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EA Nation: Atreus, Rise of the Dragon Emperor
1 Attachment(s)
Early Ages
ATREUS, RISE OF THE DRAGON EMPEROR Current Version: 1.07 FINAL Last Update March 31 2010 Brought to you by Atreidi. (coming soon) Atreus Middle and Late Ages ADDED CONTENT: New Nation: 88 New Units: 2650 - 2666 New Weapons: 950 - 952 New Site: 955 - 956 Founding of the Atreus Dynasty Before the rise of the Xia Dynasty, a group of accentric Dragon fanatics who called themselves 'Ubermensch Rising' began a cult whose aim was to summon the great Shaniggaan Atreus, Emperor of the Dragons. Right after the Shun took power in the Xia Dynasty the Dragon Emperor was finally awakenned. His awakenning brough forth a new age of war and destruction to the land, changing history for ever. Overview The Atreus Dynasty is an ancient oriental Empire ruled by a Powerful Dragon Emperor. The dynasty was focused on the unification of the land and spread of elemental divination. It was a time of Dynasty Wars that often lasted many generations and consumed millions of lives. Through Divine intervention, many of the officers became very powerfull elementalists ascending to legendary hero status. Some of the elite dynasty members were though to be direct decendants of The Three Sovereigns Fu Xi, Nuwa and Shennong. The new generation of Celestial Elite members was on the rise, however, since the Dragon Emperor was mixing his blood with humans. Empire Army The Atreus Dynasty is an ancient oriental Empire Characterized by Strong Masters of Magic and martial arts. Warlocks were unable to freely choose their elemental specialty and thus had varied focus and strenght. The strong Imperialistic goverment ensured the army was always in the best conditions and was equiped with the best armor. Characteristics: Some units get Fallpower, 50% increase in hp on Fall Season Superior Research Capabilities Female Seducer Most Units are well trained in Kung Fu and Wushu Able to perform Blood Sacrifices Blessed Mages Unarmored and Weaponless Blessed Units Race: Humans Magic: Variable Random Elemental, Weak Blood, Random Strengh Miltary: Cavalry, Heavy Infantry, Archers, Crossbows Priests: Average, Can perform Blood Sacrifices The 4 TGA files were borrowed from the Dominions 3 community. I am not certain who the creator is but I just wanted to give credit to them. :-) ------------------------------------------------------- I really enjoy playing this mod. First off it is a great AI controlled opponent. When you play it though, it is even better. All mages get random magic. It gives you varied results every time. You can get a weak or strong mage depending on your luck. Something else to consider about this mod is that it is "Balanced". I know that balancing a mod is completely relative to the person that is balancing it, however, I based this mod on many of the existing units and commanders on the original game. NO UNIT IS OVER POWERED! I defenetly see this mod as a great addition to the other nations. UPDATES: 1.01 -Reduced the Cost of the Autumn Warrior from 30 to 25 -Reduced #supplybonus of Master of the Ancient Way from 50 to 20 -Increased HP and Att of Kung Fu Only Units -Decreased the strengh of Kun Fu only units -Reduced the number of attacks of the Wushu weapon from 2 to 1 1.02 -Added the #nostr to the Kun Fu and Wushu attacks -Lowered Dragon Emperor's Stats 1.03 -#fallpower is properly applied now. (Many Units have double HP in Autumn) -Imperial Spy is now able to equip weapons -Imperial Spy Gold Cost reduced by 50 -Imperial Spy Gets a Lvl 2 Random -Added a couple of low end soldiers borrowed for Tienchi -Added a national summon (two headed dragon) 1.04 -Modified the 'randomness' of random magic -Minor balance modifications here and there -Removed #multyhero 1.05 -small alterations here and there -Changed RAR to ZIP 1.06 General Updates----> -General Balance Added Here and There -Overall Attack/Defense Skill Improvement, 8 was too low -Icrease Kung Fu and Wushu Defense -Changed IdealCold to -1 -Added Multihero1 Commander and Unit Updates-----> -Imperial Warlock, 2650, reduce castle defense -Imperial Spy, 2651, reduce magic, remove recuperation, lower price -Autum Warrior, increase defense, increase standard, increase berserk bonus -Dragolich, 2663, reduce the unrest it produces, -Master of the Wude, reduce supply bonus, add starting magic skill so it need a lab to be produced -Prince General, 2652, increase by 5% the chance to get astral magic -Master of the Ancient Way, 2654, reduce supply bonus, -Imperial Fanatic, increase berserk bonus -Drgon Cult Priest, 2665 increase precision, set noleadership, Increase Protection -Master of the Quong, in creased healing Patch 1.07 FINAL -Fixed a couple of issues with the martial arts armors -Added a small Martial Arts parri effect to most units (they were too squishy) -Fixed some protection/defense inconsistencies -Lowered gcost and rcost in a couple of units to improve AI efficiency Enjoy! |
Re: Nation: Atreus, Rise of the Dragon Emperor
Why are so many units #att values so low? Even untrained militia has attack value of 7.
