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-   -   Troubling Times: Game over, Marverni wins (http://forum.shrapnelgames.com/showthread.php?t=46000)

Amhazair July 29th, 2010 10:44 AM

Troubling Times: Game over, Marverni wins
 
1 Attachment(s)
The people of Faerun will not quickly forget the chaotic events they collectively refer to as "The time of Troubles" In those days the gods walked the earth, warring and killing. And dying. Ambitious mortals took advantage to claim godhood for themselves. Nations shattered and others were born. And people died. So many people died.

In the aftermath measures were taken to prevent anything similar from happening again. Gods were bound to their divine planes and forbidden to directly intervene in the affairs of mortals, only being able to influence events through their worshippers. War once again became the - hardly bloodless - domain of human lords and orc chieftains.

No-one however had counted with the possibility of outside influence. Seemingly overnight several dozen alien peoples - some human, some far stranger - settled the rich lands of Faerun, bringing their own would-be gods with them. All of them claiming to be the one true power.

Faerun stands on the brink of a repeat of that earlier age, with god poised to make war upon god. Only this time the gods have entire nations following them. The native powers gather their forces and prepare for war, but cannot fool themselves. Everyone knows that the future will be forever changed, and that the change will not be shaped by the original inhabitants. Night is falling for the gods of the Faerunian Pantheon and their followers.

The future will be decided by the foreign invaders, but by which of them?

For in the end, there can only be one...



I've been on a sabbatical for Dominions for over a year now, but lately I've been feeling the urge to start again. And since there's currently no game recruiting (unless I'm beeing blind, always a distinct possibility) I've decided to make my own, using the Llamaserver to host it. Since the first big multiplayer game I ever played was on an earlier version of the Faerun map and I'm kinda nostalgic, we'll be playing over the newer version of this map for a nice 'full circle' kinda feeling. The map is huge. It is unbalanced. It has hard-as nails indepent VP provinces. And it's totally fun. (Untill you grow too big to stomach the micro.) So anyone intrested in a huge free-for-all is in the right place.


Settings:

Discussion about settings has been finialized.

Era: Early
Players: All nations
Independents: 6
money/Resources/supply: Standard
Reseach: Normal
Special Sites: 50
Hall of Fame: 15
Random events: common
Renaming: on
Graphs: Off(I have always thought too many games played with graphs on, so now I finally have the chance to tiranically impose my opinion I'm not going to pass on it. :) Use scouts, watch battles, talk to other players. Many ways to gain information about your opponents.
Victory: Conquer 40VP and keep control of them for 3 turns. This means anyone reaching the benchmark should post a list of his VP's in the main thread for everyone to see and then hold on against all commers. (Note: It is not required to specifically keep hold of all VP provinces listed. Conquering enough new ones to make up for the lost ones is perfectly fine. As long as you still control a total of 40VP at the end of the 3 turns that's ok.)

Mods: CBM obviously. Endgame Diversity Mod and UWGIM also made the cut after discussion in the thread. There's a combined mod attached to this post. (Thanks Pyg)

Hosting: 24h quickhost at start, going to longer intervals as soon as necessary. Currentely at 72h

Who can play?: Everyone is welcome. Be aware however of the commitment involved. This is a very big map, so even if you "only" survive to mid game you might be dealing with empires of several dozen provinces.

Nation choice: Each player should list the three nations he'd prefer to play in order of preference. Once all slots are filled nations will be assigned, attempting to give everyone one of their choices. Earlier experience suggest that almost all players will get one of their 3 picks. If you're worried about not getting one of your 3 choices (Especially if you pick 3 'popular' nations.) feel free to add one or two nations you definitely don't want to play.


Players:

Pantokrator:

Marverni/Amhazair: Declared winner through concession on turn 80

True survivors:

Ulm: Verjigorm
Mictlan: Yandav
Caelum: Numahr
Vanheim: don_pablo
Pangaea: Ghoul31
Sauromatia: Aethyr
C'tis: Trumanator (Pretender Design: Executor, Calahan up to turn 5, Ferrosol turn 6 till turn 45.)
R'lyeh: Eximius Sus
Helheim: Nrasch (Taking over from Rytek on turn 69.)
Atlantis: Priestyman

Honorable Dead:

