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-   -   Network MA, Whyte (Full) (http://forum.shrapnelgames.com/showthread.php?t=34552)

vfb May 4th, 2007 09:50 AM

Network MA, Whyte (Full)
 
Here's the nations we will be using:

<font class="small">Code:</font><hr /><pre>
PLAYER NATION 308 Graphs Uploaded
--------- -------- --- ------ --------
Tequilich Machaka Y N Y
Thrawn Abysia Y N Y
Wikd Thots Pangaea (sub)
K Bandar Log Y Y Y
tromper Marignon Y N Y
thejeff Jotunheim Y Y Y
hoo Pythium (sub)
vfb Eriu Y X Y
jimkehn Ulm Y N Y
thraveboy Vanheim Y X Y
Saint_Dude R'lyeh Y N Y
</pre><hr />

Server: bemura.dyndns.org
Port: 8098 (Currently UP)

The map is here:

http://bemura.dyndns.org/Whyte.zip

Turn status is here (thanks Ich!):

http://bemura.dyndns.org/stats.php?game=Whyte

and also still here (ugly version):

http://bemura.dyndns.org/Whyte/scores.html

I'm thinking we can run with default settings, renaming on. Could we please have a vote for graphs on or off?

I will start up the server and post the IP Address and port number once everyone is ready to use 3.08. Please post when you are ready to play 3.08 and also vote for graphs on or off. And please tell me if there's anything you hate about the map.

And sorry, I think 3.08 may keep us on our toes enough without complicating things with mods. So, Heroes will have to wait until the next one.

Thanks!

thejeff May 4th, 2007 10:08 AM

Re: Network MA, Whyte (Full)
 
I'm patched and ready.

I'd prefer graphs on, though it's not a priority.

I won't be able to look at the map until this evening.

tromper May 4th, 2007 10:36 AM

Re: Network MA, Whyte (Full)
 
Patched up here. I'd prefer to have graphs off, but either way is okay of course. Adds more secrecy and spice when they're off. Plus I don't feel like a tool continually, seeing others rocking the freeworld. http://forum.shrapnelgames.com/images/smilies/wink.gif

I've never used the Worthy Heroes mod or anything, but it sounds like it would be fun, if anyone wants to try it. Though I suppose with the patching frustrations, bleh.

Map looks great.

vfb May 4th, 2007 10:48 AM

Re: Network MA, Whyte (Full)
 
Quote:

tromper said:
Patched up here. I'd prefer to have graphs off, but either way is okay of course. Adds more secrecy and spice when they're off. Plus I don't feel like a tool continually, seeing others rocking the freeworld. http://forum.shrapnelgames.com/images/smilies/wink.gif

http://forum.shrapnelgames.com/image...es/biggrin.gif http://forum.shrapnelgames.com/image...es/biggrin.gif Thanks for the laughs! And I'm glad you like the map.

jimkehn May 4th, 2007 12:04 PM

Re: Network MA, Whyte (Full)
 
My vote.....graphs off. Adds the "Fog of War" dimension. Besides.....I hate others seeing what a piss poor player I am!!!

8^)

Tequilich May 4th, 2007 12:26 PM

Re: Network MA, Whyte (Full)
 
Im patched and ready to roll. I vote no graphs.

Saint_Dude May 4th, 2007 12:50 PM

Re: Network MA, Whyte (Full)
 
Is it really really full? If there is any way to squeeze in 1 more, I would love to join. http://forum.shrapnelgames.com/images/smilies/happy.gif

thejeff May 4th, 2007 07:33 PM

Re: Network MA, Whyte (Full)
 
I don't seem to be able to unzip the map. Looks like the download is corrupted?

Hmmm, can't seem to get other downloads from the forum either.

Nevermind. problem on my end.

K May 4th, 2007 07:48 PM

Re: Network MA, Whyte (Full)
 
I'm patched. Yes on graphs.

BandarLover May 4th, 2007 07:53 PM

Re: Network MA, Whyte (Full)
 
I'm patched. Don't care about graphs either way so I'll say...no graphs, I choose you.

I believe the worthy heroes mod is either now updated or about to be.

vfb May 4th, 2007 07:57 PM

Re: Network MA, Whyte (Full)
 
Here's another link for the map:

http://bemura.dyndns.org/Whyte.zip

thraveboy May 4th, 2007 08:39 PM

Re: Network MA, Whyte (Full)
 
3.08: Yes
Graphs: Doesn't matter to me.

vfb May 4th, 2007 10:00 PM

Re: Network MA, Whyte (Full)
 
Saint_Dude would like to join too. I think there is room if he'll agree to start in the ocean. Does anyone have any objections? We'd still have 15 provinces per player on land.