Old masters trained in martial arts should have att/def 10 or 11, before old age maluses. Giving them higher stats wouldn't be out of line, as long as you don't go overboard. See LA Tien Chi barbarian mages, some of whom have base att/def 13 or 14 before old age. Wushu and Kungfu as weapons is a nice way of doing them. |
Re: Nation: Atreus, Rise of the Dragon Emperor
That is true Endoperez, however, you need to take into consideration that they do 3 attacks in one turn. They do a Kung Fu attack, Wushu Attack, and a Chi Kick. When you add these three attacks the damage per turn average to 16 damage a turn. They get 3 chanses of striking, giving them more oportunities to do damage each turn. Also, their cost is low.
The strengh of this unit comes from its blessing. This unit can become a killing machine if you give it Air Shield and Quickness. It already has high def and magic resist. |
Re: Nation: Atreus, Rise of the Dragon Emperor
I didn't comment on balance, just the low attack values. http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: Nation: Atreus, Rise of the Dragon Emperor
=D Thanks man, Please let me know if you some other "inconsistencies" or comments on the mod. They are welcome. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Nation: Atreus, Rise of the Dragon Emperor
Sounds strong.. what are the nations weakness to offset the multiple attacks, powerfull blessed mages and high armoured troops?
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Re: Nation: Atreus, Rise of the Dragon Emperor
The offcet to the Kung Fu Master's of multiple attacks is low attack values, low hp, no armor.
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Re: Nation: Atreus, Rise of the Dragon Emperor
I see 5 hp as a clear weakness :S
The only unit with glamour is one of the heroes and hes got 5hp. |
Re: Nation: Atreus, Rise of the Dragon Emperor
If I might suggest something-maybe have your kung fu guys (that's a technical term) be relatively tough-as in resistant to damage-in their young to middle age, and then have a switch where they become frail with age but do a lot of damage as elders, since they'll have made the switch from physical power and resilience to focusing and relying on their Chi.
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Re: Nation: Atreus, Rise of the Dragon Emperor
The only way to really appreciate how the units work is to play a short or long game. The units really come together and adap to different bless strategies.
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Re: Nation: Atreus, Rise of the Dragon Emperor
Any comments and suggestions are welcome. Let me know how you liked the mod. Thanks http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Nation: Atreus, Rise of the Dragon Emperor
Hmm well endo I just tried to make most of what I read in his post.
Personally I'm not so fond of units having stats that seem undominion like though (humans with att 5 and hp 5 for example). But that is just me I guess others just mind if the race bring something different (and I guess it does see below) and is balanced, which others will have to test. 5 hp and 5 att, 3 attacks sounds like maniac ninja goblins http://forum.shrapnelgames.com/images/smilies/laugh.gif (which isn't critisism... maniac ninja goblins would make for a great different thematic nation really) |
Re: Nation: Atreus, Rise of the Dragon Emperor
http://forum.shrapnelgames.com/images/smilies/happy.gif Well, Aezeal this is how i visualize the 5 hp 5 att unit: He is a really old guy that kicks @55 in kung fu. He can probably hit anyone fast and hard a cuple of times but if you are able to hit him hes down.
And something else. 5 hp is not the standar for all units. There are maybe 2 units with such a low hp. The low hp is countered by Seasonal Bonus though. http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Nation: Atreus, Rise of the Dragon Emperor
I'll give better reviews once I read the DM file..on a day the dutch didn't have a big match and won http://forum.shrapnelgames.com/images/smilies/laugh.gif
PS att 5 doesn't fit with "can probably hit anyone fast and hard a cuple of times" Kungfu masters should just have high attack and def skill.. the HP explanation is .. somewhat acceptable.. though most old mages just have HP 8 and they haven't had a life of fighting and training. |
Re: Nation: Atreus, Rise of the Dragon Emperor
This is the way it looks....
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Re: Nation: Atreus, Rise of the Dragon Emperor
I fixed the problem accordingly I had the #str value mixed with the #att value. It was supposed to be low str high att. http://forum.shrapnelgames.com/images/smilies/happy.gif
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Re: Nation: Atreus, Rise of the Dragon Emperor
can you put it in a zip file plz
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Re: Nation: Atreus, Rise of the Dragon Emperor
It's an attachment in the first post, on the lind just under the disk icon and the subject title.
Edit: or if your problem was with .rar files... Follow Ballbarian's advice in the other thread. http://forum.shrapnelgames.com/image...es/redface.gif I had forgotten how weird it was to see a rar file and not know what it is. |
Re: Nation: Atreus, Rise of the Dragon Emperor
I thought RAR files were standard too.
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Re: Nation: Atreus, Rise of the Dragon Emperor
http://forum.shrapnelgames.com/images/smilies/laugh.gif I did some polishing. Added a few generic units and a national level 9 summon. Im open for comments/suggestions.
