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Nazi German OOB
Some minor twinks.
Missing (oh, there is always something missing in Ger OOB..) - StuIG 33. Basically a StuG III with 15cm IG. 24 used in Stalingrad and Winter Storm - SiG II Bison. Again around 20, 15cm on Pz II chassis, open topped. Africa only. Minor gripes: - Armoured Trucks. Italy has them. They were extensivly used as makeshift APCs in COIN ops in Balkans. - The 7.5cm and 10.5cm PAW in FJ formation should be artillery class, not inf-at - That was prolly beaten to death, but FG-42 was more a BAR-like weapon and not the squad main armament. Would perfectly fit as LMG squad with 2-3 of those tho. - The 7.5cm IG 18 was issued HEAT rounds (penetration circa 60mm) for emergency AT defense. - unit 432 Pz IIIm is showing icon with a short-barreled gun while the unit has long 50mm - I would suggest lumping ADGZ, ex-dutch and ex-french Armoured cars in one formation - they all were anti-partisan vehicles mostly and seldom appeared in frontline units - There are 2 instances of Fw 189 Uhu appearing as ground attack plane. I think there could be just one - it wasn't a dedicated ground mover anyway. |
Re: Nazi German OOB
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There simply is not enough room for everything (especially as some enthusiastic previous OOB designers did things like add 27 different %^&$" useless Brandenbergers http://forum.shrapnelgames.com/images/smilies/happy.gif So these minority items really cannot be justified (try using the Grille for the bison?) Quote:
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(units 505 and 506 are pack howitzer versions) Quote:
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If some light armour was to bother my little infantry guns, I would retire to cover while bringing up some anti-tank or armoured units to deal with the particualr pest http://forum.shrapnelgames.com/images/smilies/happy.gif Quote:
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In future - please give the unit numbers, as "dutch armoured cars" means little - it could be called a muckety-muck(n), how do I know, not being an expert on German kfz numbers? http://forum.shrapnelgames.com/images/smilies/happy.gif Ahah! - after faffing round for 5 minutes, "Pzspahwgn L202h" which is not an armoured car class (why I could not find it http://forum.shrapnelgames.com/images/smilies/frown.gif and already in a special formation for various junk used in rear areas, the OrPo thingy (where these other armoured cars can go the italian and the ADKZ, whatever that was) Quote:
Cheers Andy |
Re: Nazi German OOB
There are only about, what 20 OOB slots free in the GE OB.
Did a OOB dump of the default WW2 German OOB and loaded it up in Open Office; there are 56 free slots: 201 225 325 365 366 648 658 663 683 693 709 711 763 768 782 787 807 837 841 843 869 871 872 878 879 881 899 904 910 918 919 923 924 929 948 949 952 955 958 959 965 966 967 976 978 979 981 983 984 987 988 991 993 994 996 997 Glad to be of help. http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Nazi German OOB
The problem with German OOB is that no matter how many slots you have, you will always fill them http://forum.shrapnelgames.com/images/smilies/wink.gif
As for above thaaat Pz III n was a case of lack of coffee and shortsightness, sorry... http://forum.shrapnelgames.com/images/smilies/wink.gif SiG II can be substituted by Bison no probs. A bit harder with StuIG 33 as it's closest cousin, Brummbar, is not available in 1942. Guess I will just mobhack him http://forum.shrapnelgames.com/images/smilies/happy.gif The reasoning behind cutting down Fw 189 - well, it seems SPWW2 still suffers from that old bug when you have more than 20 units of one class available, only the first 20 will pop up in the purchase window. Air strikes are most often victim of that and multiple copies of earth-shattering designs such as 189, Hs-123 or the PaK Ju88 variants don't help http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Nazi German OOB
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This problem was fixed in MBT and the WW2 code started as a copy of the winMBT code this time round, instead of the other way round. Course - it may have just been to chop lists > 22 units or whatever, if someone had been daft enough to have so many of the same class available at the same time. Been >6 months plus, so me cannot recall the exact nature of the fix. Anyway, there are 2 wast-of-space unit classes for WW2 type bombers which absolutely nothng uses. I may convert one to a new class for useless stuff like this UHU-tiddly-bomber, that operates as a simple fighter. And then relegate any such pipsqueaks we may have that might useful to a human player but never the AI there. a "second division fighter" or some such <G>. That leaves the other WW2 bomber class as the only free unit class, and I may have a use for that, in some crowded OOBS http://forum.shrapnelgames.com/images/smilies/happy.gif. No - not as an armoured train class http://forum.shrapnelgames.com/image...es/biggrin.gif - I needed a class for a section of 2 late war marders for a "guaranteed cheap" section of 2 for AI pick usage, and was stuck with wheeled SP=at even though it has tracks. (Expect to see a few more sections of 2 marders, in GE AI defence 44 on http://forum.shrapnelgames.com/images/smilies/smile.gif - plus the GE AI later on will make more use of ATG in the defence as that was the case in RL) - 243/244 light and heavy bomber - will be reclassed - Wheeled SP/AT I will rename to be more generally usable (Light SP-AT or such) - Tiger plt CS tank is only useful for GE, so I may rename - 244 heavy bomber may become another AFV class (tank or SP-AT clone) Cheers Andy |
Re: Nazi German OOB
Well an additional class for ground attack planes would help a lot in some OOBs - Germans could go with a class for "cheapskates COIN" planes such as Hs-123, Hs-126 (not in game btw) and Fw-189.
