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Future progression of the game
I was playing a bit of "101" in the weekend as well as reading a pretty good book on Arnham.
The more I think of it the more I consider this game engine would be great for a series on city/town type conflicts. Areas such as Arnham (I know this has been thrashed a bit), Stalingrad, Warsaw...etc. The man on man action would be ideal for urban conflict. Any thoughts? Nik |
Re: Future progression of the game
IIRCC 82nd should include more urban envirnments than did 101st.
But othewise, I agree with you 100%. Stalingrad would be a bLast! ------------------ The Grumbling Grognard |
Re: Future progression of the game
Ohhhhhh, Stalingrad, that would be great !!! It would great thought to be able to use vehicles as well...
Peter |
Re: Future progression of the game
When we finish our e-commerce upgrade next week (which has been a REAL pain http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif) Tim is going to have a ton of more free time to work on 82nd. I expect to hear more in the next few months.
------------------ Sarge is coming... Richard Arnesen Director of Covert Ops Shrapnel Games http://www.shrapnelgames.com |
Re: Future progression of the game
Coming in October:
Selected Art / Avi's from 82nd - just a little something to whet your appetite... ------------------ Tim Brooks Shrapnel Games |
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Just checking in to see if there is any news. Tim? I'd love to see some of the artwork that you mentioned. Paul Roberts |
Re: Future progression of the game
Well unfourtanetly the Christmas holiday kept us from doing much besides handling orders and such http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif.
We are in the process of signing a full time programmer to finish the game. ------------------ Sarge is coming... Richard Arnesen Director of Covert Ops Shrapnel Games http://www.shrapnelgames.com |
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Any chance of seeing the art that was promised in October?
Nik |
Re: Future progression of the game
Alright...
Toss us a bone already! ------------------ The Grumbling Grognard |
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I can tell you this much, the code for the 101 is being sent to our new programmer as we speak.
Art wise the game is practically finished. When we get a free second we'll get something up. ------------------ Sarge is coming... Richard Arnesen Director of Covert Ops Shrapnel Games http://www.shrapnelgames.com |
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Rodger that.
Just posted to cement the fact that there are those of us who are still anxiously awaiting this game. |
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Ditto
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Hi Richard, is there any progress news - or am I being a pain in the you know what!
Nik |
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Ditto.
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Just called in to see if anybody is home - screen shots, progress bar...anything?
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Actually, I have found out more about the progress on the CD Mag war forum!
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Actually, it was a post over at CD Mag that made me think of this one. It was a mentioned that a number of pre-orders had been made for this game.
Well, for all that I respect Shrapnel, I would expect more publicity if I had pre-ordered. Where abouts are you at with this game? From what I have read from other Posts, it has supposed to be at a new programmer, however, is this the official line? Is it close, or is it Kaput!!! How about those screen shots promised a wee while ago? Just let us know. Nik |
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"Coming in October:
Selected Art / Avi's from 82nd - just a little something to whet your appetite..." Ahh October 2001...must be. "I can tell you this much, the code for the 101 is being sent to our new programmer as we speak. Art wise the game is practically finished. When we get a free second we'll get something up." Ahh free second..or month or two..or year..?? Pre-ordering...yow... |
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What can I say that hasn't already been said? Throw us a bone here!! Do I need to cross this one off my "must have" list?
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Hello to anyone listening!
I see it's been about a month since anyone posted anything here. Any new info on the status of the 82nd? How about a teaser screen shot? I've been tempted to preorder as 101st had a lot of potential for me; the painfully slow hair pulling madness of movement/patrol/trying to make contact with the enemy to reach the objectives totally destroyed all that was good with the 101st. For me anyway. Of course I have my own wish list for 82nd but with the number of games I find appealing slowly diminishing I was really looking forward to this one. Even more so as my jurasic era machine will choke and die on all new "main stream" games. My .02 of rambling for the Posts today. http://www.shrapnelgames.com/ubb/images/icons/icon7.gif James ------------------ I know not what course others may take; but as for me, give me liberty, or give me death. - Patrick Henry |
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Knock, knock. Anyone at home? C'mon give a dog a bone here.
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How about this:
http://www.shrapnelgames.com/images/...w/AA_title.jpg ------------------ Sarge is coming... Richard Arnesen Director of Covert Ops Shrapnel Games http://www.shrapnelgames.com [This message has been edited by Richard (edited 01 June 2001).] [This message has been edited by Richard (edited 01 June 2001).] [This message has been edited by Richard (edited 01 June 2001).] |
Re: Future progression of the game
Ok, well thats a start. At least I know someone is listening to my ramblings! But... I poke around the shrapnel site a lot, I've seen the new box art already http://www.shrapnelgames.com/ubb/images/icons/icon7.gif How about a new screen shot? C'mon I'm trying to stir up interest here! Where does development fall now:
| || || || || || || || || || || || || || || || || || || || vapor ware 50% Gold ------------------ I know not what course others may take; but as for me, give me liberty, or give me death. - Patrick Henry |
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Shrapnel certainly has my interest on this title. 101st was a terrific game, and I'm really looking forward to the improvements planned for 82nd. I've already pre-ordered my copy. Any chance of some real news? Thanks in advance! |
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Darn... I was hoping for some good news here on the anniversary of the events depicted...
??? [edit: it's still June 6 where I am, by the way] [This message has been edited by Paul Roberts (edited 07 June 2001).] |
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BTW check Sarge's latest rant on the home page for some additional info.
