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A Very Simple Question about Abandoned Vehicles
I have noticed that there are two benefits of abandoning a vehicle: 1)A very obvious reason, i.e to save your experienced crews, and 2)To save your vehicle from being destroyed by far-away ATGMs, then hopefully to re-enter that same vehicle after the threat subsides
Since the game won't allow any engagements against abandoned vehicles (i.e, you can't place them as targets), my question is; is this definitely a game limitation, OR, there's some philosophy/meaning behind it? What if someone uses it to save his vehicle? (assuming that the enemy won't get near and destroy that vehicle by means of sitting upon it for one full turn, which is the only way to destroy an abandoned vehicle). RD |
Re: A Very Simple Question about Abandoned Vehicles
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Unless your opponent occupies the same hex as the vehicle (which destroys it), there is nothing he can do to it. The crew however are another matter entirely - outside the vehicle they are just a small leg unit, subject to the usual HE fire etc. Basically - deliberately abandoning a vehicle or gun is a bit of a gamey tactic. A human PBEM player will take advantage of you doing so by mortaring the area to hopefully kill a very expensive crew. Against the AI, you really don't need to use that sort of advantage - so don't. Simples. Andy |
Re: A Very Simple Question about Abandoned Vehicles
TBH, i don't think anyone would waste expensive ammo in real life, to destroy a vehicle they know that was abandoned, so, sitting a unit there for a turn simulates throwing a satchel inside it to make it useless, at least it sounds like that in my head.
edit: sure you can't always tell if a vehicle was really abandoned just by looking at it... |
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My copy of the report on the Normandy air support mentioned one abandoned German half-track left on an obvious point on a hill. Examination of the various traces left by weaponry showed about 20 or more different attack runs had been performed on it, with bombs, guns of different calibres, rockets etc. So it had probably been reported as 20 different "kills" by various flights/squadrons over a week or so's time frame. But down on the ground, beaten-up status or simple "neglected" state is easy to verify. However from game code PV, that sort of thing is simply impossible to properly code. Andy |
Re: A Very Simple Question about Abandoned Vehicles
Ok, thanks for that information.
Another question: When will it not be gamey to actually abandon a vehicle? Is the gamey factor when you have in mind to reoccupy that vehicle again? Sorry it sounds dumb, but that sort of thing is a kind of thin red line between cheating & doing it right. |
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I recall one T-62 in particular that had been hit AT LEAST five times by various air delivered weapons (and no doubt reported as 10 kills by the Air Farce) and once by the ground forces as they moved up. |
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The only non-gamey time to abandon with a view to reoccupying a vehicle is scouting. Drive a scout car up behind a hill or tree line. Stop. Next turn, get the crew out to do a foot recce on the ridge, tree line or from a building (to save crashing into it). A crew is less obvious than a vehicle for the enemy to spot. And if the scout vehicle carries leg dismounts then not needed. Andy |
Re: A Very Simple Question about Abandoned Vehicles
Is there a hot key for the abandon function? Did this just come out in the latest release?
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You want the paragraph describing the "@" hot key. This function has been in since the MS-DOS version, ie >5+ years ago. (Looking through the release history in the G/G does not mention it as far as I can see anyway). Andy |
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Thanks for all your answers Mobhack. Now at least there's a standard rule (for me) in abandoning vehicles. :grin:
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http://forum.shrapnelgames.com/showthread.php?t=41860 Cross |
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