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Any news about the next patch?
Has anyone (of course especially Richard) news about the next patch?
I must confess that I am a little bit impatient because I want this bug about the fighters/stacking bonuses (see corresponding topic) corrected before I start a new game. |
Re: Any news about the next patch?
Please ... can anyone fix the problem with the diplomatic Messages being cut, when writing a long text.
I know that the problem mostly stands out in multiplayer games. When I send a nice little message to my fellow ally I usally write a longer text than to a "stupid" (sorry, means non-interpreting) AI-player. What then happen is, that the program cuts the message and only displays the first part. This is annoyoing. Especially because you are only allowed to send one messege per player and turn (couldn't it be 5 or at least 3?). Thanks in advance. ZzZ |
Re: Any news about the next patch?
I havn't noticed that, ZzZ, I geuss my Messages must be short enough. How long are your "long" Messages? How much txt does it display before it cuts off?
------------------ "Pinky, are you pondering what I'm pondering?" "I think so, Brain, but if they called them sad meals, kids wouldn't buy them." |
Re: Any news about the next patch?
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by dogscoff:
I havn't noticed that, ZzZ, I geuss my Messages must be short enough. How long are your "long" Messages? How much txt does it display before it cuts off? <HR></BLOCKQUOTE> It does not depend on the number of characters ... actually it depends on the screensize for the message window in the log. So you get not more than 14 lines of text (no matter how long your words are and how many blank characters you used). Another problem is, that when writing you can create words that are longer than one line (and the program breaks them apart) but when viewing (in the log at the beginning of a turn) the word is not broken into parts and will not be fully displayed. Just create a two player game in hot seat mode with omnipresent view (so you make first contact in the first round) and send some example Messages and you will find out for yourself. I also want to draw your attention again to the fact that you can only send one message per player and turn. This is crap, when I want to send and receive a gift from one player in one turn ... it is impossible. ZzZ [This message has been edited by ZzZ (edited 11 May 2001).] |
Re: Any news about the next patch?
I see what you mean. I play the game in 1024*768, but used to play in a smaller screenmode. I think this will probably help with the word cut-off. What screenmode do you use?
I know what you mean about the on-message per turn thing as well. I always accepted it a s a "feature" rather than a bug, but I don't see the harm in allowing a second or third message. I think if you could send more than that (you shouldn't really need to)you might get information overload in multi-human games. I suppose it could also lead to a potential exploit where you could send multpil gifts to an AI in your turn and thn ask for a treaty straight away - normally it would take several turns to get him to like you. ------------------ "Pinky, are you pondering what I'm pondering?" "Uh, I think so, Brain, but balancing a family and a career ... oooh, it's all too much for me. " |
Re: Any news about the next patch?
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by dogscoff:
I see what you mean. I play the game in 1024*768, but used to play in a smaller screenmode. I think this will probably help with the word cut-off. What screenmode do you use? <HR></BLOCKQUOTE> Unfortunately it has nothing to do with screenmode ... I play in 1280 * 960. <BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by dogscoff: I know what you mean about the one-message per turn thing as well. I always accepted it a s a "feature" rather than a bug, but I don't see the harm in allowing a second or third message. I think if you could send more than that (you shouldn't really need to)you might get information overload in multi-human games. <HR></BLOCKQUOTE> Yeah, could be ... but why not allow two or three Messages per player and turn. If you can limit it two one ... you can also limit it to three. Or let the game master decide about it when opening the game. <BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by dogscoff: I suppose it could also lead to a potential exploit where you could send multpil gifts to an AI in your turn and thn ask for a treaty straight away - normally it would take several turns to get him to like you. <HR></BLOCKQUOTE> There are also ways from preventing you from doing this. Just let the "Give gift" option disappear, after one gift has been sent. Another good thing could be that you send several trade offers but the player who receives them is only allowed to accept one ... What do you think? ZzZ |
Re: Any news about the next patch?
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>I also want to draw your attention again to the fact that you can only send one message per player and turn. This is crap, when I want to send and receive a gift from one player in one turn ... it is impossible.<HR></BLOCKQUOTE>It also seems unnecessary, since you can do effectively the same thing with a single Trade Offer.
------------------ Cap'n Q The most merciful thing in the world, I think, is the inability of the human mind to correlate all of its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should go far. -- HP Lovecraft |
Re: Any news about the next patch?
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by capnq:
It also seems unnecessary, since you can do effectively the same thing with a single Trade Offer. <HR></BLOCKQUOTE> Er ... not necessarily. I always try to divide most researching efforts among my allies and myself. So how should I know about their results before? Normally it works like this. I research something that I'd like to share ... I send a gift to my ally. If he had the same idea one round before I cannot do this ... I'm just allowed to accept the gift or reject it. If I view the gift - note down the techs inside - reject it then an propose a trade (including both gifts) I might eventually lose the gift (when the ally breaks his loyalty inbetween) or will receive it one turn later. And even if it would work. Why make it so complicated. Why not allow two or three Messages for each player per turn? And not to forget about the limitation for your ONE message http://www.shrapnelgames.com/ubb/images/icons/icon8.gif ... how should I explain a new tactic to my ally with 14 short lines of text? It's impossible. ZzZ |
Re: Any news about the next patch?