Saint_Dude May 4th, 2007 10:27 PM

Re: Network MA, Whyte (Full)
 
I was hoping to play Shinuyama, but I would be willing to play R'lyeh. I just want to play. http://forum.shrapnelgames.com/images/smilies/happy.gif

I have patched to 3.08 and would prefer no graphs (if I make it into the game).

jimkehn May 5th, 2007 12:18 AM

Re: Network MA, Whyte (Full)
 
I say the more the merrier

vfb May 5th, 2007 04:21 AM

Re: Network MA, Whyte (Full)
 
Since even two more "yes" votes for graphs will not be enough to counter the "no" vote, I have started the game, <font class="small">Code:</font><hr /><pre>
dom308 -T -S --port 8098 --noclientstart -q --uploadmaxp 11 --noscoregraphs --mapfile Whyte.map --renaming --masterpass ****** --era 2 -s Whyte</pre><hr />

Please connect to bemura.dyndns.org, port 8098, to upload your pretenders and kick off the game.

If you can't resolve the domain name, the current IP address is 60.46.30.238.

Once the game has started I'll try to see if I can get Ich's cool php script going so we can see who has submitted their turn.

Please don't forget to put a password on your pretender!

And most importantly, have fun! http://forum.shrapnelgames.com/image...es/biggrin.gif

lch May 5th, 2007 06:02 AM

Re: Network MA, Whyte (Full)
 
Quote:

vfb said:
Once the game has started I'll try to see if I can get Ich's cool php script going so we can see who has submitted their turn.

I updated it now to accomodate to the 3.08 changes. If you have trouble setting the script up then please let me know, especially if the ReadMe is unclear. It might be a little confusing, so just ask in case there's trouble.

Eressil3 May 5th, 2007 06:53 AM

Re: Network MA, Whyte (Full)
 
3.08 =&gt; yes !

The patch is great why not to use it ? Buy some bowmen and dispel that nasty glamourous effect !!!

Graph =&gt; no

It's always better to rely on your spies to get informations. This make communication between players more important too.

Eressil3 May 5th, 2007 10:24 AM

Re: Network MA, Whyte (Full)
 
Ok since I want an awaken SC pretender, a W9F9N4B4E4 bless and good scales can I get 1000 pts for my pretender design ? http://forum.shrapnelgames.com/image...s/confused.gif

Making choices is always hard in this game !!! That's why I love it http://forum.shrapnelgames.com/images/smilies/wink.gif

Tequilich May 5th, 2007 11:21 AM

Re: Network MA, Whyte (Full)
 
my dude is locked and loaded. see yall in game!

thejeff May 5th, 2007 11:27 AM

Re: Network MA, Whyte (Full)
 
Potential map issue:

I've been playing test games on the map to shake out pretender design and get a feel for the map size.
There seem to be some predetermined magic sites. The Steel Ovens (20% construction bonus) has been in province 53 3 games in a row. Do we want that?

At the very least everyone should know about it.
I'd rather not have anything that good predetermined.

Can someone who reads the map format confirm that it is preplaced?

Tequilich May 5th, 2007 11:48 AM

Re: Network MA, Whyte (Full)
 
Its on the map on my test runs as well.

lch May 5th, 2007 11:50 AM

Re: Network MA, Whyte (Full)
 
Quote:

thejeff said:
Can someone who reads the map format confirm that it is preplaced?

You can read it with any text editor and I can see no such entry for the province. It doesn't even have the "many sites" flag. But it's very thematic appropriate that the steel oven is there, since there's a vulcano in that province. http://forum.shrapnelgames.com/images/smilies/wink.gif

tromper May 5th, 2007 11:59 AM

Re: Network MA, Whyte (Full)
 
My pretender has been given a thorough massage and a new suit, and claims to be ready to hit pavement.

K May 5th, 2007 12:15 PM

Re: Network MA, Whyte (Full)
 
Pretender up.

thejeff May 5th, 2007 12:25 PM

Re: Network MA, Whyte (Full)
 
So if it's not in the mapfile, why is it always there?

Just ran another quick test, went directly to 53 and there it was.

I can view the map file, but I don't know what to look for. How would a site be assigned to that province? Would it be in the terrain mask, or would there be another entry?

Thrawn May 5th, 2007 12:33 PM

Re: Network MA, Whyte (Full)
 
I'm patched to 3.08, and would prefer no graphs.

Can't wait to start! http://forum.shrapnelgames.com/images/smilies/happy.gif

Saint_Dude May 5th, 2007 12:51 PM

Re: Network MA, Whyte (Full)
 
I have loaded a R'lyeh pretender.

