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mac5732 December 15th, 2004 12:11 AM

Game-U-would like to see
 
Ok, all of us love various types of games. However, designers and companies can't put out all of them. Therefore, If you could, what type of game would you like to see designed and put on the market? Describe the game if you would please.

I would like to see a civil war game made similair to the Total War design with the strategic and tactical aspects in this series.

Baron Munchausen December 15th, 2004 12:28 AM

Re: Game-U-would like to see
 
I'd like to see a sort of 'merging' of simulation games and 4X. MOO III attempted to do this, but did it miserably wrong. The details you were allowed to control were all wrong, and the details you were NOT allowed to control were all wrong. Putting each bit of development into a 'build queue' that you can see but not influence is more than a bit stupid. Similarly, NOT being able to set force levels but having to rely on the AI to choose what ships and troops to build is incredibly stupid. Just give the player some 'zoning' commands and let the AI handle planet development like simcity handles city development -- with the occasional 'special' that players can explicitly install like power planets or military bases. BUT, let the player manage the armed forces. That's what the game is about.

Hugh Manatee December 15th, 2004 12:47 AM

Re: Game-U-would like to see
 
Online Strategy RPG that plays like Final Fantasy Tactics, Tactics Ogre, or Disgaea Hour of Darkness.

deccan December 15th, 2004 12:56 AM

Re: Game-U-would like to see
 
Good topic!

The Total War series is excellent for combining long-term strategic considerations with great tactical combat. Personally, I would like to see a World War 2 type game based on this system, with a vastly expanded battlefield to accomodate vehicles.

Recently, I downloaded Chaos Overlords, an old game that I played a long time ago, from the Underdogs site. I couldn't help but think that it would be really good if the basic premise and atmosphere of Chaos Overlords could be combined with Dominions, i.e. instead of nations vying for dominion, you would have criminal gangs running around a huge megalopolis trying to influence the population into paying you protection money and working for you. In Dominions, whenever two rival armies are in the same province (unless one is stealthed), they always fight. It would be cool if the game were done like in Chaos Overlords, so that rival gangs in one sector don't actually fight unless explicitly ordered to (they could be given orders to kill a particular enemy that they see in the same sector or be set to patrol and kill any enemies in the same sector), and could be doing other things like researching, intimidating a special site to work for you, collecting protection money, recruiting, buying equipment etc. But when combat does happen, it would be done in the way Dominions now works.

I'm also irritated by the lack of a sci-fi equivalent of Daggerfall / Morrowind. I had a bLast with old games like Planet's Edge and Megatraveller: Quest of the Ancients. I wish there were good sci-fi RPGs on the market, but there doesn't seem to be any.

Finally, I'm still waiting for the perfect Elite successor. So far, the best one seems to me to be Hardwar, but that's considered old now too. I'm talking something with a high-fidelity flight model, real-life physics and astronomy, a full blown economics engine with AI bots that move around the universe in an intelligent manner to further their goals, and interesting dynamically-generated missions to perform.

Mayday December 15th, 2004 01:51 AM

Re: Game-U-would like to see
 
deccan, Chaos Overlords was an awesome game, but it never seemed edgy enough for me. I'd have liked it if it had been combined with the Syndicate Wars mission interface. You get the hardcore violence in a gritty world, and the strategic element of taking over key areas in the city. Awesomeness.

mac5732 December 15th, 2004 02:30 AM

Re: Game-U-would like to see
 
a lot of game companies put out games and most fail, I don't believe they ck with gamers to really see what type of games that the consumer would like to see designed and developed. Granted games take a lot of time etc to complete, but it would be nice if they polled the consumer and see what we the gamers would like to see. Why waste time and money on games that no one really cares about. Better to look into what the consumer would like to see out there. I'm sure that with all the gamers out there, there would be a nice variety of ideas and some really interesting games. IMHO

narf poit chez BOOM December 15th, 2004 06:36 AM

Re: Game-U-would like to see
 
'Holodeck, 11th century england, please. Give me a full suit of plate mail, clothes, and padding, money bag appropriate for the situation, sword, lance, shield and tilting shield, social status of 'knight' and a castle with fief sufficient for upkeep of all knightly requirements and a compotent and loyal steward. I will start in my castle. Add one dragon to the countryside, evil, about forty feet long, firebreathing, european. And don't forget: Safeties on.'

