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-   -   Lycanthropes Amulet (http://forum.shrapnelgames.com/showthread.php?t=36419)

DigitalSin October 13th, 2007 11:46 PM

Lycanthropes Amulet
 
Does lycanthropes amulet really turn the person who has it into a beast? And if so what kind of beast?

Taqwus October 14th, 2007 12:03 AM

AHHHwwwwwwwoooooooooooooooooo!
 
Eventually, the bearer turns into a werewolf.

Edi October 14th, 2007 03:30 AM

Re: AHHHwwwwwwwoooooooooooooooooo!
 
Specifically, a skinshifter, monster #400, which is recruitable by MA Vanheim. All magic is retained, so the commander can be used as a researcher just fine. He's just useless as a battle mage since he will only charge directly into combat due to the autoberserking from the amulet.

Sombre October 14th, 2007 04:44 AM

Re: AHHHwwwwwwwoooooooooooooooooo!
 
Does the amulet cause auto berserk? I thought it just added to the stats.

Edi October 14th, 2007 04:49 AM

Re: AHHHwwwwwwwoooooooooooooooooo!
 
It adds "Gone Berserk (+0)" to unit special abilities, so the unit will immediately charge any enemy in combat and will not cast spells even if scripted.

Lingchih October 14th, 2007 05:45 AM

Re: AHHHwwwwwwwoooooooooooooooooo!
 
I've never found any use for this amulet. I guess you could put it on a Niefel Jarl, to send him into combat quicker.

Juzza October 14th, 2007 05:58 AM

Re: AHHHwwwwwwwoooooooooooooooooo!
 
it's a good way to kill powerful enemy commanders, give a bunch of them to a bunch of your own commanders, expendable ones, then send them on a suicide mission against the enemy army with the commanders, but then when they go in and get killed themselves you'll get the amulets back, possibly on your own good commanders, it's a very risky item to use by choice because it's cursed!

DigitalSin October 14th, 2007 06:46 AM

Re: AHHHwwwwwwwoooooooooooooooooo!
 
Thanks! I guess my Niefel Giant prophet will eventually become a werewolf prophet xD

Jazzepi October 14th, 2007 10:18 AM

Re: AHHHwwwwwwwoooooooooooooooooo!
 
Quote:

Juzza said:
it's a good way to kill powerful enemy commanders, give a bunch of them to a bunch of your own commanders, expendable ones, then send them on a suicide mission against the enemy army with the commanders, but then when they go in and get killed themselves you'll get the amulets back, possibly on your own good commanders, it's a very risky item to use by choice because it's cursed!

This is the most hilarious strategy ever. Juzza, you win.

Jazzepi

Folket October 14th, 2007 11:32 AM

Re: AHHHwwwwwwwoooooooooooooooooo!
 
I find it very good on undead thugs. Since undead will not turn to werewolfs.

In general it is very good on any thug that donot cast spells before combat. Once they turn to werewolfs you may just tranfer any other equipment to new thugs.

Folket October 14th, 2007 11:32 AM

Re: AHHHwwwwwwwoooooooooooooooooo!
 
I find it very good on undead thugs. Since undead will not turn to werewolfs.

In general it is very good on any thug that donot cast spells before combat. Once they turn to werewolfs you may just tranfer any other equipment to new thugs.

sum1lost October 14th, 2007 02:49 PM

Re: AHHHwwwwwwwoooooooooooooooooo!
 
Its an easy way to preserve powerful, diseased mages.

Folket October 14th, 2007 02:53 PM

Re: AHHHwwwwwwwoooooooooooooooooo!
 
For mages I would rather use a ring of regen since that would allow me to use them in battle as well.

sum1lost October 14th, 2007 03:09 PM

Re: AHHHwwwwwwwoooooooooooooooooo!
 
Quote:

Folket said:
For mages I would rather use a ring of regen since that would allow me to use them in battle as well.

Thing is, they still get feebleminded. Once they become a werewolf, they lose feebleminded, and disease, and old age.

Folket October 14th, 2007 03:11 PM

Re: AHHHwwwwwwwoooooooooooooooooo!
 
If I have scripted attack largest or attack rearmost, will beserk overwrite that?

DigitalSin October 15th, 2007 03:14 AM

Re: AHHHwwwwwwwoooooooooooooooooo!
 
How long does the transformation take? One year, two?

Endoperez October 15th, 2007 03:46 AM

Re: AHHHwwwwwwwoooooooooooooooooo!
 
It's a random chance, so it could happen pretty quickly, or might never happen.

Taqwus October 15th, 2007 05:59 AM

Re: AHHHwwwwwwwoooooooooooooooooo!
 
Quote:

Juzza said:
it's a good way to kill powerful enemy commanders, give a bunch of them to a bunch of your own commanders, expendable ones, then send them on a suicide mission against the enemy army with the commanders, but then when they go in and get killed themselves you'll get the amulets back, possibly on your own good commanders, it's a very risky item to use by choice because it's cursed!

It's a classic item for sadists to equip for poisoning the Arena.

Note -- when using valuable commanders against sadists, fill your misc slots. http://forum.shrapnelgames.com/images/smilies/wink.gif

Another note -- if this happens to your pretender, well, that's a one-way shapechange. This can be a bit inconvenient if you're playing an aquatic nation, because werewolves don't breathe all that well underwater.

Juzza October 15th, 2007 06:08 AM

Re: AHHHwwwwwwwoooooooooooooooooo!
 
Hum, it may not be that bad for the arena, regen and berserk means that it it likely to take a few hits and not rout, but being used by anything but a thug yes, it would cripple powerful prophets and mages.

But it would be pretty useful on bane lords, I find them very thugable, give that to them and a ring of regen and yo know lots of other magic stuffles and boom an unroutable lots of regenerating Meany!

And thanks Jazzepi! I do occasionally try and be hilarious rather than annoying.


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