As far as the site at prov 53 goes: I have not done any modding in dom3. But in dom2, if I wanted to add a particular site to a prov, I would type in the actual name of the site (maybe there was another method that I was not aware of). However, it looks like in this instance that the site is coded with the terrain mask as thejeff has suggested. Prov 53 has a unique mask number (4202496). Perhaps we could just change is to the more common (4194306) and get rid of the site? Either that or we could just leave it in. If everyone knows it is there, it becomes just another thematic element in the scenario.

Oh, and I have patched to 3.08.

lch May 5th, 2007 12:55 PM

Re: Network MA, Whyte (Full)
 
Quote:

thejeff said:
I can view the map file, but I don't know what to look for. How would a site be assigned to that province? Would it be in the terrain mask, or would there be another entry?

The terrain mask is battle terrain. neighbours and starting locations are clear, too. What would have to be in there is some "#addsite" command, I think. Very strange that this magic site *always* pops up in that province, but I had the Steel Ovens, a mine of superior iron and an Arena in there, too. Would be interesting to find out why it happens.

lch May 5th, 2007 01:05 PM

Re: Network MA, Whyte (Full)
 
I copied the terrain mask to every province in the game, set independent strength to 0 and went exploring with Caelum... I encountered 3 Vulcanos in the first five turns. Other heat-increasing sites like the Plains of perpetual drought seem to be common, too. In that game, there was *no* steel oven in 53, though... http://forum.shrapnelgames.com/images/smilies/wink.gif Maybe because it's a unique site and went somewhere else?

thejeff May 5th, 2007 01:19 PM

Re: Network MA, Whyte (Full)
 
Changing the terrain mask to 4194306, as Saint_Dude suggested, removed the Ovens.

Is there a good tutorial/manual on the map file format anywhere? I'd like to know why this happens. And if there are any other sites on the map.
A random map shouldn't have sites, as I understand it.

We could leave it in as a thematic feature, but it's a little more powerful than I'd like. I'd make a beeline for it if I started in that area.

thraveboy May 5th, 2007 05:17 PM

Re: Network MA, Whyte (Full)
 
Uploaded pretender for Van..

vfb May 5th, 2007 07:54 PM

Re: Network MA, Whyte (Full)
 
Thanks for figuring the province #53 volcano issue out. I've changed the terrain mask as suggested.

I thought I made sure everything was normal with the provinces using the map editor, but province #53 just showed "large province, border mountains" checked.

The random generator must have decided on that mask because of the volcano. The only doc I saw for map editing is the pdf in the docs directory, and it doesn't have information on specific terrain bits.

Anyway, if you like, please download a new copy of the map from:

http://bemura.dyndns.org/Whyte.zip

Edit: I think everyone will have to upload their pretenders again, sorry! But please wait until thejeff checks the map.

Ballbarian May 6th, 2007 02:30 AM

Re: Network MA, Whyte (Full)
 
The random map generator places "special" provinces which are indicated by icons. For firesite the symbol is the volcano. I see it as completely fair as long as your remember that special icons appearing on the map can be worth making a beeline for them, and for fighting over them when you get there. http://forum.shrapnelgames.com/images/smilies/happy.gif

Also, I guess that there is a list of possible sites that can appear in such a province of which 1 is selected. In one of my multiplayer games there are actually 3 volcano provinces under my control. 2 of them are the volcano site and 1 is the steel ovens.

<font class="small">Code:</font><hr /><pre>
"small" 1
"large" 2
"sea" 4
"somewater" 8
"mountain" 16
"swamp" 32
"waste" 64
"forest" 128
"farm" 256
"nostart" 512
"manysites" 1024
"deep" 2048
"cave" 4096
"firesite" 8192 - MAP SYMBOL= volcano
"airsite" 16384
"watersite" 32768
"earthsite" 65536
"astralsite" 131072
"deathsite" 262144
"naturesite" 524288
"bloodsite" 1048576
"priestsite" 2097152
"edgemount" 4194304
</pre><hr />

Hope this helps.

Eressil3 May 6th, 2007 05:56 AM

Re: Network MA, Whyte (Full)
 
Wow i'm late !!! OMG I still don't know which kind of pretender to make !!!

Should I end with a dom 10 awaken wyrm ?

lch May 6th, 2007 05:58 AM

Re: Network MA, Whyte (Full)
 
Dom 10 awaken wyrms are lame... http://forum.shrapnelgames.com/image...ies/tongue.gif

Pangea has this really nice Gorgon, doesn't it? Have you playtested it a little? And don't post here what pretender you're taking! http://forum.shrapnelgames.com/image...ies/tongue.gif

vfb May 6th, 2007 05:58 AM

Re: Network MA, Whyte (Full)
 
1 Attachment(s)
Thanks Ballbarian.

I've reverted to the "firesite" map, since that's the way random maps work.