David E. Gervais December 15th, 2004 07:43 AM

Re: Game-U-would like to see
 
I'd like to see an RPG where the player was not 'limited' by race or class. But rather the player can custom build a character to his own playing style. I hate race and class restrictions. In most if not all current games it's impossible to play a dwarven thief, because they suffer a huge penelty to dex and charisma. Anyway, I have many of my own ideas on this, and someday I might take it upon myself to besign and build an RPG game that gives the Character Building and Designing controll over to the Player and lets them make and play the character THEY want to, and not someone's forced idea of what should be right. Bring on the Elf Warriors, Bring on the Barbarian Wizards, Bring on the Dwarven thiefs, Bring them all on. And give them the 'Skills' you want, not what certain 'classes' restrict you to.

Anyway, nuf said, Cheers! http://forum.shrapnelgames.com/images/smilies/happy.gif

Hugh Manatee December 15th, 2004 08:28 AM

Re: Game-U-would like to see
 
^ you can kinda pull that off in morrowind. if you are willing to put in a little effort you can perfect most any of the skills regardles of race or starting class as long as you have the cash for a trainer and are willing to train yourself. Only Restriction is the "beast" races can't wear boots or odd fitting helms.

dogscoff December 15th, 2004 08:43 AM

Re: Game-U-would like to see
 
I'd like to see SE5, just the way I want it, with all my suggestions implemented.
http://forum.shrapnelgames.com/images/smilies/happy.gif


Failing that, I'd like to see a wiki-MMPORG: Players live in a community-driven universe rather than a centralised, developper-led one. Open source code and distributed servers (much like the web) would allow the players to build the game universe themselves, and to mod the code or program pug-ins to allow all kinds of wierd and wonderful new items, behaviours and interactions. There would have to be some kind of central governing body to test, rate and approve code mods and maintain some kind of cohesion of the game universe and code, but there would be nothing stopping you stepping away from that body and doing your own thing if you wanted. You just wouldn't get so many visitors if you were left off the 'official' list.

Pretty soon you'd have a a somewhat anarchic Online universe of mind-boggling diversity, stunning sophistication and patchy but acceptable compatibility. (Sound familiar, web Users?) All in full-on, surround sound, seat-of-your-pants fully immersive 3D. Of course, the open-source and decentralised nature of the game would mean things like play balance and cheat-control went almost straight out the window from day one, but if the aim of the game was to create, explore, inform and socialise rather then to run around gaining XP and collecting trinkets, then who cares?

Randallw December 15th, 2004 09:16 AM

Re: Game-U-would like to see
 
A game I would love to play would be a Space Empires game where you can organise your empire like in 4X. Engage enemy fleets and fly a fighter during the battle like in a FLightsim, then perhaps take a transport down to the planetary invasion and take part as infantry in a FPS. We could call it something like....hm...I don't know...I know, how about Space Empires Battlecruiser 2400 http://forum.shrapnelgames.com/image...es/biggrin.gif. Failing that perhaps some sort of Online Galaxy with thousands of races on each server and storylines that Last years of realtime.

deccan December 15th, 2004 10:50 AM

Re: Game-U-would like to see
 
Quote:

dogscoff said:
Failing that, I'd like to see a wiki-MMPORG: Players live in a community-driven universe rather than a centralised, developper-led one. Open source code and distributed servers (much like the web) would allow the players to build the game universe themselves...

Sounds like most MUDs, though of course, those are ASCII only.

ToxicSlurpee December 15th, 2004 11:07 AM

Re: Game-U-would like to see
 
I would absolutely LOVE to see a sci-fi MMORPG that let players wage wars, build capital ships, and make militaries and such. Basically, the worlds are created and populated with NPCs, but players can fight over them and such.

I figure it would take the combined efforts of dozens (at least) to build a big capital ship and staff it, while single-man fighters could be rolling around and dogfighting. Then, the battle takes to the planet and a horde of individual players swarm over the world as ground troops...

'course, I doubt that'll ever happen. I don't think computers, as they stand right now, could quite handle that amount of ridiculousness.

Aiken December 15th, 2004 11:45 AM

Re: Game-U-would like to see
 
Cyberpunk RPG with a scary atmosphere of the System Shock or paranoid enviroment of the Omicron: The Nomad Soul and non-linearity of Deus Ex 1 or Planescape: Torment.

