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On map MLRS with big caliber -- Rate of Fire = 4 - 6 and no smoke?!
On map MLRS "MARS", "Uragan" and etc. have Rate of Fire = 4 (Uragan - USSR), 6 (MLRS, MARS - USA, Germany).
In fact this weapon first of all for a volley :ahh:, instead of for shooting by single rockets ! Probably because of it is not present smoke above shooting rocket launcher. Now these MLRS to not detect on smoke.:target: |
Re: On map MLRS with big caliber -- Rate of Fire = 4 - 6 and no smoke?!
All do produce smoke on firing, may not if you try firing it with only a couple of shots in the tubes.
MLRS MARS ROF 6 so shoot off the whole load in one go (2 banks of 6 shots) Uragan ROF 4 so shoots half its load in one shot & produces smoke in its hex, needs ROF of 8 to shoot them all at once. (2 banks of 8 shots) |
Re: On map MLRS with big caliber -- Rate of Fire = 4 - 6 and no smoke?!
You are mistaken.
So, smoke appears if it is made shots nearby 75 - 100 % rocket. If started 1-3 rocket - smoke is not present. Further, ' Uragan ' at 0.0 ---> starts only 50 % rocket. At MLRS USA with it all by way of. 2x6 Rocket RoF=6 = 95-100 % started rocket in one turn. Result: ' Uragan ' should receive RoF=8. Also it is desirable, that smoke appeared at all these big MLRS even after shooting 1-2 rocket. |
Re: On map MLRS with big caliber -- Rate of Fire = 4 - 6 and no smoke?!
My mistake you are correct to produce smoke they need to fire at least half there rockets.
If you have a call time of 0.3-0.5 that wont happen, never noticed as only on map rockets I use are short range stuff like TOS-1 & WW2 rockets & I never fire these at those call times. May be an argument for rockets having a slightly higher ROF to allow for the fact with new FOO rules its often hard to get a call time below 0.2 even if have LOS 0.5 often does not go to 0.0 on the next hex shift. |
Re: On map MLRS with big caliber -- Rate of Fire = 4 - 6 and no smoke?!
MLRS USA = 1 turn (call time 0.0)--> starts all rockets
'Uragan' USSR = 1 turn (call time 0.0) --> starts 50% all rockets RoF 'Uragan' - bug. |
Re: On map MLRS with big caliber -- Rate of Fire = 4 - 6 and no smoke?!
Yes I realise that was suggesting perhaps rate of fires need to be say 8 & 10 not 6 & 8 so still fire all rockets if call time is 0.1 or 0.2 at 0.5 I think it would then fire about half of its rockets.
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Re: On map MLRS with big caliber -- Rate of Fire = 4 - 6 and no smoke?!
It's on the list to investigate
Don |
Re: On map MLRS with big caliber -- Rate of Fire = 4 - 6 and no smoke?!
...or just use house rules not to employ those systems as on-map as they shoudn't be attached directly to a maneuver battalion but should be sitting safely in the rear? ;)
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Re: On map MLRS with big caliber -- Rate of Fire = 4 - 6 and no smoke?!
For myself I use MLRS systems primarily as counter-battery.
If the command rating of the unit is 80+ and they're left untasked they fire pretty frequently - as long as their ammo holds out - and they tend to HURT the battery they fire against. |
Re: On map MLRS with big caliber -- Rate of Fire = 4 - 6 and no smoke?!
...which deprives you of the satisfaction of stalling an attack then drenching the Schwerpunkt with MLRS to cries of "die you gravy sucking pigs!".....:)
Don |
Re: On map MLRS with big caliber -- Rate of Fire = 4 - 6 and no smoke?!
Just a question. Do any of these MLRS realy have smoke rounds in real life? It would seem to me to be a big waste of a guided weapon.
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Re: On map MLRS with big caliber -- Rate of Fire = 4 - 6 and no smoke?!
Not so common in WW2, so did, some didn't but common post war
Don |
Re: On map MLRS with big caliber -- Rate of Fire = 4 - 6 and no smoke?!
Quote:
Many post-war were still seen as good systems if you needed to slime the enemy. They deliver a lot of thin-walled high capacity unguided warheads in a salvo, and gas likes that so as to build up lethal doses rather quickly. MLRS typically use unguided rounds - the more modern guided systems are a rarity amongst barrage rocket systems. And since they will not be rippling off a shotgun like barrage of these, then not really MLRS, just a carrier for several guided missiles. Andy |
Re: On map MLRS with big caliber -- Rate of Fire = 4 - 6 and no smoke?!
Mobhack,
I do agree with your entire post. The only exception I could find so far was the U.S. MLRS in use now. Even the sub-munition bombardment rockets are GPS guided now. They can also carry a unitary rocket with a GPS guided 200lb warhead instead of the sub-munitions. Smoke cannisters and markers are only used in practice rockets in the U.S. system. There are now 5 rockests in the system. M26, M26A1, M26A2 these are unguided, the A1 and A2 are extended range. M28, Practice M30, GMLRS This is the guided version of the M26 with range improvements and GPS M31A1 (Unitary) 200lb warhead, GPS guided same size as M26 but longer range. 12 Rockets on M270. In service first quarter 2009. M39 ATACMS Big rocket onlt 2 per M270 launcher. guided and very long range first used in combat 1/1991. First packed with 930-950 bomblets but they are now working on versions beyond the scope of this game. Unless there is a way to make a missile that carries 6 smaller guided missiles. No smoke. |
Re: On map MLRS with big caliber -- Rate of Fire = 4 - 6 and no smoke?!
There is is no way in the game to remove smoke from just US MLRS units. With some of the units in SPWW2 we could remove smoke by WH size in the code but that is not an option with the 227mm rockets the MLRS use
Don |
Re: On map MLRS with big caliber -- Rate of Fire = 4 - 6 and no smoke?!
Yes I thought I read that somewhere.
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Re: On map MLRS with big caliber -- Rate of Fire = 4 - 6 and no smoke?!
Quote:
I recall the latter was pretty popular in Iraq, at least before Excalibur came online. |
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