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December 26th, 2006, 12:51 PM
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Corporal
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Sound vs distance
So I've noticed that I'm having to zoom into my ships during combat in order to hear them fire and such. I'd rather not have to do that, so I was wondering if there was a sound distance variable that I could modify to correct this?
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December 26th, 2006, 01:45 PM
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Shrapnel Fanatic
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Re: Sound vs distance
SoundEffects.txt
Try doing a search-replace, and change "Sound Max Distance := 200" to "Sound Max Distance := 1000"
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December 26th, 2006, 08:09 PM
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Corporal
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Re: Sound vs distance
NO SOUND IN SPACE, NO SOUND IN SPACE!
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December 26th, 2006, 08:35 PM
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Re: Sound vs distance
Awesome!! Thanks SJ!
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December 26th, 2006, 11:52 PM
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Re: Sound vs distance
Ugh, please don't type in all caps...
This is a game, not 2001: A Space Odyssey. Who cares if sound doesn't travel in space? It makes combat more exciting.
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December 26th, 2006, 11:54 PM
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Private
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Re: Sound vs distance
Thanks SJ, this has been bugging me a little too.
And I bet a few of you noticed down at the bottom a few sounds unrelated to SE:V. Mission complete, mission fail, use shield capacitor, etc from Star Fury. I guess Aaron doesn't like deleting things 
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December 27th, 2006, 12:33 AM
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Shrapnel Fanatic
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Re: Sound vs distance
Everybody just keeps an open comm channel, and you can listen in via radio. 
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December 27th, 2006, 11:45 AM
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Major General
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Re: Sound vs distance
Quote:
Suicide Junkie said:
Everybody just keeps an open comm channel, and you can listen in via radio.
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Ooo, that way you can hear your enemies scream as they die.
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December 27th, 2006, 12:14 PM
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Re: Sound vs distance
Quote:
NullAshton said:
Ooo, that way you can hear your enemies scream as they die.
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If it’s via radio waves wouldn’t you be able to race ahead and hear them scream again, and again, and again…
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December 27th, 2006, 12:34 PM
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Re: Sound vs distance
You could record it and replay it...
Radio waves are photons, and naturally travel at the speed of light.
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