T'ien Ch'i: Samulus ==> Gone Ai on turn 18, eliminated turn 22.
Hinnim: Graem Dice ==> Eliminated turn 29.
Yomi: Waterhazard ==> Eliminated turn 41.
Kailasa: Mockingbird ==> Eliminated turn 43.
Oceania: Blackguard ==> Gone AI turn 49, eliminated turn 51.
Tir na N'og: Hadrian_II ==> Gone AI turn 47, eliminated turn 57.
Arcoscephale: Herode ==> Eliminated turn 57.
Lanka: Finalgenesis ==> Eliminated turn 58.
Abysia: Executor ==> Eliminated turn 61. (Played by Camobeercan till turn 26)
Niefelheim: Inindo ==> Gone AI turn 48'ish; Eliminated turn 74.
Agartha: DrPraetorius ==> Eliminated turn 75. (Welltimat till turn 56.)
Fomoria: Executor ==> Eliminated turn 76. (Zeldor till turn 63)
Ermor: Baalz ==> Gone AI turn 77, eliminated turn 78. (Grijalva till turn 54.)

Amhazair July 29th, 2010 10:45 AM

Re: Troubling Times: Large EA CBM Game (Recruiting)
 
Phew, hope I didn't forget anything. :)

Anyway, my nation choises:

1. Marverni
2. Caelum
3. Sauromatia

Amhazair July 29th, 2010 10:46 AM

Re: Troubling Times: Large EA CBM Game (Recruiting)
 
Also: Yeah Baby! I'm Back!

Finalgenesis July 29th, 2010 01:24 PM

Re: Troubling Times: Large EA CBM Game (Recruiting)
 
1. Lanka
2. Helheim
3. Ermor

Verjigorm July 29th, 2010 01:37 PM

Re: Troubling Times: Large EA CBM Game (Recruiting)
 
1. Arcoscephale
2. Vanheim
3. Ulm

I also like the following (additional) mods:

1. Endgame Diversity ***
2. Worthy Heroes **
3. Standards & Streamers *

Finalgenesis July 29th, 2010 01:57 PM

Re: Troubling Times: Large EA CBM Game (Recruiting)
 
I'll also vote for:

Endgame diversity

Otherwise no preference with the settings you have there.

Graeme Dice July 29th, 2010 03:13 PM

Re: Troubling Times: Large EA CBM Game (Recruiting)
 
1. Mictlan
2. Hinnom
3. Ermor

Amhazair July 29th, 2010 03:46 PM

Re: Troubling Times: Large EA CBM Game (Recruiting)
 
Quote:

Originally Posted by Verjigorm (Post 753222)
I also like the following (additional) mods:

1. Endgame Diversity ***
2. Worthy Heroes **

I seem to remember Worthy Heroes - or many of the heroes in the worthy heroes mod maybe? My memory seems a bit fuzzy. Must be an age thing. - being included into CBM at some point. Am I totally imagining things? Or was it removed at some later point? If it isn't included in CBM I'm totally onboard for including it, I used to love it.

The Endgame Diversity project was just gathering steam when I quit playing, so I have no idea how it turned out, though I did notice it enjoyed a certain popularity. I wasn't planning on including it, but am prepared to change my mind if a clear majority wants to use it.

Graeme: I can't seem to remember you being active in multiplayer for the longest time while I was still about. Did you jump back in (relatively) recently? Or does my memory of past events not conform to reality again?

welltimat July 29th, 2010 05:34 PM

Re: Troubling Times: Large EA CBM Game (Recruiting)
 
1. Tir'Na'Nog
2. Arcoscephale
3. Agartha

How about making research difficult? Otherwise it will be too fast for large nations on such a large map. Worthy Heroes (if i remember correctly) were included in CBM. And i don't really want endgame diversity mod.

Juffos July 29th, 2010 05:48 PM

Re: Troubling Times: Large EA CBM Game (Recruiting)
 
Worthy Heroes is integrated into CBM.

You should use EDM. We have seen enough tartarian clusterfests.

I would like to play with S&S.

You should increase the amount of magic sites at least to 50 because of no gem gens.

If these are acceptable, I would like to join.

13lackGu4rd July 29th, 2010 06:10 PM

Re: Troubling Times: Large EA CBM Game (Recruiting)
 
1. Sauromatia
2. C'tis
3. Helheim

Zeldor July 29th, 2010 07:29 PM

Re: Troubling Times: Large EA CBM Game (Recruiting)
 
Hmm... Lanka? :)

Verjigorm July 29th, 2010 07:52 PM

Re: Troubling Times: Large EA CBM Game (Recruiting)
 
I'll second the motions for:

1. Increase Magic Site Frequency to 50.
2. Increase Magic Research to Difficult.

mockingbird July 29th, 2010 07:53 PM

Re: Troubling Times: Large EA CBM Game (Recruiting)
 
I would like to join this game, please.

