.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   TO&Es (http://forum.shrapnelgames.com/forumdisplay.php?f=143)
-   -   New toys (http://forum.shrapnelgames.com/showthread.php?t=44558)

Imp December 23rd, 2009 04:28 PM

New toys
 
Oh it is Christmas what pretty decorations we have even prettier when the Fougasse goes off, ouch that hurt dangerous decorations if actually hit you rather than the hex quite nasty. I was wondering if playing as a side with low experience is there a reasonable chance they will not go off automatically

iCaMpWiThAWP December 25th, 2009 06:36 PM

Re: New toys
 
Quote:

Originally Posted by Imp (Post 723324)
Oh it is Christmas what pretty decorations we have even prettier when the Fougasse goes off, ouch that hurt dangerous decorations if actually hit you rather than the hex quite nasty. I was wondering if playing as a side with low experience is there a reasonable chance they will not go off automatically

Also Wondering about it, btw Don, Andy, why the german goliath tracked mine wasn't included?i remember reading that bomb trucks were not put in, as they weren't used in WW2, but is there a way to simulate it?

cbo December 26th, 2009 09:01 AM

Re: New toys
 
Quote:

Originally Posted by iCaMpWiThAWP (Post 723585)
Quote:

Originally Posted by Imp (Post 723324)
Oh it is Christmas what pretty decorations we have even prettier when the Fougasse goes off, ouch that hurt dangerous decorations if actually hit you rather than the hex quite nasty. I was wondering if playing as a side with low experience is there a reasonable chance they will not go off automatically

Also Wondering about it, btw Don, Andy, why the german goliath tracked mine wasn't included?i remember reading that bomb trucks were not put in, as they weren't used in WW2, but is there a way to simulate it?

Evil, isn't it? The moment Don and Andy have given the masses a new and improved game, we start asking for more stuff :)

You can make your own "Ladungsträger". Just take a democharge, give it appropriate speed, size and armour and drive it into whatever you want to get rid of.
The mobile democharge does not appear to be very effective in clearing obstacles like dragon teeth, mines and such, though.

Don't now if it would be possible to create a working B IV or Goliath, that would also clear mines, but it would be a really great addition to the game, as this was the way the Germans tried to clear mines mechanically. AFAIK the Germans never had any operational mine-clearing vehicles like flails, rollers and such, only experimental vehicles.

cbo

iCaMpWiThAWP December 26th, 2009 09:12 AM

Re: New toys
 
Quote:

Originally Posted by cbo (Post 723617)
Quote:

Originally Posted by iCaMpWiThAWP (Post 723585)
Quote:

Originally Posted by Imp (Post 723324)
Oh it is Christmas what pretty decorations we have even prettier when the Fougasse goes off, ouch that hurt dangerous decorations if actually hit you rather than the hex quite nasty. I was wondering if playing as a side with low experience is there a reasonable chance they will not go off automatically

Also Wondering about it, btw Don, Andy, why the german goliath tracked mine wasn't included?i remember reading that bomb trucks were not put in, as they weren't used in WW2, but is there a way to simulate it?

Evil, isn't it? The moment Don and Andy have given the masses a new and improved game, we start asking for more stuff :)

You can make your own "Ladungsträger". Just take a democharge, give it appropriate speed, size and armour and drive it into whatever you want to get rid of.
The mobile democharge does not appear to be very effective in clearing obstacles like dragon teeth, mines and such, though.

Don't now if it would be possible to create a working B IV or Goliath, that would also clear mines, but it would be a really great addition to the game, as this was the way the Germans tried to clear mines mechanically. AFAIK the Germans never had any operational mine-clearing vehicles like flails, rollers and such, only experimental vehicles.

cbo

Explosions DO NOT, i repeat DO NOT clear mines, this isn't WaW :D, anyway, i'll do a few tests
btw, i think i know the cause, the german oob is almost full, there might be some 20 slots avaiable

DRG December 26th, 2009 11:00 AM

Re: New toys
 
The reason we didn't add the Goliath is becasue until it was mentioned here I had forgotten all about it !
:doh:

HOWEVER... it would NOT be used to "clear mines"

( and yes, the German OOB really doesn't have a lot of room left but there's not a lot more to add to it either )

Don

S.R. Krol December 26th, 2009 01:55 PM

Re: New toys
 
And let's not forget the minenraumer.

cbo December 26th, 2009 02:26 PM

Re: New toys
 
Quote:

Originally Posted by cbo (Post 723617)
Don't now if it would be possible to create a working B IV or Goliath, that would also clear mines, but it would be a really great addition to the game, as this was the way the Germans tried to clear mines mechanically. AFAIK the Germans never had any operational mine-clearing vehicles like flails, rollers and such, only experimental vehicles.