Gandalf Parker December 15th, 2004 11:49 AM

Re: Game-U-would like to see
 
@Deccan: sounds like what Ultima Online has become with all of the private shards. Something im just beginning to get back into.

@ToxicSlurpee: sounds like what Star Wars Galaxies has become. Im looking into it now to see if the latest changes have gone smoothly

new thought As for the size of the universe, there has been methods put forth that allow for a huge universe to exist with no storage at all, at least as far as exploring. And I mean really REALLY huge.

Of course as soon as anything is done to make a "permanent" change to the default then that would have to be stored. So any planet which is found and populated would need storage space. Maybe something at SourceForge could be created where the code shares a "huge galaxy" (using the non-random algorythm method), a common site such as HugeGalaxie.com could maintain a server list which can flag AxW2F9HY as altered from the original with a player-run server location for playing on that planet or system or quadrant.

That could be interesting. Play the galaxy on your own machine but when you come to a spot that the central server has flagged as a "populated" location get refered to that server by a method such as UOgateway uses for player-run shards. There would be tech, fantasy, various book-based, and some totally new Versions of worlds. Hmmm I can see how it could be done. The only major headache to iron out would be the "rules" of administration which would keep one quadrant from polluting another with "Monty Haul" equipment. Some sort of super-powerful race acting as customs officials I guess.

tesco samoa December 15th, 2004 01:32 PM

Re: Game-U-would like to see
 
i would be happy if someone would make another stars game...

Rasorow December 15th, 2004 01:47 PM

Re: Game-U-would like to see
 
<is sad Stars! SuperNova is dead>

Most 4X space games - SEIV included do an decent to AWESOME job of handling part of what would be involved in an empire. For example SEIV handles Space combat, resource Admin, and General Admin (Intel and Research) but ignores or only pays lip service to other aspects - (ground combat for example). I would like to see a game that comes in modules that allows you to play at each level. Each module would be a standalone game, but they would all intergate into one large game that you could play your self or over a LAN with friends and assign jobs.

So you would SEIV as the main module and empire running.. but you would have SE Ground Conquest for planetary invasions, You could then have SE Trader for logistics and trade routes (and control intel here). It would be a massive but incredibly fun game.....

Rasorow

PS - just used all the SE names as reference and examples.

Emperor Fritsch the Dense December 15th, 2004 03:22 PM

Re: Game-U-would like to see
 
YOUR CRAZY RASOROW!!!!.......actually id probably love to play that hehe.
Emperor Fritsch the Overgamed

Hugh Manatee December 15th, 2004 07:56 PM

Re: Game-U-would like to see
 
Anyone ever see Outlaw Star? You know that space race they had?

....

Nuff said

Well not 'nuff said, although it would be cool I don't htink you could do it to scale, or you'd have to do something like Independance war 2 with the Linear Displacement System and Capsule Drive. It would have to be mainly about tweaking your ship because the race, unless it regularly went through stellar phenomenon would consist of going in a straight line for several minutes.... unless you are alowed to combat with your rivals.....

EDIT: Actually I guess you could do something like those "fly through the ring" races that are in every flight sim for training purposes, or a beacon checkpoint system...

PvK December 15th, 2004 09:39 PM

Re: Game-U-would like to see
 
Quote:

dogscoff said:
...
Failing that, I'd like to see a wiki-MMPORG: Players live in a community-driven universe rather than a centralised, developper-led one. Open source code and distributed servers (much like the web) would allow the players to build the game universe themselves, and to mod the code or program pug-ins to allow all kinds of wierd and wonderful new items, behaviours and interactions. There would have to be some kind of central governing body to test, rate and approve code mods and maintain some kind of cohesion of the game universe and code, but there would be nothing stopping you stepping away from that body and doing your own thing if you wanted. You just wouldn't get so many visitors if you were left off the 'official' list.

Pretty soon you'd have a a somewhat anarchic Online universe of mind-boggling diversity, stunning sophistication and patchy but acceptable compatibility. (Sound familiar, web Users?) All in full-on, surround sound, seat-of-your-pants fully immersive 3D. Of course, the open-source and decentralised nature of the game would mean things like play balance and cheat-control went almost straight out the window from day one, but if the aim of the game was to create, explore, inform and socialise rather then to run around gaining XP and collecting trinkets, then who cares?

There have been a few Online game worlds that let you design your own areas and rules and so forth. Names escape me at the moment, but they are out there.

PvK


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