My choices:
1) Kailasa
2) Fomoria
3) Niefelheim

chrispedersen July 29th, 2010 07:55 PM

Re: Troubling Times: Large EA CBM Game (Recruiting)
 
Quote:

Originally Posted by Amhazair (Post 753206)
The people of Faerun will not quickly forget the chaotic events they collectively refer to as "The time of Troubles" In those days the gods walked the earth, warring and killing. And dying. Ambitious mortals took advantage to claim godhood for themselves. Nations shattered and others were born. And people died. So many people died.

In the aftermath measures were taken to prevent anything similar from happening again. Gods were bound to their divine planes and forbidden to directly intervene in the affairs of mortals, only being able to influence events through their worshippers. War once again became the - hardly bloodless - domain of human lords and orc chieftains.

No-one however had counted with the possibility of outside influence. Seemingly overnight several dozen alien peoples - some human, some far stranger - settled the rich lands of Faerun, bringing their own would-be gods with them. All of them claiming to be the one true power.

Faerun stands on the brink of a repeat of that earlier age, with god poised to make war upon god. Only this time the gods have entire nations following them. The native powers gather their forces and prepare for war, but cannot fool themselves. Everyone knows that the future will be forever changed, and that the change will not be shaped by the original inhabitants. Night is falling for the gods of the Faerunian Pantheon and their followers.

The future will be decided by the foreign invaders, but by which of them?

For in the end, there can only be one...



I've been on a sabbatical for Dominions for over a year now, but lately I've been feeling the urge to start again. And since there's currently no game recruiting (unless I'm beeing blind, always a distinct possibility) I've decided to make my own, using the Llamaserver to host it. Since the first big multiplayer game I ever played was on an earlier version of the Faerun map and I'm kinda nostalgic, we'll be playing over the newer version of this map for a nice 'full circle' kinda feeling. The map is huge. It is unbalanced. It has hard-as nails indepent VP provinces. And it's totally fun. (Untill you grow too big to stomach the micro.) So anyone intrested in a huge free-for-all is in the right place.


Settings:

Settings in bold are set in stone and will not be changed. Everything else is up for discussion.

Era: Early
Players: All nations

Independents: 6?
Reasearch/money/Resources/supply: Standard
Special Sites: Default is 45 I think? I have no real opinion. Also haven't played a game without gemgens yet, so no real reference.
Hall of Fame: 15
Random events: common
Renaming: on
Graphs: Off(I have always thought too many games played with graphs on, so now I finally have the chance to tiranically impose my opinion I'm not going to pass on it. :) Use scouts, watch battles, talk to other players. Many ways to gain information about your opponents.
Victory: It seems a shame to play on a map with so many special VP provinces and the not to use them to determine victory, so I would go for a VP victory, but I'm willing to change my mind if there's an outcry against it. The one downside to VP's is that it might end games prematurely, however with the number of VP's on this map - and the fact that the big ones are heavily guarded by indies - reduce this possibility. I will also admit that using VP's is one of the best reasons to use graphs, but since I'm dead set on finally playing a graphless game that's a no go in this case. If we do go the VP route, how many should be enough? Half? (100VP's on the map. 5 provinces are worth 4VP's each, but the majority is 1 or 2.)

Mods: CBM obviously. I'm also open to the idea of one or two mod nations joining in (the map definitely is big enough for it) but I'm not aware of any EA mod nations of the required quality and balance to fit the bill. If you do have a candidate, feel free to suggest it.

Hosting: 24h quickhost at start, going to longer intervals as soon as necessary.

Who can play?: Everyone is welcome. Be aware however of the commitment involved. This is a very big map, so even if you "only" survive to mid game you might be dealing with empires of several dozen provinces.

Nation choice: Each player should list the three nations he'd prefer to play in order of preference. Once all slots are filled nations will be assigned, attempting to give everyone one of their choices. Earlier experience suggest that almost all players will get one of their 3 picks. If you're worried about not getting one of your 3 choices (Especially if you pick 3 'popular' nations.) feel free to add one or two nations you definitely don't want to play.



Players:

1. Amhazair
2. Verjigorm
3. Finalgenesis
4. Graeme Dice

I'm sorry to splash some cold water, but I really think a game as large as faerun is not advisable.

The size of the map means that you really can not have unit swawners like pangea, la ermor, la-rlyeh.

Additionally, just due to the size of the game you are talking something like a two year commitment to finish it - with probably 18 months of that spent in very time consuming endgame.

