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Tiny Cataclysm - Tratorix Winner !!
I want to do a small & fast paced game to give a try to the mod Cataclysm:
http://z7.invisionfree.com/Dom3mods/...?showtopic=573 Basics : Everyone start with the same poor nation with H1 and mage 1x. But most of indies lands have some magic sites (already up, no need to site search) who spawns some random indis (troops mages commanders...) About the settings tell me your wish ! Atm i have in mind to set indi7, easy research and others settings to default. Players 4-6 map : Streamlands Turn length 36h Others mods : CBM 1.92 / Streamers&standards. Nation colors: Bullock - Black Tratorix - Pink Dojango - Grey Horrorfend - Green Groundworm - Cyan jimbojones1971 - Red |
Re: Cataclysm - Recruiting
Wouldn't set indies to any higher than 7, could make expansion even more painful than it will already be. I'll join as the Commonwealth of Pink.
Edit: Also your link doesn't work. |
Re: Cataclysm - Recruiting
Link corrected !
Indi7 sounds good to me. But as mentioned i m listening any suggestion of settings. Easy research maybe on a small map ? |
Re: Cataclysm - Recruiting
Easy research sounds good, since we'll have to adapt research goals on the fly. Small map is probably ideal because I can see someone getting lucky with recruitment sights and just steamrolling everyone anyway. I just started a test game and the first province I took allowed me to recruit Bogarus' cap only mages. :happy:
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Re: Cataclysm - Recruiting
Yeah i don't think we are going to play a balanced game :)
But i m sure it will be a fun one ! |
Re: Cataclysm - Recruiting
This sounds intriguing. Put me down as the Republic of Grey.
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Re: Cataclysm - Recruiting
I have attached a map as a suggestion in the first post. (FirstWorld)
And it s in the case we get 6 players. |
Re: Cataclysm - Recruiting
It is a shame I don't have the time for one more game :(.
I'm playing with this mod in Cataclysm, and it's really cool. |
Re: Cataclysm - Recruiting
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But what i'm sure that it s going to be really cool :) |
Re: Cataclysm - Recruiting
yeah, there's definitely a big element of randomness to the game, should be interesting to see how it turns out.
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Re: Cataclysm - Recruiting
Sound like it will be quite a free for all, sign me up for the green nation.
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Re: Cataclysm - Recruiting
I'm definitely interested in this. Please put me in for the Caliphate of Cyan.
I took a look at the map you linked to- it's a no indies version. So while there are still the random sites generated by the Cataclysm mod, there are no other independent recruitables. I'd be in favor of changing to a map that didn't have this handicap. Might I suggest Six Lands or Streamlands instead? Perhaps Desert Eye? Also, what do you think about changing research to standard? |
Re: Cataclysm - Recruiting
Welcome in!
Didn't see it was no indi for my map, but it could be fun :) and i think i will stick to my choice for the votes :) Otherwise i m fine with your maps except maybe Desert Eye which is a bit too big (120lands~) but i m fine with it anyway. So actually we have those maps in competition, feel free to make some suggestions : First land (no indi) Six Lands Streamlands Desert Eye And concerning research my vote will depend of the size of the map we choose. I'd rather pick Easy R. but i'm fine with standard. |
Re: Cataclysm - Recruiting
One other thing about the First Land map: in addition to being no indies, it's also a dead seas version (water provinces have no income, no resources, and no chance at having recruitable units). Also, it seems as though the Cataclysm nations can't be selected with Six Lands, so that's clearly not a good choice either. If Desert Eye is slightly larger than you're looking for, then my vote is for Streamlands.
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Re: Cataclysm - Recruiting
Streamlands is fine with me, still want easy research.
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Re: Cataclysm - Recruiting
Any chance you can fit in one more? If so, I'd be very keen. Happy to play pretty much any colour (as they are all basically the same).
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Re: Cataclysm - Recruiting
It s fine Jimbo. Actually you get the last slot.
So we are about to start with indi7 easy research & Streamlands. You can still ask for specific settings or vote for a proposed settings in the previous posts. The game is created : http://www.llamaserver.net/gameinfo....Tiny_Cataclysm I had to change the name of the game because there is already 1 called Cataclysm. Gentlemen, get your pretenders ready ! |
Re: Tiny Cataclysm - Awaiting pretenders
The game on llamaserver is middle age. In order to use the Cataclysm mod, it needs to be early age.
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Re: Tiny Cataclysm - Awaiting pretenders
thx. I ve updated the game.
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Re: Tiny Cataclysm - Awaiting pretenders
Ok the game is ready to start as soon as Jimbo send his pretender.
If you want some specific settings its the last time to ask for them. |
Re: Tiny Cataclysm - Awaiting pretenders
Excellent, will get my pretender in when I am home in about 6 hours. :-)
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Re: Tiny Cataclysm - Awaiting pretenders
So I've got the following mods turned on when I make my pretender, I assume that this is correct based on the first post:
* CBM 1.92 * Cataclysm * Streamers and Standards (Llamas version) |
Re: Tiny Cataclysm - Running
Well it sounds good.
