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-   -   Exploding Stars (http://forum.shrapnelgames.com/showthread.php?t=3101)

meshuggener May 16th, 2001 10:37 PM

Exploding Stars
 
I'm playing a game where one of the system stars has become unstable and will explode in one year. Is there anyway to stop this?


Hydraa May 16th, 2001 10:49 PM

Re: Exploding Stars
 
I did a search on exploding stars here and found this previous forum message link http://www.shrapnelgames.com/ubb/For...ML/001221.html

I bumped it up for you (dying stars)


The only thing that will currently work in a stock game is to build a constructed world(ring or sphere world) on the star. This will replace the star with a constructed world.

[This message has been edited by Hydraa (edited 16 May 2001).]

Phoenix-D May 16th, 2001 11:10 PM

Re: Exploding Stars
 
If the star actually SAYS unstable in it's description, rather than in an event in your log, you don't need to worry much. That stellar ability doesn't seem to work (besides, it's set to zero in the files by default anyway..)

Phoenix-D

meshuggener May 17th, 2001 08:04 AM

Re: Exploding Stars
 
I knew this star was unstable when I started. I guess I never thought it would actually explode until I got the message.

It sucks that the game only gives me one year to deal with the problem. I had never even heard of ringworlds until I posted the message. I'm pretty high on the tech tree so maybe I can construct them.

I like playing the game set on catostrophic, but stars exploding with little warning is a bit absurd. In this system, which was my first system, I have all the planets fully developed. It sucks to have little time to react to this development.


mac5732 May 17th, 2001 08:04 PM

Re: Exploding Stars
 
if you don't want these things to happen, then set your events to none or low. I once had 2 good systems, when the one system blew up it took the other with it, talk about a set back. But I for one like it as it makes the game interesting. They also happen to the computer opponets as well as to the human players.

just some ideas Mac

Dracus May 17th, 2001 09:30 PM

Re: Exploding Stars
 
If stars exploding in one year upsets you then you may not want to use my events file add-on, As I have added an event were the star explodes without any warning. If you like suprises, good and bad then My events file will add to your game.

Nitram Draw May 17th, 2001 09:43 PM

Re: Exploding Stars
 
That event sounds cool. You wouldn't know if someone with a cloaked planet destroyer did it or if it was a natural event. Blame it on the Phong!

Dracus May 17th, 2001 09:55 PM

Re: Exploding Stars
 
Well if you like that then you should get the event file from the Mod section, it is in the eyecandy zip.
With 20 new events and more on the way, There should be a surpise of some type in every game.


(man, I sound like a crackerJack ad: A suprise in every box)



[This message has been edited by Dracus (edited 17 May 2001).]

PvK May 17th, 2001 10:52 PM

Re: Exploding Stars
 
Core instability events with longer warning times would be neat to add, as long as you're careful not to make the event as a whole become commonplace.

PvK

Dracus May 18th, 2001 12:35 AM

Re: Exploding Stars
 
About how much longer time would you like?
Note:
(As once an event is active, no other random event can occur until the current event is complete.)

PvK May 19th, 2001 12:39 AM

Re: Exploding Stars
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Dracus:
About how much longer time would you like?
Note:
(As once an event is active, no other random event can occur until the current event is complete.)
<HR></BLOCKQUOTE>

Oh really? What is the scope of that limit (per planet, per sector, per system, per player, per entire game?), and are you sure?

PvK

Dracus May 19th, 2001 04:54 AM

Re: Exploding Stars
 
Yes I am sure, I have spent several weeks working with the events and changing the numbers in the setting file to an idea on how they work.

PvK May 22nd, 2001 12:15 AM

Re: Exploding Stars
 
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Dracus:
Yes I am sure, I have spent several weeks working with the events and changing the numbers in the setting file to an idea on how they work.<HR></BLOCKQUOTE>

What is the scope of that limit (per planet, per sector, per system, per player, per entire game?)?

PvK

Dravis May 22nd, 2001 01:03 AM

Re: Exploding Stars
 
Dracus: could you post or e-mail me that events data file, my e-mail address is se4dravis@juno.com.

Dracus May 22nd, 2001 04:24 PM

Re: Exploding Stars
 
Dravis--
The new events file will be completed and posted on wensday(I will e-mail it to you then.). You can get the older ver. from the data forum, it is in the eyecandy folder.

PvK,---If you cange the occurance from 5, 10,25
to 99 for all, then a 20 system game with only 2 races, 90% of the games, you will still only get an event every 10 turns. A turn based event that takes a number of turns to complete while running (in alll my test cases) will not allow any other random event to occur anywere else(I increased an event to take 20 turns). to see all occurances of random events, you would have to occupy all systems and control every player.


If you want, I can detail all the tests I ran.

[This message has been edited by Dracus (edited 22 May 2001).]


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