Additionally, you will have probablems retaining players, and very likely the game will crash. I admire all 4 of you gentlemen for your enthusiasm - but I'd really suggest something quite a bit less epic.

Suggestion: use only a portion of the map.

Verjigorm July 29th, 2010 08:08 PM

Re: Troubling Times: Large EA CBM Game (Recruiting)
 
I would tend to agree with Chris on the map size thing. The game will never finish well, and we don't want to include AIs anyway, so why not scale down to a smaller map based on the number of people?

Also, if you've been gone awhile, there has been a schism in the community between the people who can still talk on this board and those who have been banned. If you want to recruit the Banished Ones, they can be found here:

http://z7.invisionfree.com/Dom3mods/...hp?showforum=3

Hadrian_II July 29th, 2010 08:10 PM

Re: Troubling Times: Large EA CBM Game (Recruiting)
 
I would like to join:

Nations:

1. Tir na n'Og
2. Mictlan
3. Lanka

About VPs i would not use the VP victory condition in the game, but just make a house rule that someone needs a certain amount of VPs and has to hold them for 3 turns, to prevent aprupt endings of games.

btw. i even remember the original Faerun game :D

Graeme Dice July 29th, 2010 10:45 PM

Re: Troubling Times: Large EA CBM Game (Recruiting)
 
Quote:

Originally Posted by Amhazair (Post 753239)
I seem to remember Worthy Heroes - or many of the heroes in the worthy heroes mod maybe? My memory seems a bit fuzzy. Must be an age thing. - being included into CBM at some point. Am I totally imagining things? Or was it removed at some later point? If it isn't included in CBM I'm totally onboard for including it, I used to love it.

There's a new version 1.9 that adds several new heroes.

Quote:

Graeme: I can't seem to remember you being active in multiplayer for the longest time while I was still about. Did you jump back in (relatively) recently? Or does my memory of past events not conform to reality again?
I started playing again about six months ago.

Numahr July 30th, 2010 02:17 AM

Re: Troubling Times: Large EA CBM Game (Recruiting)
 
I would be happy to join the game.

I am quite unexperienced but I see some fellow players from my generation so I will not be the only one...

Prefered nations are:
- Agartha
- Caelum
- Arco

I would like to support the following suggestions made by other players:
- inclusion of the End Game Diversity Mod
- map adjusted based on the number of players
- difficult research

Zeldor July 30th, 2010 05:39 AM

Re: Troubling Times: Large EA CBM Game (Recruiting)
 
Anyway, for me:

- Lanka
- Hinnom
- Atlantis, if it's sole uw nation

Herode July 30th, 2010 07:05 AM

Re: Troubling Times: Large EA CBM Game (Recruiting)
 
Welcome back, Amhazair. Great idea you had launching this game, I was looking forward some EA game to start.

I will suggest Indies 8-9 and OK, I know research difficulty is in bold but I agree with welltimat about research being difficult as an interesting option.

I also would like to enforce some gaming principles as the "Baalz' good player pledge". My last MP game has been crippled by staling players and big nations going to IA when their ruler no longer 'has fun'. I do not really enjoy playing against staling indies or IA nations. My SP games are enough for that.

My choices :

- Arcoscephale
- Ulm
- Agartha

WaterHazard July 30th, 2010 07:47 AM

Re: Troubling Times: Large EA CBM Game (Recruiting)
 
I'd like to join as either:
1. Yomi
2. Caelum
3. Abysia

Numahr July 30th, 2010 08:20 AM

Re: Troubling Times: Large EA CBM Game (Recruiting)
 
After 2nd thought, I'd like to change my list of prefered naitons to:
- Tien Chi
- Caelum
- Ermor

Zeldor July 30th, 2010 09:02 AM

Re: Troubling Times: Large EA CBM Game (Recruiting)
 
Keep indies at reasonable levels, there are garrisons anyway. 6-7 max. Don't take too many players, but make premade starting positions, as this map can get very ugly random starts.

don_Pablo July 30th, 2010 10:37 AM

Re: Troubling Times: Large EA CBM Game (Recruiting)
 
I'll join if play with EDM

1 Arco
2 Tir na n'Og
3 Vanheim

Inindo July 30th, 2010 12:23 PM

Re: Troubling Times: Large EA CBM Game (Recruiting)
 
Hinnom
Niefelheim
Helheim

Amhazair July 30th, 2010 01:02 PM

Re: Troubling Times: Large EA CBM Game (Recruiting)
 
Allright, many points raised, so bulletpoints time! All bow down and admire my professionalism! :smirk:

Quote:

Originally Posted by Chrispedersen
I'm sorry to splash some cold water, but I really think a game as large as faerun is not advisable.

