|
|
|
|
|
May 16th, 2001, 10:37 PM
|
Private
|
|
Join Date: May 2001
Posts: 7
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Exploding Stars
I'm playing a game where one of the system stars has become unstable and will explode in one year. Is there anyway to stop this?
|
May 16th, 2001, 10:49 PM
|
Corporal
|
|
Join Date: Dec 2000
Location: Irving,tx,usa
Posts: 123
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Exploding Stars
I did a search on exploding stars here and found this previous forum message link http://www.shrapnelgames.com/ubb/For...ML/001221.html
I bumped it up for you (dying stars)
The only thing that will currently work in a stock game is to build a constructed world(ring or sphere world) on the star. This will replace the star with a constructed world.
[This message has been edited by Hydraa (edited 16 May 2001).]
|
May 16th, 2001, 11:10 PM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Exploding Stars
If the star actually SAYS unstable in it's description, rather than in an event in your log, you don't need to worry much. That stellar ability doesn't seem to work (besides, it's set to zero in the files by default anyway..)
Phoenix-D
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|
May 17th, 2001, 08:04 AM
|
Private
|
|
Join Date: May 2001
Posts: 7
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Exploding Stars
I knew this star was unstable when I started. I guess I never thought it would actually explode until I got the message.
It sucks that the game only gives me one year to deal with the problem. I had never even heard of ringworlds until I posted the message. I'm pretty high on the tech tree so maybe I can construct them.
I like playing the game set on catostrophic, but stars exploding with little warning is a bit absurd. In this system, which was my first system, I have all the planets fully developed. It sucks to have little time to react to this development.
|
May 17th, 2001, 08:04 PM
|
|
Brigadier General
|
|
Join Date: Jan 2001
Location: Ohio, USA
Posts: 1,951
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Exploding Stars
if you don't want these things to happen, then set your events to none or low. I once had 2 good systems, when the one system blew up it took the other with it, talk about a set back. But I for one like it as it makes the game interesting. They also happen to the computer opponets as well as to the human players.
just some ideas Mac
__________________
just some ideas Mac
BEWARE; crochety old geezers play SE4, in between bathroom runs
Phong's Head Parking
|
May 17th, 2001, 09:30 PM
|
|
Captain
|
|
Join Date: Jan 2001
Location: Dallas, Texas
Posts: 817
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Exploding Stars
If stars exploding in one year upsets you then you may not want to use my events file add-on, As I have added an event were the star explodes without any warning. If you like suprises, good and bad then My events file will add to your game.
|
May 17th, 2001, 09:43 PM
|
First Lieutenant
|
|
Join Date: Jan 2001
Location: Randallstown, Maryland, USA
Posts: 779
Thanks: 8
Thanked 0 Times in 0 Posts
|
|
Re: Exploding Stars
That event sounds cool. You wouldn't know if someone with a cloaked planet destroyer did it or if it was a natural event. Blame it on the Phong!
|
May 17th, 2001, 09:55 PM
|
|
Captain
|
|
Join Date: Jan 2001
Location: Dallas, Texas
Posts: 817
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Exploding Stars
Well if you like that then you should get the event file from the Mod section, it is in the eyecandy zip.
With 20 new events and more on the way, There should be a surpise of some type in every game.
(man, I sound like a crackerJack ad: A suprise in every box)
[This message has been edited by Dracus (edited 17 May 2001).]
|
May 17th, 2001, 10:52 PM
|
|
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: Exploding Stars
Core instability events with longer warning times would be neat to add, as long as you're careful not to make the event as a whole become commonplace.
PvK
|
May 18th, 2001, 12:35 AM
|
|
Captain
|
|
Join Date: Jan 2001
Location: Dallas, Texas
Posts: 817
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Exploding Stars
About how much longer time would you like?
Note:
(As once an event is active, no other random event can occur until the current event is complete.)
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|