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Sound vs distance
So I've noticed that I'm having to zoom into my ships during combat in order to hear them fire and such. I'd rather not have to do that, so I was wondering if there was a sound distance variable that I could modify to correct this?
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Re: Sound vs distance
SoundEffects.txt
Try doing a search-replace, and change "Sound Max Distance := 200" to "Sound Max Distance := 1000" |
Re: Sound vs distance
NO SOUND IN SPACE, NO SOUND IN SPACE!
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Re: Sound vs distance
Awesome!! Thanks SJ!
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Re: Sound vs distance
Ugh, please don't type in all caps...
This is a game, not 2001: A Space Odyssey. Who cares if sound doesn't travel in space? It makes combat more exciting. |
Re: Sound vs distance
Thanks SJ, this has been bugging me a little too.
And I bet a few of you noticed down at the bottom a few sounds unrelated to SE:V. Mission complete, mission fail, use shield capacitor, etc from Star Fury. I guess Aaron doesn't like deleting things http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Sound vs distance
Everybody just keeps an open comm channel, and you can listen in via radio. http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: Sound vs distance
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Re: Sound vs distance
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Re: Sound vs distance
You could record it and replay it...
Radio waves are photons, and naturally travel at the speed of light. |
Re: Sound vs distance
Well that would be easier than jumping to the next system and waiting to hear it again; but I still don’t think it would be as much fun. Recordings are never as good as hearing it live! http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: Sound vs distance
I tried this adjustment and I didn't notice a drastic difference (maybe no difference at all).
I'm playing the balance mod. I forgot to check it's setup files to see if it had a sound file that would override the standard.... ooops Will check that when I get home tonight. =) |
Re: Sound vs distance
I've been including a modified SoundEffects.txt file with 1000 as the default for the last few versions.
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Re: Sound vs distance
Is there a way to disable the way the volume of the warp transit sound effect increases proportionally to the number of ships you send through? Seriously, someone's going to get deafened by that one of these days.
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Re: Sound vs distance
I don't think that adjustment made any difference either.
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Re: Sound vs distance
Setting the 3D thing to false might help; maybe the volume is just too low to hear them because of distance
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Re: Sound vs distance
Tim_Ward said:
Is there a way to disable the way the volume of the warp transit sound effect increases proportionally to the number of ships you send through? You can replace the sound file with a null-sound (1 ms of silence, recorded from a null input device). There is a null interface sounds zip posted in the mods section. You can copy one of those over whatever the warp sound is. |
Re: Sound vs distance
CK, I thought it was odd that when I went into the settings file of the balance mod I found "my" settings already there. Well now I know they were really yours. =)
So yeah adjusting the sound distance doesn't make a difference. I even increased the minimum... but that did nothing as well. I'll turn off the 3D sound effect then. |
Re: Sound vs distance
If that works let us know, I would like to get better sound at my default zoom range of 2,500.
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uh, is Aaron aware of this issue? I wasn't kidding around about someone getting their hearing damaged by moving a fleet through a warp point. I'm rather surprised that I seem to be first person who had raised this. Maybe it's different on other set-ups, but for me the sound is already uncomfortably loud with 15 ships even with the speaker volume low. Anything more than that and I have to turn the speakers off. Late game, the fleet sizes get *much higher*. Apple recently got sued for a ton of money because one of their I-pods went crazy near another device and messed up some girls hearing. I wouldn't like to see the same thing happen to Malfador. |
Re: Sound vs distance
It's been raised before. Aaron never did anything about it during the beta... You might try emailing him. The more people that raise the issue, the more likely he is to act on it. http://forum.shrapnelgames.com/images/smilies/happy.gif se5 at malfador dot com
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Re: Sound vs distance
I will do that.
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Re: Sound vs distance
Setting "Is 3d sound" to false definitely helps a lot.
EDIT: ok, a little more info: Max and Min distance only take effect if a sound is 3D. If you set them to the same value, the sounds play at full volume- but only if you're directly centered on the ships firing. In stock, ship explosions have a value of 10/200 and they play fine. Everything else uses 40/200 and doesn't. But setting the weapons to 10/200 doesn't help.. |
Re: Sound vs distance
changing the setting to false didn't do anything for me.
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