Objectively speaking, you're absolutely right. Yet I still want to try it. My enthousiasm is boundless. :D There's been warnings in the OP, and a couple more in the thread. (Thanks for that.) Anyone who thinks he won't be up for it please, please bow out and find/start a smaller game, I will only applaud your common sense. Of course, if we don't get a full complement of players we'll have to find an alternative map, but if enough people sign up I really want to go for it. Sometimes you just have to test the limits. :smirk:

Quote:

The size of the map means that you really can not have unit swawners like pangea...
Good point, I did not think of that. I wouldn't think this would grow into a problem, but to be certain we might ask the kind Pangaea player if he would forgo turmoil scales this game? The nation is also quite playable without Maenad spam, although it is an option less. The second megagame went this route, and I can't remember any hitches with ~75 players, so I don't forsee real problems here.

* Endgame Diversity Mod has been suggested and endorsed by several people, with one vote against. I have tentatively added it to the OP, but feel free to make your feelings - for or against the mod - clear. I have no objections against using it myself, but since I didin't add it to the options at the start I'll lend heavier weight to any nay-voters out there. And I guess I'd better go take a look at how the mod turned out then. Last time I checked it out it was still in the brainstorming stage. :smirk:

* Streamers and Standards has also been suggested. I see absolutely no reason to include it, but then again the only downside is having to download it, so... /shrug. Unless anyone objects, it's in.

* No objections to site frequency of 50. Changed in the OP, remains open for discussion.

* I really like the Idea of difficult research, so it takes a bit longer to reach the massive endgame spells, and especially to have access to every spell you might need. The massive downside however is in early game, where it basically eliminates the option for 'average' nations to try and counter or slow (bless-)rushers with a couple of well chosen low-level spells. As such I will veto this proposal. (Hence the bold in the OP :smirk:)

The Megagames came up with an - imperfect - solution to this by using difficult (or very difficult?) research, but modding all lower lvl spells down a level, so early research was equally fast, but mid- and late game slowed down considerably. That's a very heavy handed solution though, and the hypotethical mod would have to be written from scrach - I think - Since CBM already fiddles a lot with spells in the game. If any white knight feels inspired to try something like this and everyone agrees, then be my guest, but otherwise normal research it will remain.

Quote:

Originally Posted by Herode
I will suggest Indies 8-9

With one countervote to keep as is. I don't really like max strength indies (appart from the VP Provinces of course) but will change it if most people prefer this.

Quote:

Originally Posted by Hadrian_II (Post 753263)
About VPs i would not use the VP victory condition in the game, but just make a house rule that someone needs a certain amount of VPs and has to hold them for 3 turns, to prevent aprupt endings of games.

So far the only opinion voiced about victory conditions. I quite like the idea. This would require the player attaining the agreed upon limit to post his list of VP's in the thread, and then hold them for 3 turns. (Or conquer enough new ones to cover the lost ones of course.) The limit can also be a bit lower in this case. Perhaps 40? With 20 points to be gained from 5 provinces I don't think I'd go lower than this.

Quote:

Originally Posted by Zeldor
Don't take too many players, but make premade starting positions, as this map can get very ugly random starts.

I'm definitely not starting this without a full complement, the map is empty enough as is. Personally I also don't mind if starting positions are a bit wonky, the entire point of this map is that it's not perfectly balanced. That said, fixed locations would probably be an improvement. If you (or anyone else) wants to fiddle with the map to achieve this that would be great. (I have heard that adding start locations to a map is pathetically easy, but I have 0 idea about mapmaking and about the same amount of intrest in learning about it, so I'll wash my hands in innocence.)

Quote:

Originally Posted by zeldor
Atlantis, if it's sole uw nation

It won't be, so either choose another nation, or man up and prepare to face dual-blessed Oceanian Knights of the Deep. :smirk: (Or hope to end up alone in the Middle Sea.)

Quote:

Originally Posted by Verjigorm
Also, if you've been gone awhile, there has been a schism in the community between the people who can still talk on this board and those who have been banned. If you want to recruit the Banished Ones, they can be found here:

I had heard about that. Is it usual to cross-recruit? If so I suppose I can go make me a login overthere.