Quote:

Originally Posted by iCaMpWiThAWP (Post 723618)
Explosions DO NOT, i repeat DO NOT clear mines, this isn't WaW :D, anyway, i'll do a few tests btw, i think i know the cause, the german oob is almost full, there might be some 20 slots avaiable

Hence the "I dont know if...." :)

I dont know how WaW did it - that game have never interested me much ;)

Historically, however, while artillery fire was not an effective way of clearing mines and other obstacles, the 500 kilo charge dropped by the B IV proved itself capable of the job. Whether it can be modelled in the game, I dont know. It would obviously require something beyond the charge itself (coding, class, whatever).

But now that the democharge is included in the game, it would be nice to use a couple of slots in the OOB for the B IV ( 500 kg charge, 1193 made) and the Goliath (7579 made both E-motor and V-motor, 60 and 75 kg charge). There were a couple more (B I and B II, Springer), but they could be representede by the B IV if needed).

cbo

Imp December 26th, 2009 02:47 PM

Re: New toys
 
On the Goliath etc how are you going to model this, think wire controlled not radio so operator within say 6 hexes. Only he can move it & must have a LOS to at all times, even if hes pinned probably could not move as other things are on his mind.

Mobhack December 26th, 2009 03:02 PM

Re: New toys
 
Quote:

Originally Posted by Imp (Post 723636)
On the Goliath etc how are you going to model this, think wire controlled not radio so operator within say 6 hexes. Only he can move it & must have a LOS to at all times, even if hes pinned probably could not move as other things are on his mind.

Demolition charges do not move. They dont do morale or spotting either. (If I have forgotten to disallow movement for the class, then we can kill it in the next patch).

The explosives class is the way to make suicide bombers, tankers, VIEDs etc. Take one vehicle. Add 1 driver. Make an explosive charge weapon, and make it the only weapon of the VIED with a round of HE ammo. (Add napalm for a petrol tanker bomb, explosives will set off napalm weapons carried). Press F when boom required. Simples.

As to the radio controlled Nazi thingy - who cares. Treat it as a slow regular vehicle. Who really cares whether it is controlled by alien space bats vis direct thought input or private Shulz running alongside kicking the thing. It goes to point X, unless it gets killed (when it probably explodes), and then it explodes under user command.

Andy

Andy

DRG December 26th, 2009 03:54 PM

Re: New toys
 
Quote:

Originally Posted by cbo (Post 723617)
.........and the Goliath (7579 made both E-motor and V-motor, 60 and 75 kg charge).

cbo



Claus, in game terms the HEK difference between the 60 kg and 75 kg versions really wouldn't justify having both even if there were a lot of slots left both in the weapons and unit's list for that OOB and methinks even the bigger version will end up being about as useless in the game as it was in reality

Don

cbo December 26th, 2009 05:03 PM

Re: New toys
 
Quote:

Originally Posted by DRG (Post 723648)
Claus, in game terms the HEK difference between the 60 kg and 75 kg versions really wouldn't justify having both

Oh, I wouldn't suggest such a thing. I was thinking of one generic Borgward representing the big boys and one generic Goliatch representing the small stuff = two slots.

Quote:

even if there were a lot of slots left both in the weapons and unit's list for that OOB and methinks even the bigger version will end up being about as useless in the game as it was in reality
As for them being useless, I dont know much about Goliaths, but the B IV actually did what it was supposed to. Even if it was cumbersome and fragile. Problem in game terms is that it cannot really be made to do what it was supposed to do. If it could, the B IV could replace the ahistorical (but so far necessary) mine-roller thingie in the German OOB ;)

But you are right - if they cannot clear mines, they sort of loose their point.

Still, with the new explosives available and Andys recipe, players can just knock themselves out trying to make these, if they so desire. :)

cbo

iCaMpWiThAWP December 26th, 2009 07:21 PM

Re: New toys
 
a lot of things can be gamey, such as night viewing panther not needing support halftrack, or radio-guided-soviet-tank-thing(if it was in game) not needing command tank

Marek_Tucan December 30th, 2009 12:55 AM

Re: New toys
 
Quote:

Originally Posted by cbo (Post 723632)
I dont know how WaW did it - that game have never interested me much ;)

WaW did it as SP3 did it :) I recall back in time I had SP3 working how easy was the breraching of minefield - just have some 8in howitzers, fire a salvo or two and clear the few surviving mines with engineers...


All times are GMT -4. The time now is 06:21 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.