![]() |
MP Game. CB Mod. Random Nations.
Having not played a MP game in months, I'd like to get one one more in before Dom3 is released. For this game, I'd like to randomly distribute each of the nations to the potential players. We will be using the latest version of the Conceptual Balance mod, and there are no house rules. We will be playing on a map with no more than 15 provinces per player. Turns will
The game conditions will be: Map: 10-15 provinces per player. Magic Sites: 50% Independents: 6 Renaming on Standard Research No house rules 48 hr quickhost The winning condition will be to control a number of victory points equal to the number of players. Each capital will count as a victory point. There will be a number of other victory points spread around the map. The amount of these victory points that are spread around the map will be one less than the total number of players. Current players: Graeme Peacekeeper WraithLord Turms Folket OG_Gleep Cainehill The server is up at: ip:68.148.13.231 port:10101 |
Re: MP Game. CB Mod. Random Nations.
Random nations, but not anonymous? Might be fun. |
Re: MP Game. CB Mod. Random Nations.
Quote:
Of course, I also happen to like the diplomacy, and the in-game communication system doesn't work particularly well. |
Re: MP Game. CB Mod. Random Nations.
sign me up.
|
Re: MP Game. CB Mod. Random Nations.
|
Re: MP Game. CB Mod. Random Nations.
Very nice settings. It's half a year since I last played any MP Dominions. I would like sign up. I just hope I don't get Machaka again (had it in the last 2 games).
Turms |
Re: MP Game. CB Mod. Random Nations.
I like it, sign me up.
|
Re: MP Game. CB Mod. Random Nations.
I'll play. I need to learn new nations.
|
Re: MP Game. CB Mod. Random Nations.
We now have seven potential players, which is just about the right number to get started.
|
Re: MP Game. CB Mod. Random Nations.
I'm ready whenever.
|
Re: MP Game. CB Mod. Random Nations.
I'll be starting this game Tuesday evening, with however many players have signed up by that point.
|
Re: MP Game. CB Mod. Random Nations.
The players and their nations are:
Graeme: Ulm Cainehill: Pythium OG_Gleep: Pangaea Peacekeeper: Ermor Wraithlord: T'ien C'hi Turms: Machaka Folket: C'tis I'll set the server up tonight. |
Re: MP Game. CB Mod. Random Nations.
Pythium? Whoot, ain't played them in like a year. Cool. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: MP Game. CB Mod. Random Nations.
Quote:
Quote:
Let me know what lottery numbers you play - I will be sure to never, ever choose them. |
Re: MP Game. CB Mod. Random Nations.
Log in at 68.148.13.231 port:10101
Have any suggested maps that are between 70 and 105 provinces? |
Re: MP Game. CB Mod. Random Nations.
Eh - Cirlani, Aran, and Chandrea (versions between 94 and 103 provinces,), and Saephi is close (124). Still somewhat of a dearth of maps in that range, sadly. My vote would be for one of the Chandreas, you'd probably want to edit slightly to remove existing VPs and, I think, mages. |
Re: MP Game. CB Mod. Random Nations.
Oh - when is the desired start time? Hopefully not for a couple days, given that we all have random nations to construct a pretender for. |
Re: MP Game. CB Mod. Random Nations.
I don't plan to start it till the weekend, unless everybody is ready before hand.
|
Re: MP Game. CB Mod. Random Nations.
Awesome, always wanted to try Pangea.
|
Re: MP Game. CB Mod. Random Nations.
Quote:
Well I am am happy to play anyways http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: MP Game. CB Mod. Random Nations.
Ok my excitment on Pangea has turned to fear after playing around with them for the last couple hours.
What is richness going to be set to? |
Re: MP Game. CB Mod. Random Nations.
Normal richness.
|
Re: MP Game. CB Mod. Random Nations.
Quote:
|
Re: MP Game. CB Mod. Random Nations.
Sloth, death, and Turmoil are out if you plan to use anything other than satyrs with CB mod. Its not so big a deal in Vanilla, but it seems silly to spend all those points for Order, only to come out with a net gain of 3% per lvl. Both Production/Sloth and Growth/Death have a 4% impact on income while Order/Turmoil has a 7%.
Heat/Cold has almost as big of an impact as Order/Turmoil does. It would have to be luck (and I really like Luck) or Magic, which isn't appealing because of their low reasearch potential. With regular richness its even more important to have no negatives towards your income. |
Re: MP Game. CB Mod. Random Nations.
Has a map been decided on? I'm still experimenting with pretenders. ( Britain is another map in the desired # of provinces, but has anyone _ever_ played on that map? The colors are horrible, since Dom2 you can't change province lines. ) |
Re: MP Game. CB Mod. Random Nations.
