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-   -   Fractal Function Original/Concept Pics? (http://forum.shrapnelgames.com/showthread.php?t=35035)

Patroklos June 11th, 2007 12:23 PM

Fractal Function Original/Concept Pics?
 
Hey all,

Was looking into converting the SEIV Fractal Function, one of my favorites, to SEV but can't find the base pics anywhere. I remember Oleg linking the site he got the Julia set pics from but that was years ago. I would use the ones from the ship set but am hoping to maybe find better resolution images.

Anyone have any idea where they may be? I googled for an hour and only found the original picture for the space station and race portrait.

Think it would be cool to have this in SEV.

MrToxin June 11th, 2007 03:21 PM

Re: Fractal Function Original/Concept Pics?
 
The problem is, you'd need to make 3d models to port it to SEV. It'd be cool to have, but that'd involve, like...effort.

Fyron June 11th, 2007 04:59 PM

Re: Fractal Function Original/Concept Pics?
 
Weren't the ships just cones with the fractal texture applied? Or was that the Fractalians...

Patroklos June 11th, 2007 07:25 PM

Re: Fractal Function Original/Concept Pics?
 
Not sure how he did it it, being that SEIV didn't actually require 3D models, I think they were just the 2D pics lifted off the internet and resized for the tactical/system map.

For SEV I was just going to make some generic almost flat black plates and past a texture on each side, then trim down the model to as close to the actual pic as possible so there isn't a big black disk surrounding it.

capnq June 12th, 2007 07:29 AM

Re: Fractal Function Original/Concept Pics?
 
Quote:

Imperator Fyron said: Weren't the ships just cones with the fractal texture applied? Or was that the Fractalians...

That was the Fractalians. Fractal Function was all 2D patterns in shades of blue.

MrToxin June 14th, 2007 02:07 AM

Re: Fractal Function Original/Concept Pics?
 
Quote:

Patroklos said:For SEV I was just going to make some generic almost flat black plates and past a texture on each side, then trim down the model to as close to the actual pic as possible so there isn't a big black disk surrounding it.

You'd be better off with some other type of primitive, as an almost flat, thin object is invisible or nearly so at an angle. Then there's distortion of the pictures on the side as it turns.

A sphere might be your best bet, or an ovaloid. The problem with the fractal patterns in a 3d engine is that, to TRULY make them, you'd need large numbers of triangles, which would eat video memory like crazy.

It isn't impossible, mind you, just something that I think would be on the trying side.

Patroklos June 14th, 2007 12:06 PM

Re: Fractal Function Original/Concept Pics?
 
I don't mind it disappearing when seen from the side, just have 2D be part of its race characteristics.

Fyron June 14th, 2007 03:50 PM

Re: Fractal Function Original/Concept Pics?
 
I'd delete any "2d" set in a heart-beat. It would be really annoying for gameplay (much like "invisible" sets like the Jrii). Just use some spheres and be done with it. http://forum.shrapnelgames.com/images/smilies/wink.gif

Captain Kwok June 14th, 2007 04:43 PM

Re: Fractal Function Original/Concept Pics?
 
A thin rectangle or amalgamation of rectangles with a fractal texture might work out nicely.

Fyron June 14th, 2007 05:17 PM

Re: Fractal Function Original/Concept Pics?
 
Thin but still very clearly visible from all angles?

Captain Kwok June 14th, 2007 05:22 PM

Re: Fractal Function Original/Concept Pics?
 
Well I would probably mix and match rectangles into a 3d shape with the texture applied - sort of like making a "paper-doll" model of a space ship etc. This would make it visible from all angles, but keeping a 2d-ness about the design.


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