And some OOBs - UK and Japan are prime examples - mix naval airplanes and "army" airplanes in one class, resulting in oddities such as Swordfishes in Italy and Jap divebombers over Mongolia. |
Re: Nazi German OOB
Unit 588 Flammwgn B-2(f) - availabilty date should be extended to at least June '44 - this vehicle was in service of several German Ersatz tank units in Normandy.
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Re: Nazi German OOB
Having aircraft of different services has been an issue of sorts since the days of the original Steel Panthers. Unless there's a way to set up a class for aircraft with restrictions like naval gun support, then I don't see there being any way to restrict this from happening. Just don't buy the swordfishes if you feel its unrealistic and if you get attacked by them, well, I don't know what to tell you.
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Re: Nazi German OOB
I extended it to 7/44 as a few may have survived till then, same as unit 589 already was.
Cheers Andy |
Re: Nazi German OOB
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Claus B |
Re: Nazi German OOB
Another one:
I am under very strong impression that SPA batteries (Wespe, Hummel) had 6 guns unlike standard battery size of 4. Suggest making new unit - offboard SPA batteries each made up of 2 units 3 tubes each. |
Re: Nazi German OOB
Some link to page with pictures of captured combat vehicles in german service
http://beute.narod.ru/Beutepanzer/main.htm |
Re: Nazi German OOB
There simply is not enough room for everything (especially as some enthusiastic previous OOB designers did things like add 27 different %^&$" useless Brandenbergers
I counted 15~ of them. Slot 222 Slots 468 to 478 Slot 635 Slots 700 to 703 And yes, they're essentially useless for anything but a few specialized scenarios representing the kind of surprise attacks that they did in seizing bridges and stuff during Barbarossa. Perhaps they could be streamlined down to about 5 units, and if the scenario creators want a specific weapon for their brandenburgers, they can edit the unit data in the scenario editor? |
Re: Nazi German OOB
I knew there was a lot of them http://forum.shrapnelgames.com/images/smilies/happy.gif
Now that they are in the OOBs, they essentially have to stay there I am afraid. They may be used in scenarios, or scenarios in user campaigns and removal is likely to result in problems. Now we have the OOBSs under our control again, we can be more selective on what goes in (or not). But as you say - 2 of these or so would have done, if any really. Scenario designers can always make up "special farces" types from regular infantry units, as these things are really only of use in such, not in normal games. Cheers Andy |
Re: Nazi German OOB
I sugest add in german OOB in years 1937-November 1939 Selbstschutz non regular formation would be good as german partisants during hipotetical fight in Czechoslovakia and than during September Campaigne. They were armed in typical germans weapons transfered in secret for this organisation from germany kar98k , MG34 LMG and granades. Units should be similar to Volksturm in late war. I know in german OOB is only 20 slots and is hard add new units but you think about this formations. Fights with Selbstschutz in Silesia , Bydgoszcz , Torun in all western poland was a very characteristic for many battles in 1939. This german partisants were know in poland as Fifth column that was a pharaphase of General Francisco Franco who say during spain civil war "My four columns march on Madrid but fifth is in the city"
Some links http://en.wikipedia.org/wiki/Selbstschutz http://en.wikipedia.org/wiki/Fifth_column |
Re: Nazi German OOB
I sugest add in german OOB in years 1937-November 1939 Selbstschutz non regular formation would be good as german partisants during hipotetical fight in poland and than during September Campaigne. They were armed in typical germans weapons transfered in secret for this organisation from germany kar98k , MG34 LMG and granades. Units should be similar to Volksturm in late war. I know in german OOB is only 20 slots and is hard add new units but you think about this formations. Fights with Selbstschutz in Silesia , Bydgoszcz , Torun in all western poland was a very characteristic for many battles in 1939. This german partisants were know in poland as Fifth column that was a pharaphase of General Francisco Franco who say during spain civil war "My four columns march on Madrid but fifth is in the city http://forum.shrapnelgames.com/image...es/biggrin.gif"
Some links http://en.wikipedia.org/wiki/Selbstschutz http://en.wikipedia.org/wiki/Fifth_column |
Re: Nazi German OOB
Such units are realy not worth the bother. Less use than the 12-odds Brandenberger elements already in there.
If you really need some sort of partisan army - rewrite the Green or Blue OOB, as these generate central Europe batlocs. Not sure about Red without reading the code - probably Balkans?. However as the only real users would be human players, you could simply add them to the OOB as new formations of irregulars of some sort. Then maybe change a few mortar units (or add some) etc. The AI would not pick them then, leaving whichever human player was to play these to select them as required. Blue and Green exist as middle-Europe lists, to be rewritten as required by OOB designers. They have fantasy armies in place as placeholders. Red is a more soviet-supplied partisan army template for mainly Balkan mobs. If it is only for scenarios (which really is the only worthwhile use I can see for partisan units, they are not used in campaigns and who would bother with them in regular batle generator games, really?) - simply use any old German infantry units (if you want them to use the nazi flag), and use the scenario editor to change stats etc. The "clone all" function in the CD edition makes this easy - just edit one sample unit to what you want, then use that function to copy the new stats to all others of that unit ID. Cheers Andy |
Re: Nazi German OOB
nail struck squarely on head...it's the "slot" problem. the poor camo guys are stuck with these integrally numbered "slots" (records within a file) all over the place. frankly what they've achieved, given the poor architecture they inherited, is nothing short of amazing.
i picture myself, in a previous professional life, telling a client that if he wanted to add more customers he'd have to get rid of some existing customers as all the "customer slots" were full. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Nazi German OOB
Hey that is impresive. The origins of famous bradenburger commando unit are in 1939 in one of selbstschutz unit know as kampfgruppe Ebbinghaus. http://www.ww2incolor.com/forum/showthread.php?t=3623
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