I tried out Cirilani, and its pretty cool. If we go that route, I'd suggest lower indy strength. Some of the indies can be pretty brutal.
|
Re: MP Game. CB Mod. Random Nations.
not sure how you guys feel about this, but if you assign me a nation, i will super-quick test it and upload right away....i've been out of town, but am back to stay now...
not sure if you already have it all preset, and if so, no worries, i understand, but i'd be down for another game http://forum.shrapnelgames.com/images/smilies/happy.gif either way, goodluck everyone! |
Re: MP Game. CB Mod. Random Nations.
Quote:
Edit : Actually I'd vote against Cirlani for these number of players. Inevitably a player or two will get stuck on the narrow strip of land at the bottom, which kinda screws them compared to anyone starting in the northwest with lots of room to expand. So - I'd suggest Chandrea (with out the wizards & armies, since everyone would have to redo pretenders) as first recommendation, or Saephi or the latest version of Zen's modded Aran map ( lots of provinces #nostarted, and population / richness made more balanced). Oh! Actually, the Ringworld map might be perfect, and even interesting - a flat skinny wraparound map with 106 provinces, so _everyone_ is going to butt heads with 2 empires simultaneously. And there's even a small version for people who don't have broadband. |
Re: MP Game. CB Mod. Random Nations.
I like to idea of ringworld, ive wanted to try that map since seeing it.
|
Re: MP Game. CB Mod. Random Nations.
I just downloaded it. About to give it a whirl.
|
Re: MP Game. CB Mod. Random Nations.
Let us get the game started. Seems like we can agre on ringworld.
|
Re: MP Game. CB Mod. Random Nations.
Ringworld it is then. We're still waiting on Pythium, Pangaea and T'ien C'Hi.
|
Re: MP Game. CB Mod. Random Nations.
Sorry - didn't realize IP and port had been given - might want to put that into the first post.
|
Re: MP Game. CB Mod. Random Nations.
I will put my pretender in the next couple of hours.
|
Re: MP Game. CB Mod. Random Nations.
Done and done.
|
Re: MP Game. CB Mod. Random Nations.
Game is started. Take your turns everyone.
|
Re: MP Game. CB Mod. Random Nations.
Ug...worst starting position ever. Guess Luck doesn't impact starting positions http://forum.shrapnelgames.com/images/smilies/happy.gif
|
Re: MP Game. CB Mod. Random Nations.
Heh. Incidentally, I'll point something out that might not be immediately obvious : the little mini-towers ( Spoke Stations ) that protrude from the top and bottom of the map aren't just graphical fluff the way the big towers, stars, novas, etc, are. |
Re: MP Game. CB Mod. Random Nations.
ya, they are actual provinces! what a surprise that was. too bad every single on is Wastes.
thanks og for pointing it out to me and caine for everyone else =) |
Re: MP Game. CB Mod. Random Nations.
LOL! Did OG start in one of the mini-towers??? I thought my position was bad, with only 3 neighbors, didn't see any that could be worse, but if the map-dude didn't #nostart the stations.... Guess there's room for some improvement on this map, albeit I think the concept is great.
|
Re: MP Game. CB Mod. Random Nations.
no, he did nostart the mini-towers and any provinces adjacent to them. I have no idea where og started. In my games ive found you can start with as little as 2 adjacent provinces though, which can be a little hard on you.
|
Re: MP Game. CB Mod. Random Nations.
Really? I scanned through a lot of the map looking for that, didn't notice any - did notice (and in the game, got) land provinces with only 3 land neighbors vice the usual 4 or 5, but 3 neighbors tends to be enough to be okay. 2 neighbor provinces ought to be nostarted though. |
Re: MP Game. CB Mod. Random Nations.
You used ringworld?!? That map is cool but the terrain is very bad. Too many sections that are all wastes or plains. It is really easy to get a bad start.
|
Re: MP Game. CB Mod. Random Nations.
Hello,
New turn is waiting. Actually has been for 12 hours, but the forum was broken last evening. Good luck everyone! Turms |
Re: MP Game. CB Mod. Random Nations.
Ooo I didn't know you could start with 2....Guess I'm not so bad after all.
Good luck all. |
Re: MP Game. CB Mod. Random Nations.
Quote:
|
Re: MP Game. CB Mod. Random Nations.
bastages
|
Re: MP Game. CB Mod. Random Nations.
sorry for the wait, the next turn has been hosted.
|
Re: MP Game. CB Mod. Random Nations.
New turn is up
|
Re: MP Game. CB Mod. Random Nations.
Anyone run into some VERY strong provinces?
|
All times are GMT -4. The time now is 02:32 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.