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Re: Nation: Atreus, Rise of the Dragon Emperor
Well... you could make graphics to fit the maniac ninja goblin theme http://forum.shrapnelgames.com/images/smilies/laugh.gif
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Re: Nation: Atreus, Rise of the Dragon Emperor
maniac ninja goblin sounds too boring... how about
maniac super mutant ninja goblins from hell!! http://forum.shrapnelgames.com/image...ies/tongue.gif |
Re: Nation: Atreus, Rise of the Dragon Emperor
uhhh what was his advice in the other thread and i use a mac so rar file do not work on it.
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Re: Nation: Atreus, Rise of the Dragon Emperor
Ahh mac. Im so ungrateful to them. I learned to use a computer with an apple computer. I surfed the internet for the first time with a mac and how do I repay them by using windows and a Zune. http://forum.shrapnelgames.com/image...ies/tongue.gif
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Re: Nation: Atreus, Rise of the Dragon Emperor
haha nice
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Re: Nation: Atreus, Rise of the Dragon Emperor
I am working on the Atreus MA. Any suggestions on what I can add. (excluding the maniac ninja goblins)
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Re: Nation: Atreus, Rise of the Dragon Emperor
I wish you luck with your mod but i cant download it becasue the mac version of rar didnt work but o well
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Re: Nation: Atreus, Rise of the Dragon Emperor
I will change it to zip file just for you. http://forum.shrapnelgames.com/images/smilies/happy.gif but not until I finish the Middle Age.
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Re: Nation: Atreus, Rise of the Dragon Emperor
Some evil fox spirits would be nice (or evil nympho fox *****es from hell, if you prefer http://forum.shrapnelgames.com/images/smilies/happy.gif )
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Re: Nation: Atreus, Rise of the Dragon Emperor
now i feel special. http://forum.shrapnelgames.com/images/smilies/happy.gif that will be fine and thanks!!
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Re: Nation: Atreus, Rise of the Dragon Emperor
Well, part fox, part evil nympho hell *****es who have come from hell.
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Re: Nation: Atreus, Rise of the Dragon Emperor
When people download your mod and dont make any comments it could mean two things: That the mod is really really bad not even worth comenting on, or that they liked it and are still experimenting with it. I hope it is the later. (it is for me) http://forum.shrapnelgames.com/images/smilies/happy.gif
By the way, Im done with the "expancion" the MA Atreus. Im just testing it out before release. http://forum.shrapnelgames.com/images/smilies/happy.gif |
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Re: Nation: Atreus, Rise of the Dragon Emperor
Sorry, I'd download it happily, but I don't have a proper computer to download it to. It looks really interesting though, and I'm glad that China's getting more representation-China's legends and myths are an awfully big subject for just one set of nations-even a Dev set.
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Re: Nation: Atreus, Rise of the Dragon Emperor
I never thought of that.... Conflicting unit/weapons/etc numbers... The same thing happens with all other mods. This limists the ammount of mods from different users u are able to activate. http://forum.shrapnelgames.com/images/smilies/frown.gif
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Re: Nation: Atreus, Rise of the Dragon Emperor
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I've selected the mods I'm playing mostly on the strength they are as AI nations. Your mod looks good, but it posed conflicts with my own mod nation which I'm playing because it is terribly unbalanced and it gives me edge I require. |
Re: Nation: Atreus, Rise of the Dragon Emperor
ID number conflicts are easily resolved.
That isn't the real limiting factor on mods. That would currently be the vanishing magic paths bug. Last patch it was the descriptions, before that it was sprites,... You get the idea. |
Re: Nation: Atreus, Rise of the Dragon Emperor
Next patch, it's probably spells. http://forum.shrapnelgames.com/images/smilies/laugh.gif
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Re: Nation: Atreus, Rise of the Dragon Emperor
But I still can't download anything, that's the problem http://forum.shrapnelgames.com/images/smilies/frown.gif it's a work computer.
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Re: Nation: Atreus, Rise of the Dragon Emperor
I see, maybe I can hire you and let you play in the company computer. I'll pay you 5.15 an hour to play with me. http://forum.shrapnelgames.com/image...ies/tongue.gif
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Re: Nation: Atreus, Rise of the Dragon Emperor
I'd take it, too, providing your company happens to be within walking distance of my house, and I could work on my current days off.
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Last mod in seems to overrule any other mods in the case of conflicts. |
Re: EA Nation: Atreus, Rise of the Dragon Emperor
I just hope the next patch does not decrease the number of unit #s we have left. :(
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Re: EA Nation: Atreus, Rise of the Dragon Emperor
I hope that too...
I don't think it would be amiss if we had access to double or even triple the total number of "vanilla game" units as there currently are in the game. With the various, ever-increasing number of mods-each with it's set of say an average 24 units-we need the space. |
Re: EA Nation: Atreus, Rise of the Dragon Emperor
Just a quick bump-any plans to add a preview of the National sprites?
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I wonder if people still play this Nation.... |
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