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-   -   Sound vs distance (http://forum.shrapnelgames.com/showthread.php?t=32540)

Wenin December 26th, 2006 12:51 PM

Sound vs distance
 
So I've noticed that I'm having to zoom into my ships during combat in order to hear them fire and such. I'd rather not have to do that, so I was wondering if there was a sound distance variable that I could modify to correct this?

Suicide Junkie December 26th, 2006 01:45 PM

Re: Sound vs distance
 
SoundEffects.txt

Try doing a search-replace, and change "Sound Max Distance := 200" to "Sound Max Distance := 1000"

MrToxin December 26th, 2006 08:09 PM

Re: Sound vs distance
 
NO SOUND IN SPACE, NO SOUND IN SPACE!

Wenin December 26th, 2006 08:35 PM

Re: Sound vs distance
 
Awesome!! Thanks SJ!

Fyron December 26th, 2006 11:52 PM

Re: Sound vs distance
 
Ugh, please don't type in all caps...

This is a game, not 2001: A Space Odyssey. Who cares if sound doesn't travel in space? It makes combat more exciting.

Thy_Reaper December 26th, 2006 11:54 PM

Re: Sound vs distance
 
Thanks SJ, this has been bugging me a little too.

And I bet a few of you noticed down at the bottom a few sounds unrelated to SE:V. Mission complete, mission fail, use shield capacitor, etc from Star Fury. I guess Aaron doesn't like deleting things http://forum.shrapnelgames.com/images/smilies/happy.gif

Suicide Junkie December 27th, 2006 12:33 AM

Re: Sound vs distance
 
Everybody just keeps an open comm channel, and you can listen in via radio. http://forum.shrapnelgames.com/images/smilies/wink.gif

NullAshton December 27th, 2006 11:45 AM

Re: Sound vs distance
 
Quote:

Suicide Junkie said:
Everybody just keeps an open comm channel, and you can listen in via radio. http://forum.shrapnelgames.com/images/smilies/wink.gif

Ooo, that way you can hear your enemies scream as they die.

President_Elect_Shang December 27th, 2006 12:14 PM

Re: Sound vs distance
 
Quote:

NullAshton said:
Ooo, that way you can hear your enemies scream as they die.

If it’s via radio waves wouldn’t you be able to race ahead and hear them scream again, and again, and again…

Suicide Junkie December 27th, 2006 12:34 PM

Re: Sound vs distance
 
You could record it and replay it...
Radio waves are photons, and naturally travel at the speed of light.

President_Elect_Shang December 27th, 2006 12:46 PM

Re: Sound vs distance
 
Well that would be easier than jumping to the next system and waiting to hear it again; but I still don’t think it would be as much fun. Recordings are never as good as hearing it live! http://forum.shrapnelgames.com/images/smilies/wink.gif

Wenin December 27th, 2006 02:11 PM

Re: Sound vs distance
 
I tried this adjustment and I didn't notice a drastic difference (maybe no difference at all).

I'm playing the balance mod. I forgot to check it's setup files to see if it had a sound file that would override the standard.... ooops

Will check that when I get home tonight. =)

Captain Kwok December 27th, 2006 02:32 PM

Re: Sound vs distance
 
I've been including a modified SoundEffects.txt file with 1000 as the default for the last few versions.

Tim_Ward December 27th, 2006 04:15 PM

Re: Sound vs distance
 
Is there a way to disable the way the volume of the warp transit sound effect increases proportionally to the number of ships you send through? Seriously, someone's going to get deafened by that one of these days.

RedBullBear December 27th, 2006 04:18 PM

Re: Sound vs distance
 
I don't think that adjustment made any difference either.

Suicide Junkie December 27th, 2006 04:32 PM

Re: Sound vs distance
 
Setting the 3D thing to false might help; maybe the volume is just too low to hear them because of distance

Fyron December 28th, 2006 04:51 AM

Re: Sound vs distance
 
Tim_Ward said:
Is there a way to disable the way the volume of the warp transit sound effect increases proportionally to the number of ships you send through?


You can replace the sound file with a null-sound (1 ms of silence, recorded from a null input device). There is a null interface sounds zip posted in the mods section. You can copy one of those over whatever the warp sound is.

Wenin December 28th, 2006 02:52 PM

Re: Sound vs distance
 
CK, I thought it was odd that when I went into the settings file of the balance mod I found "my" settings already there. Well now I know they were really yours. =)

So yeah adjusting the sound distance doesn't make a difference. I even increased the minimum... but that did nothing as well.

I'll turn off the 3D sound effect then.

President_Elect_Shang December 28th, 2006 07:57 PM

Re: Sound vs distance
 
If that works let us know, I would like to get better sound at my default zoom range of 2,500.

Tim_Ward December 28th, 2006 11:53 PM

Re: Sound vs distance
 
Quote:

Imperator Fyron said:
Tim_Ward said:
Is there a way to disable the way the volume of the warp transit sound effect increases proportionally to the number of ships you send through?


You can replace the sound file with a null-sound (1 ms of silence, recorded from a null input device). There is a null interface sounds zip posted in the mods section. You can copy one of those over whatever the warp sound is.

Thanks. I might just try that.

uh, is Aaron aware of this issue? I wasn't kidding around about someone getting their hearing damaged by moving a fleet through a warp point. I'm rather surprised that I seem to be first person who had raised this. Maybe it's different on other set-ups, but for me the sound is already uncomfortably loud with 15 ships even with the speaker volume low. Anything more than that and I have to turn the speakers off.

Late game, the fleet sizes get *much higher*. Apple recently got sued for a ton of money because one of their I-pods went crazy near another device and messed up some girls hearing. I wouldn't like to see the same thing happen to Malfador.

Fyron December 28th, 2006 11:58 PM

Re: Sound vs distance
 
It's been raised before. Aaron never did anything about it during the beta... You might try emailing him. The more people that raise the issue, the more likely he is to act on it. http://forum.shrapnelgames.com/images/smilies/happy.gif se5 at malfador dot com

Tim_Ward December 29th, 2006 12:03 AM

Re: Sound vs distance
 
I will do that.

Phoenix-D December 29th, 2006 12:28 AM

Re: Sound vs distance
 
Setting "Is 3d sound" to false definitely helps a lot.

EDIT: ok, a little more info:

Max and Min distance only take effect if a sound is 3D. If you set them to the same value, the sounds play at full volume- but only if you're directly centered on the ships firing.

In stock, ship explosions have a value of 10/200 and they play fine. Everything else uses 40/200 and doesn't. But setting the weapons to 10/200 doesn't help..

Wenin December 29th, 2006 01:56 AM

Re: Sound vs distance
 
changing the setting to false didn't do anything for me.


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