And the game is started ! Good luck gentlemen. |
Re: Tiny Cataclysm - Running
Well, found that province (its in normal games too, not just cataclysm) that is defended by three air mages well stocked with air gems - orb lightning madness!
I am pleased to say though that, through a combination of using sermon of courage to get my heavy infantry to fight to the death, and mass archer fire plus some judicious smiting from my prophet, we were able to prevail. Having said that, of the 27 heavy infantry that went into the fight ... one survived. (The archers got a much better deal of it, not even one got wounded much less died.) So I have made the surviving unit of heavy infantrymen into our royal guard, and deployed them back to the capital where they can spend their remaining years being feted for their bravery and fed peeled grapes by semi-naked female (or male - we are an open minded people!) admirers. |
Re: Tiny Cataclysm - Running
Haaa it s good to know there is still heroes in this world.
Long live to him. |
Re: Tiny Cataclysm - Running
Is anyone else finding that their heavy infantry have a lifespan somewhat shorter than a fruit fly?
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Re: Tiny Cataclysm - Running
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Re: Tiny Cataclysm - Running
Why the hell my stupid lonely commander has to follow my cavalry and die ...
Why doesn't he stand peaceful at the rear of the field and wait the job to be done... ? Aaaah damn bunglers... |
Re: Tiny Cataclysm - Running
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Re: Tiny Cataclysm - Running
Found a bugged site. Shambler City. Scout's honor, I won't recruit any of those free Wild Ettins (0 gold, 1 resource). If anyone else sees one of those sites, I guess we'll have to have a gentlemen's agreement not to take advantage?
It's not game-breaking, the units aren't mega-overpowered or anything, but they're free, which is probably not working as intended. |
Re: Tiny Cataclysm - Running
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How are people finding the mod so far, out of interest? I'm quite enjoying it, as it is very different, but I really am very confused about how well I am actually doing in the game. |
Re: Tiny Cataclysm - Running
The Wild Ettin site is actually a CBM bug IIRC. Quite liking this mod, every turn feels like Christmas morning. :D
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Re: Tiny Cataclysm - Running
I agree... each new turn I can't wait to see what's waiting for me to be recruited in my new provinces. :)
The indie strength 7 and only heavy infantry/cavalry and archers has made expanding more difficult than I'm accustomed to. That may be part of your troubles, jimbojones, rather than the mod itself. |
Re: Tiny Cataclysm - Running
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Re: Tiny Cataclysm - Running
No don't worry i didn't found many either.
Maybe 2 sites for every 5 lands. When i tried in SP i had something more like 2 for 3 lands. |
Re: Tiny Cataclysm - Running
Out of interest, are people doing much site searching?
I did a bunch SP and got some good returns, but so far in this game its been a waste of time. |
Re: Tiny Cataclysm - Running
Haven't found any sites with recruitables, but I've found some gem sites.
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Re: Tiny Cataclysm - Running
When I saw that a province had heavy infantry, archers and elephants it didn't occur to me that it would have SIXTEEN ELEPHANTS and that they would ALL fight to the death instead of routing and stampeding over their own units.
Fortunately by brave infantry all fought to the death again (with the exception, curiously, of the last survivor, now designated as the "Royal Guard" unit). But seriously - sixteen elephants? All part of the fun, though - this mod remains very entertaining :-) |
Re: Tiny Cataclysm - Running
Keep in mind that indies were set to 7 so they're more powerful and numerous than normal.
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Re: Tiny Cataclysm - Running
Huh, llamaserver just sent me a turn file for Hinnom in another game. Very strange.
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Re: Tiny Cataclysm - Running
I just noticed that the game was running 24h turn instead of the 36h announced, it is now correctly set.
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Re: Tiny Cataclysm - Running
Apologies for the stale, I've been travelling for work and just couldn't quite get it together in time for this turn. Such are the fortunes of war!
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Re: Tiny Cataclysm - Running
Ahh to bad because it happens at the worst time for you, you should have requested a small postponing "just in case".
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Re: Tiny Cataclysm - Running
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Re: Tiny Cataclysm - Running
Something's come up, could I get a 24 hour turn extension? Thanks in advance.
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Re: Tiny Cataclysm - Running
done
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Re: Tiny Cataclysm - Running
To my surprise, I still have an army of sorts. No country, but an army.
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Re: Tiny Cataclysm - Running
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Re: Tiny Cataclysm - Running
Yeah, it does that sometimes - alas, there isn't too much you can do about it.
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Re: Tiny Cataclysm - Running
News flash: Red wins battle. National Day of Shame declared.
In breaking news, our on the spot journalist can confirm that Red has won a battle. This appears to be the result of a misunderstanding between the units in question and high command, where the order "roll over and show your belly to the enemy to deter aggression" was mis-interpreted as "kill them them all!!". We understand that orders have been issued for the units involved to dig a large hole and bury themselves alive, and that a national Day of Shame has been declared in response to this excessive display of competence. |
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