The way I see it, it's part of the game when random maps are on, and we can all have fun fighting over it.

Here all the other magic sites on the map:

#27 priestsite (looks like a little grey mushroom)
#53 firesite (the volcano)
#91 airsite (blue-white towers)

I've seen the mushrooms and such before on random maps, but never knew what they were. This is good to know.

By the way, #1 and #41 were islands when I made the map (no connections). So I gimped in the ugly cave tunnel things, there is no magic there.

Attached are the bitmasks in hex if anyone is interested, I did this since I can't read bits in decimal.

Edit: I'm sure someone's got something better to dump the data out of a .map, but for now here's Ballbarian's list in hex too, <font class="small">Code:</font><hr /><pre>
"small" 1
"large" 2
"sea" 4
"somewater" 8
"mountain" 10
"swamp" 20
"waste" 40
"forest" 80
"farm" 100
"nostart" 200
"manysites" 400
"deep" 800
"cave" 1000
"firesite" 2000
"airsite" 4000
"watersite" 8000
"earthsite" 10000
"astralsite" 20000
"deathsite" 40000
"naturesite" 80000
"bloodsite" 100000
"priestsite" 200000
"edgemount" 400000
</pre><hr />


lch May 6th, 2007 05:59 AM

Re: Network MA, Whyte (Full)
 
Quote:

Ballbarian said:
The random map generator places "special" provinces which are indicated by icons. For firesite the symbol is the volcano. I see it as completely fair as long as your remember that special icons appearing on the map can be worth making a beeline for them, and for fighting over them when you get there. http://forum.shrapnelgames.com/images/smilies/happy.gif

Thanks for that list, Ballbarian, I was looking for something like that. But I can't find it in the modding / map making manual, did I overlook something? It really should be in there!

Eressil3 May 6th, 2007 06:17 AM

Re: Network MA, Whyte (Full)
 
Please Ich don't disturb my hoax-dumb-tactic ! http://forum.shrapnelgames.com/image...es/biggrin.gif

BandarLover May 6th, 2007 10:25 AM

Re: Network MA, Whyte (Full)
 
Soooo...which version of the map are we using?

vfb May 6th, 2007 10:47 AM

Re: Network MA, Whyte (Full)
 
The original one, with the magic sites as indicated on the map (the volcano, shroom, and towers).

http://bemura.dyndns.org/Whyte.zip contains the original map again. The map in the Aran thread is the same, it never got changed.

thejeff May 6th, 2007 11:37 AM

Re: Network MA, Whyte (Full)
 
Ok, I'm still not entirely happy with the magic site situation, but I'll run with it.

Pretender uploaded, and I was apparently the last because the game started.

Good luck to all.

thraveboy May 6th, 2007 11:48 AM

Re: Network MA, Whyte (Full)
 
The new .zip file contains two slightly different .map files. Could you make a new .zip file because I'm not sure which one to use now with all of the changes.

Thanks!

Tequilich May 6th, 2007 11:51 AM

Re: Network MA, Whyte (Full)
 
Thraveboy, download the link on vfb's latest post. Thats the map you need. Also just sent my turn in, I look forward to playing with you all.

Eressil3 May 6th, 2007 01:18 PM

Re: Network MA, Whyte (Full)
 
Good luck everyone !

jimkehn May 6th, 2007 03:08 PM

Re: Network MA, Whyte (Full)
 
vfb....have you got a web page that shows game status?? i.e who has played and who has not??

thraveboy May 6th, 2007 04:26 PM

Re: Network MA, Whyte (Full)
 
Teq, the .zip file in the link contains two map files that were created at different times. So, I don't know if the new one is the original one recreated or the new one is the second "bad" version of the map file. They both have the same names except one is in a "maps" folder and the other isn't.

I extracted the most recently created .map file so I hope that's the correct one. ?

Saint_Dude May 6th, 2007 04:43 PM

Re: Network MA, Whyte (Full)
 
It is the one that is not in the map subfolder. For verification you can open the .map file and look at the terain mask number for prov 53. It should be 4202496.

thraveboy May 6th, 2007 04:51 PM

Re: Network MA, Whyte (Full)
 
Great! Yep, got the right one. Thanks!

vfb May 6th, 2007 08:02 PM

Re: Network MA, Whyte (Full)
 
Turn Status can be viewed at:

http://bemura.dyndns.org/Whyte/scores.html

This will not be correct for players that connect to download the turn and play it offline -- it will show the turn as complete for them.

I'll try to fix this by installing the Ich scripts when I get a chance.


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