Quote:

btw. i even remember the original Faerun game :D
Those were the days. :) You played Man in that game, didn't you?
Quote:

Originally Posted by Herode
Welcome back, Amhazair

Thanks. Glad to be back too. :)

* 15 Players on the list so far, 3 of which I've played with, and one more I know from posting. I feel old... :(

* And Finally: 13lackGu4rd: I hate your name! If we wind up next to each other I'll rush you on sight, just to avoid having to type that name in PM's. Fair warning. :smirk:

Hadrian_II July 30th, 2010 02:12 PM

Re: Troubling Times: Large EA CBM Game (Recruiting)
 
Quote:

Originally Posted by Amhazair (Post 753321)
Quote:

btw. i even remember the original Faerun game :D
Those were the days. :) You played Man in that game, didn't you?

Yep, i think it was my first MP game i survived more than 20 turns, also the only one i ever hosted (pbem hosted manually :D)

btw. i object to indies stronger to 6, as it forces a strong bless or a sc pretender on you.

13lackGu4rd July 30th, 2010 04:45 PM

Re: Troubling Times: Large EA CBM Game (Recruiting)
 
Quote:

Originally Posted by Amhazair (Post 753321)
* Endgame Diversity Mod has been suggested and endorsed by several people, with one vote against. I have tentatively added it to the OP, but feel free to make your feelings - for or against the mod - clear. I have no objections against using it myself, but since I didin't add it to the options at the start I'll lend heavier weight to any nay-voters out there. And I guess I'd better go take a look at how the mod turned out then. Last time I checked it out it was still in the brainstorming stage. :smirk:

personally I don't have a problem with EDM, but for such a large game I think we better keep it simply, with as few mods as possible(besides the standard CBM that is).

Quote:

* Streamers and Standards has also been suggested. I see absolutely no reason to include it, but then again the only downside is having to download it, so... /shrug. Unless anyone objects, it's in.
agreed, Streamers and Standards is almost a necessity for single age games, but in regular games there's not much need to it.

Quote:

* No objections to site frequency of 50. Changed in the OP, remains open for discussion.
no objections either, in fact I like this idea :hurt:

Quote:

* I really like the Idea of difficult research, so it takes a bit longer to reach the massive endgame spells, and especially to have access to every spell you might need. The massive downside however is in early game, where it basically eliminates the option for 'average' nations to try and counter or slow (bless-)rushers with a couple of well chosen low-level spells. As such I will veto this proposal. (Hence the bold in the OP :smirk:)

The Megagames came up with an - imperfect - solution to this by using difficult (or very difficult?) research, but modding all lower lvl spells down a level, so early research was equally fast, but mid- and late game slowed down considerably. That's a very heavy handed solution though, and the hypotethical mod would have to be written from scrach - I think - Since CBM already fiddles a lot with spells in the game. If any white knight feels inspired to try something like this and everyone agrees, then be my guest, but otherwise normal research it will remain.
the thing is that on such a large map bless rushes are not as strong as they are in smaller maps. even if you manage to rush and kill an opponent early on, you won't be able to rely on your bless for much longer, and will eventually need to catch up with everybody else. moreover, most bless rush nations rely on their holy commanders to lead their first sacred expansion parties, which slows down their early research compared to the others, so it's not as black and white as you're trying to make it sound.

Quote:

With one countervote to keep as is. I don't really like max strength indies (appart from the VP Provinces of course) but will change it if most people prefer this.
I agree, max indy 6 Imho, with stronger(custom?) garrisons in VPs only.

Quote:

So far the only opinion voiced about victory conditions. I quite like the idea. This would require the player attaining the agreed upon limit to post his list of VP's in the thread, and then hold them for 3 turns. (Or conquer enough new ones to cover the lost ones of course.) The limit can also be a bit lower in this case. Perhaps 40? With 20 points to be gained from 5 provinces I don't think I'd go lower than this.
yeah, some form of mutual concession type victory is the best Imho.

Quote:

I had heard about that. Is it usual to cross-recruit? If so I suppose I can go make me a login overthere.
well, it's not unusual to do so, and considering the size of this game I'd say we need as many players as we can get, so it's definitely a good idea to cross recruit. :angel

Quote:

* And Finally: 13lackGu4rd: I hate your name! If we wind up next to each other I'll rush you on sight, just to avoid having to type that name in PM's. Fair warning. :smirk:
just use copy paste, like I do for PMs. I can't bother with spelling each and every name for a PM, especially since a single typo will mess it up entirely, especially for mass PMs...

ghoul31 July 30th, 2010 06:29 PM

Re: Troubling Times: Large EA CBM Game (Recruiting)
 
1. Pangea
2. Hinnom
3. Agartha

rdonj July 30th, 2010 09:51 PM

Re: Troubling Times: Large EA CBM Game (Recruiting)
 
Something like this, amhazair? :D

Also, we had a game recently on the other forums that showcases just how bad maenads really are. If I were the pangaean player, I'd have no difficulty agreeing to take no turmoil, or perhaps just 1.