------------------ Sarge is coming... Richard Arnesen Director of Covert Ops Shrapnel Games http://www.shrapnelgames.com |
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Wow! So someone does actually listen eh? LOL, thats actually one of the things I really like about Shrapnel. I thought maybe that email got lost to Sarge but thats all I really wanted was one teaser screen shot. Now I ask, was that really so hard? http://www.shrapnelgames.com/ubb/images/icons/icon7.gifInteresting choice as well I remember the downed gliders in 101st but not any fighters, but it has been a while since I played it. Now as far as Sarge's article goes I don't know HPS and don't worry Matrix games has not gotten any of my money yet. http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif But I think we forgot to mention Battlefront.com, with Combat Mission being their flag ship product I guess. I'd have to say that I'll take good game play over fancy graphics everyday. As long as the graphics are what I would describe as functional I am happy. In addittion I'm certain the G-Force 3 is a nice video card but unitl my lotto numbers hit I'm not spending $500 on it, there just isn't a game I want to play that badly. I read an article on Combat Mission 2 that is suppose to release this fall and while they are recomending a 16mb 3D card at this point, it will still run on a 8mb card. So while they are making use of some of the 3D technology that has come out over the Last few years they are far from the bleeding edge. Which both I and my very old machine think is a great strategy.
------------------ I know not what course others may take; but as for me, give me liberty, or give me death. - Patrick Henry |
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Any news? I notice that the "Our Games" page at Shrapnel.com now lists a September 2001 release time for 82nd Airborne. Is this just a wish, or is the game on track for that month? Thanks! |
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Well, since I don't even see a Beta forum fo r AA, I'd say that the September date is a bit hasty.
On an interesting note I saw a brief mention of AA in a computer magazine. It was only a sentence or two but at least that's something. I think it was either in CGW or Computer Games Strategy Plus. [This message has been edited by Pak40 (edited 16 July 2001).] |
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OK, here's the status of All American:
2D Art: 95 % complete. Need to finish interface work only. 3D Art: 95% complete. Interface and opening movie. Programming: The hold up right now. We lost our progammer. Realistically, we have about 6-8 weeks work left. Before beta. 3-4 week beta and then gold. ------------------ Tim Brooks Shrapnel Games |
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Tim, thanks for the update. I still have faith in Shrapnel and this game, and I know you all will be doing it right. Thanks again. |
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Thanks Tim. That was a sorely needed update on the game. Are the contest winners still going to have their photos as the soldiers? Just curious, I was one of the winners.
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New release date info 9/15!
------------------ The Grumbling Grognard |
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It would seem, that I should pay more attention to the "Products" page. http://www.shrapnelgames.com/ubb/images/icons/icon9.gif
------------------ The Grumbling Grognard |
Re: Future progression of the game
That is an old date and is not accurate. I'll get you more info as we can release it.
------------------ Sarge is coming... Richard Arnesen Director of Covert Ops Shrapnel Games http://www.shrapnelgames.com |
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Any new developments on the release date?
------------------ "Courage is not the absence of fear, but rather the judgement that something else is more important than fear." (Ambrose Redmoon) |
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Any news?
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And the bird says... hello?
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Jars,
I'd pop over to the Computer Games Online forum - for some reason they seem to get more info that this one? |
Re: Future progression of the game
Thanks. CgOnline.com? Did a searach was not able to find anything - does anyone have a link they could share?
------------------ "Courage is not the absence of fear, but rather the judgement that something else is more important than fear." (Ambrose Redmoon) |
Re: Future progression of the game
Sorry guys. I don't get by as often as I should. We are working on it - promise. Just brought a new programmer on board. Will have more specific info after he has a chance to study the engine.
Again, sorry... By the way, any of you checking out Band of Brothers on HBO? ------------------ Tim Brooks Shrapnel Games [This message has been edited by Tim Brooks (edited 10 September 2001).] |
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No problem. Just throw us a bone every now and then http://www.shrapnelgames.com/ubb/images/icons/icon7.gif Yeah I have seen comericals for that at my girlfriends house but all I got is basic cable no satellite or premium channels at home http://www.shrapnelgames.com/ubb/images/icons/icon9.gif
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Yes, Tim. I was very impressed Last night. I think it is going to be a great series. Makes me itch for 82nd even more.
Larry |
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Thanks Tim.
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So how are the study sessions coming along?
------------------ "Courage is not the absence of fear, but rather the judgement that something else is more important than fear." (Ambrose Redmoon) |
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Hi, no one has posted anything in here for a while - so I figured I would post something just to keep the forum active and to let people... know that we are still waiting for bits of new info on 82nd. How is the new programmer/artist working out studying the engine?
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Re: Future progression of the game
Actually we have a programmer assigned to doing some work on it right now.
No update as to a release date though. ------------------ Sarge is coming... Richard Arnesen Director of Covert Ops Shrapnel Games http://www.shrapnelgames.com |
Re: Future progression of the game
Hi! http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
------------------ "Courage is not the absence of fear, but rather the judgement that something else is more important than fear." (Ambrose Redmoon) |
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Anything new to share?
------------------ "Courage is not the absence of fear, but rather the judgement that something else is more important than fear." (Ambrose Redmoon) |
Re: Future progression of the game
Check out the lower forums...
------------------ Sarge is coming... Richard Arnesen Director of Covert Ops Shrapnel Games http://www.shrapnelgames.com |
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