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by ZzZ:
And not to forget about the limitation for your ONE message http://www.shrapnelgames.com/ubb/images/icons/icon8.gif ... how should I explain a new tactic to my ally with 14 short lines of text? It's impossible. ZzZ<HR></BLOCKQUOTE> Ever consider *NOT* using in game Messages, but something like, oh, I don't know... perhaps e-mail, or maybe even these instant message things... http://www.shrapnelgames.com/ubb/images/icons/icon7.gif I don't exactly see the one message limit as an inhibitor though. There are loopholes in it (multiple gifts to AI to make them not as angry at you, for example), and there are some truely valid reasons (such as demanding removal from two systems, stop ship attacks, and stop intel attacks). At the very least, if this is to be changed, a few players need to think about every possible loophole (aka cheat) with multiple Messages, ways to prevent their usage, and write everything to Aaron. Or, another thing that could be done, have each message contain multiple parts. You can say everything you want in a single message (add a scroll bar to the text area in the news). Give a gift of technology and request one in return. Demand that the weak empire give up an outer system and submit to a Protectorate treaty. Et cetera. |
Re: Any news about the next patch?
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Q:
Has anyone (of course especially Richard) news about the next patch? I must confess that I am a little bit impatient because I want this bug about the fighters/stacking bonuses (see corresponding topic) corrected before I start a new game.<HR></BLOCKQUOTE> I'm in the same position and have been patiently waiting for an update and will continue to do so. I'm happily filling my time with "Combat Mission" until the fighter problem is corrected. Interesting that the two best games around today have been produced by independents. Also their support is far and away better than the top money making companies in the industry. |
Re: Any news about the next patch?
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Will:
Ever consider *NOT* using in game Messages, but something like, oh, I don't know... perhaps e-mail, or maybe even these instant message things... http://www.shrapnelgames.com/ubb/images/icons/icon7.gif<HR></BLOCKQUOTE> Hehehe, you might call us hardcore-gamers - but this is NOT an option for us. It gives a special kick when you don't know who the other player is ... especially because we all know each other in RL. Or ... let's say it like this. If Malfador wanted us to use e-mail for ingame communication why did they implement the message option into the game anyway? <BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Will: I don't exactly see the one message limit as an inhibitor though. There are loopholes in it (multiple gifts to AI to make them not as angry at you, for example), and there are some truely valid reasons (such as demanding removal from two systems, stop ship attacks, and stop intel attacks). At the very least, if this is to be changed, a few players need to think about every possible loophole (aka cheat) with multiple Messages, ways to prevent their usage, and write everything to Aaron. Or, another thing that could be done, have each message contain multiple parts. You can say everything you want in a single message (add a scroll bar to the text area in the news). Give a gift of technology and request one in return. Demand that the weak empire give up an outer system and submit to a Protectorate treaty. Et cetera.<HR></BLOCKQUOTE> Oh yes ... I don't want to force Malfador to implement cheat/exploit options into the game (I hate cheating) ... so your Last proposal would be a good option. Thank you for your comment on this. ZzZ |
Re: Any news about the next patch?
Hmmm... I never considered a multiplayer game where all the players are anonymous. Sounds interesting http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
As for the reason the message option is in the game, I always assumed that it was there mainly for the treaties/demands/gifts/etc., and the General Message option was there simply because the mechanism is already there and it's amusing to see an AI with a home atmoshpere of "None" talk about the weather... As for the patch (forgot the entire original point of the thread http://www.shrapnelgames.com/ubb/images/icons/icon7.gif ), I haven't heard anything about a beta patch, and I just did a quick check of the FTP patch directory, and there is nothing new. I'd try an e-mail to Richard, since Aaron is likely busy (since there hasn't been a new patch in over 3 weeks, and nothing has been heard). --edit, in reference to above: Which one? http://www.shrapnelgames.com/ubb/images/icons/icon7.gif [This message has been edited by Will (edited 13 May 2001).] |
Re: Any news about the next patch?
Thank you Will for the information. So we probably will have to wait quite a bit for the correction of the bug.
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Re: Any news about the next patch?
I sent an email to Aaron this week to make sure he had been informed about the 1.35 command line run bug. He replied that there hoped to have a new patch by the end of the month.
I was not aware of the fighter bug, but assuming someone has let him know about it my guess is that's one of the things they are working on too. I don't see only allowing one message per turn as a bug, but Z is right that it should allow more room in the message. I too prefer not to have any game related contact outside of the in game Messages. Geoschmo |
Re: Any news about the next patch?
Hi everybody
I just received an e-mail from a friend of mine about the upcoming patch and I'd like to quote one line of it to bring our latest discussion to a temporary halt ... http://www.shrapnelgames.com/ubb/images/icons/icon7.gif 9. Fixed - Long Messages to other players would get cut off in the Log Window. I am quite content with that idea ... no need for more than one message in the game after this. Hope that the patch will be released soon. ZzZ |
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