Numahr July 31st, 2010 12:16 AM

Re: Troubling Times: Large EA CBM Game (Recruiting)
 
I can take care of the map editing. Coding is indeed a piece of cake; but agreeing on the starting locations is more sensitive. I woulod appreciate if 2-3 guys accept to work with me on this. THe only thing I want from them is to give me feedback on suggested locations so that it gets balanced. The reason why I say 2-3 guys is to have a workable small group. Then we can suggest the end result to the whole game community.

Let me know what you think.

July 31st, 2010 06:56 AM

Re: Troubling Times: Large EA CBM Game (Recruiting)
 
I just can't resist, so lets get crazy:

1. Ermor

2. Maverni

3. Ulm

Squirrelloid July 31st, 2010 07:51 AM

Re: Troubling Times: Large EA CBM Game (Recruiting)
 
I might point out that there is absolutely no reason to use Standards and Streamers unless the game is going to be multi-age. Anyone who wants to look at the S+S banners can simply copy the code portion of the S+S mod and paste it at the bottom of CBM, and you'll change all the nation banners. This way you don't inconvenience people who don't like the S+S banners, because forcing them to have a blank copy of S+S to avoid looking at it leads to problems when they do play in an all-ages game. (Also, you get to look at S+S banners all the time, no matter what game you play in, so long as it uses whatever mod you pasted it into - CBM in this example).

Amhazair July 31st, 2010 12:57 PM

Re: Troubling Times: Large EA CBM Game (Recruiting)
 
Quote:

Originally Posted by rdonj (Post 753360)
Something like this, amhazair? :D

Something like that, yes. :D

My preference would have been for difficult research with lvl 3 spells modded down to lvl 2 too, but I guess it's close enough. I suppose those that advocated difficult research can be happy with this (small) compromise. Any objections from players who prefer normal research?

Quote:

Originally Posted by squirrelloid
I might point out that there is absolutely no reason to use Standards and Streamers unless the game is going to be multi-age. Anyone who wants to look at the S+S banners can simply copy the code portion of the S+S mod and paste it at the bottom of CBM, and you'll change all the nation banners. This way you don't inconvenience people who don't like the S+S banners, because forcing them to have a blank copy of S+S to avoid looking at it leads to problems when they do play in an all-ages game. (Also, you get to look at S+S banners all the time, no matter what game you play in, so long as it uses whatever mod you pasted it into - CBM in this example).

Well, that takes care of that I guess. Anyone wanting to use S&S can use this method, to save everyone else a (tiny) little bit of hassle. Thanks for the tip Squirrelloid.

And finally: Anyone intrested in hashing out balanced start locations, report to Numahr's offices. :)

We've got 17 signups now, provided Juffos confirms the settings are to his liking and no-one backs out, so 7 slots left. (And a marked lack of intrest in playing water nations for some reason.)

Aethyr July 31st, 2010 01:28 PM

Re: Troubling Times: Large EA CBM Game (Recruiting)
 
Amhazair, welcome back! You gave me my first MP butt-whipping a while back (in the armadillo game I think). Please sign me up. I'll send in my nation choices later.

Aethyr July 31st, 2010 03:56 PM

Re: Troubling Times: Large EA CBM Game (Recruiting)
 
OK, here are my choices:

1. Ulm

2. Sauromatia

3. Fomoria

I'm good with all the settings in the OP, and definately support CBM + EGD mods. I do not want to play Agartha.

Amhazair August 1st, 2010 03:52 PM

Re: Troubling Times: Large EA CBM Game (Recruiting)
 
Back from a (short) weekend with the parents and we have one new singup. And actually another known face. I can't quite remember though... were you Atlantis in that game? I remember a war with Pangaea "and ally" but am not positive that the allied nation was indeed Atlantis.

Zeldor August 1st, 2010 04:01 PM

Re: Troubling Times: Large EA CBM Game (Recruiting)
 
I was Atlantis in Faerun, that game was a disaster. And EA Atlantis is utter crap. Slightly better with uwgim and cbm, but still crap. Even in small lake :)

Anyway, my selections are:

1. Fomoria
2. Hinnom
3. Niefelheim

So Fomoria, I hope :) Smth new to try would be cool.

