/De-celerating Schedule
I think that Zombie has the right of it. Two turns per day is bad enough without the host times moving around. The way it is scheduled now, I will be able to take both my turns in the afternoon, and not have to be awake at weird hours for the second one.
|
Re: MP Game (open) - Cradle/De-celerating Schedule
168 hours until next hosting? Shouldn't that be minutes or something? http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: MP Game (open) - Cradle/De-celerating Schedule
Quote:
The hostings WILL occur as planned 9 a.m/9 p.m. despite what the server may indicate. |
Re: MP Game (open) - Cradle/De-celerating Schedule
If I may ask you some questions. I know not whether this is because of the Zen's mod.
My capital lost its order state: It was 3 on turn 1, 0 on turn 2, and now is only 1. No events of any kind happened, and no unrest. Income is bad. My pretender is gaining and loosing her encumberance from heat. The heat is not changing. |
Re: MP Game (open) - Cradle/De-celerating Schedule
Quote:
|
All times are GMT -4. The time now is 09:02 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.