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Impirium Angelicus
1 Attachment(s)
Version 0.05
MA Angel Empire. |
Re: New Nation: Impirium Angelicus
Thanks for the mod, I'm looking forward to playing with it as with your previous mods.
Couple of Qs. What is this nation about? Is it in conflict with your other mods? |
Re: New Nation: Impirium Angelicus
I think Amos keeps his mods from an age conflicting with his mods from the same age. So his early mods will work together, as will his middle and late ones, but if you try to use early ones with late ones, you'll probably get conflicts. I imagine this mod sticks to that pattern.
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Re: New Nation: Impirium Angelicus
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Re: New Nation: Impirium Angelicus
Cool beans. So many mods to try!
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Re: New Nation: Impirium Angelicus
Master Enslave GG
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Re: New Nation: Impirium Angelicus
Changed 10 sprites.
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Re: New Nation: Impirium Angelicus
Added another hero with a unit.
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Re: New Nation: Impirium Angelicus
Tell us more about this hero's unit...
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Re: New Nation: Impirium Angelicus
Fixed a mistake with the summoning spell. Added a new helm "Chain Coif".
Quote:
"Devout servants of the Demiurge, sorcerer kings magical knowledge and ability allow them certain freedoms in the crusading army, like a freedom to keep their souls. For their service the kings are granted a long life and an access to Divine knowledge." They autosummon 1 Royal Guard unit every turn. |
Re: New Nation: Impirium Angelicus
Fixed 2nd weapon issue (ex. when you equipped shield second weapon disappeared although it was a one handed weapon).
I hope I dont have this issue in my other mods, but I'm too lazy to check http://forum.shrapnelgames.com/image...ies/tongue.gif http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: New Nation: Impirium Angelicus
Added new spell "God's Mercy".
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Re: New Nation: Impirium Angelicus
Gave Seraph a new weapon "Pure Love" and higher price. Principality cant summon slaves anymore.
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Re: New Nation: Impirium Angelicus
Version 0.04
- New pretender "Angelicus Imperator" (for bless strategies); - Lowered "Master Hunter" price, gave him higher def, ap and illusion; - Higher def and ap for "Soul Hunter" as well; - Removed "Sacred Golem" price, gave him #neednoteat; - Various other fixes. |
Re: New Nation: Impirium Angelicus
Gave slaves noheal.
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Re: New Nation: Impirium Angelicus
I know you've heard it a zillion times already Amos, but your mods are both cool and utterly gorgeous. Thank you for everything.
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Re: New Nation: Impirium Angelicus
Thank you Panpiper.
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Re: New Nation: Impirium Angelicus
New spell "Divine Retribution" for lvl 5 priests. A maximum of two leaders will be able to use that spell. I thought there should be some reward for gaining level 5 in priestly magic.
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Re: New Nation: Impirium Angelicus
Is it particularly powerful? Communions are always an option.
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Re: New Nation: Impirium Angelicus
I meant - a maximum of two leaders are able to reach level 5 in holy magic unless insane.
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Re: New Nation: Impirium Angelicus
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Re: New Nation: Impirium Angelicus
Version 0.05
- Added mind to "Pure Love" weapon; - "Sacred Golem" is a stonebeing; - "Seraph" has heat 5; - "Virtue" is stormimmune and so is "Demiurge". |
Re: Impirium Angelicus
Beautiful, as usual.
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