Aethyr August 1st, 2010 04:06 PM

Re: Troubling Times: Large EA CBM Game (Recruiting)
 
Yes, I was Atlantis in that game, subbing in for Llama about half way through. You were the "great power" in the east (C'tis) with hoards of tarts and artifacts. Your ever-changing battle tactics and bag of tricks really gave me a crash course in MP end-game play. I was crushed again and again, but it was a blast. :)

Executor August 1st, 2010 05:35 PM

Re: Troubling Times: Large EA CBM Game (Recruiting)
 
First, I hate you for organizing this game Amhazzir, if I fail my exams I blame you. :p
(I reserve the right to bow out if I bring myself to reason)
Second, I was Fomoria in Fearun, and that was a damn good game.

Kailasa
C'tis
TC

Amhazair August 1st, 2010 05:45 PM

Re: Troubling Times: Large EA CBM Game (Recruiting)
 
Quote:

Originally Posted by Executor (Post 753481)
First, I hate you for organizing this game Amhazzir, if I fail my exams I blame you. :p

I could write you a note, if you wish. :smirk:

I don't know what good it'll do, mind, but I can write one...:angel

Executor August 1st, 2010 05:54 PM

Re: Troubling Times: Large EA CBM Game (Recruiting)
 
Send me some of that fine Belguim chocolate to ease my pain...

Zeldor August 2nd, 2010 11:43 AM

Re: Troubling Times: Large EA CBM Game (Recruiting)
 
We should really use UWGIM if we want anyone to enjoy playing uw nation. And it should make game really more interesting, especially for less mobile EA uw nations.

camobeercan August 2nd, 2010 04:51 PM

Re: Troubling Times: Large EA CBM Game (Recruiting)
 
I'd love to join this game. My picks are

1. Arco!!!!!!

2. Lanka

3. Tien Chi

I'd also love not having to play Yomi.

Verjigorm August 2nd, 2010 10:26 PM

Re: Troubling Times: Large EA CBM Game (Recruiting)
 
There are now, officially, too many people on Arco for my tastes, so I'll bow out in favor of a better chance on Ulm....

Shift me to this:

1. Ulm
2. Vanheim
3. Marverni

Amhazair August 3rd, 2010 12:36 PM

Re: Troubling Times: Large EA CBM Game (Recruiting)
 
Well, we now have a 21st signup, (Welcome Camobeercan) but signups seem to have slowed to a trickle, and I fear if we keep waiting more people will bow out than sign on. Seems people are too sensible for a game like this one. :(

Additionally, the water nations are horribly unpopular, with 0 out of 63 nation picks being a water nations.

I believe we now have a couple of choises on how to proceed:

1) Forget about the glorious madness that's the Faerun map, :cry: choose a different map that's suitable for ~20 people, and play a regular largish game. (Preferably a map with not too many water provinces I suppose.)

2) Play the game as planned on the Faerun map, but utilise the dead seas map, which makes water provinces essentially worhtless. The 21 signups exactly match the number of land nations in the EA, so this could be a decent solution. I/we will have to check how the dead seas mod interacts with the fixed special provinces though, and whether all mods are compatible. (If someone could kindly point me to that mod that would be fantastic by the way, as I never downloaded it before, and couldn't find it with a quick search.)

3) The most proactive option: we wait a while longer, and see who turns up.

I'll run a quick vote untill tomorrow, and we can kick things of from there. I don't think it would be a good idea to let things drag on much longer. (Feel free to suggest good maps in case we go for option number 1 btw.)

Herode August 3rd, 2010 12:47 PM

Re: Troubling Times: Large EA CBM Game (Recruiting)
 
IMHO :
- keep the map, no matter it is full or not
- wait for new candidates until sunday evening
- if no water nation declared, either set 3 IA for the water nations (mighty or so) or just ignore. I don't like dead seas
:capt:

Verjigorm August 3rd, 2010 01:31 PM

Re: Troubling Times: Large EA CBM Game (Recruiting)
 
I vote no on AI of any kind and feel that the map size should reflect the number of players. Waiting until Sunday is acceptable, but we could lock in current players' nations so we can start building pretenders and strategizing.

Zeldor August 3rd, 2010 02:12 PM

Re: Troubling Times: Large EA CBM Game (Recruiting)
 
Map has many garrisons that limit the number of provinces you can expand into until mid/late game. But still 15+ provs per land nation. Much more per water nation.

With UWGIM included, you can convince some people to play water nation. Didn't Maerlande want to join as R'lyeh?


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