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Favorite Aspect of SEIV
The Community again is in a class all by its self and is above all else, one of the single most appeal factors for any new game owner. For SEIV, the community is simply the best.
Support is also in a class by its own, and if ranked here would be # 1 out of all the game companies to which I have bought game from. Malfador's dogged support for this game, and Shrapnels unwavering commitment to both Malfador and to the community goes way beyond all other publishers. But what about the game its self? The most favorite aspect of this game for me has been simply the customizablity of it. I love making ship sets for it, and modding the data files. Multiplayer and single player are a lot of fun, and the interaction at PBW in the games is great. |
Re: Favorite Aspect of SEIV
True. I like it when i can ask a newbie dumb*ss question without people judging me or laughing at the question http://forum.shrapnelgames.com/images/icons/icon7.gif As for the game, the high level of customizability is what i like too.
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Re: Favorite Aspect of SEIV
I'm just dazzled by the game itself.
1). For me even the SE3 AI was tough. In another 4X game I played, I could outsmart the AI -- build just enough ships to defeat it but not enough to make it angry. SE4 AI's won't fall for the old "But we've been friends for years, so what about the 3 dreadnoughts around your homeworld" 2). I like the UI and other graphics better than Civ or Sim City. But that's just me. 3). I like the attention MM put into game balance, in other games, faster propulsion and killer weapons were easy to get once you knew the tree. SE4 controls progression so no one get the uber ship too easily. 4). Racial only techs were a brilliant idea, never played MoO, so I don't know if it's unique to SE4. The other traits are cool as well. I really can't say enough about the game. I heven't mentioned how cool this board is. I almost don't expect an internet community to be polite, knowledgeable and friendly. I'm still stunned. |
Re: Favorite Aspect of SEIV
My favorite part of the game is the exploration. Seeing what's on the other side of the warp point, finding a breathable atmosphere world, the thrill of a First Contact message...
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Its the uniqueness of the game itself that is appealing. The game can be modded to the point you actually have new games within the old game. The game is always changing with Mods, Patches, Shipsets, New Races etc, there is not another game out there or on the market that has the support of the original game company like SE4 does, nor is there any game that has the amount of continuous support by its producer.
I also enjoy the Tactical Combat aspect Just some ideas Mac |
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In most my games I have Babylon5 races, ST races, Star Wars Empire and some truly unique aliens fighting each other. There is no limit to my imaginagion ! What other game in market can come even close ?!
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Afer the first round of exploration is over and you see your claim to space, what have you got? Maybe 6 huge breathable worlds for resources, intel, and research. Or just a few. Or will you have to carve up the galaxy with only a few medium worlds for initial support? |
Re: Favorite Aspect of SEIV
Mod-dability
The original game is good, but the LARGE number of modifications, shipsets, and extra files is simply enough to make you numb. And if you aren't satisfied with what's on the "market" you can always make your own. Community I would have to say that this is Forum Utopia with everybody connected, almost no drugatory comments about others, and it's efforts to help others (too much that it's a contest now...) |
Re: Favorite Aspect of SEIV
My favorite?
Well it's a tie. The community, and how easily modified the game is -- easily enough for computer-illiterate folks like even me to feel able to assay the attempt! lol! |
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"AAAAAAH! I'm BLIND!" |
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"AAAAAAH! I'm BLIND!"</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Or my favorite, "Oh NO! We're caught in the gravitational pull of a GIANT Q-TIP! Oh wait, no that's a massive gas giant core???" |
Re: Favorite Aspect of SEIV
I like the level of maturity and intelligence in the community (except when the community gets into the cantina, when the opposite applies=-)
As for the game... I love the potential. In all games of this genre I have played in the past, I have seen the potential for the ultimate space opera sim. However I found this frustrating, because although the potential is there, the developpers were never able to incorporate all the thousadns of features necessary to finish the job. With SE, I can see the potential more than in any other game, but more importantly I can see that potential being realised, patch by patch, mod by mod... |
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Re: Favorite Aspect of SEIV
I love the surprise, discovering the unknown. I'm one of the few who is happy with the lack of documention because it makes the discovery all the more challenging. It has taken me months of effort to figure out how to get to BattleCrusiers with Speed 12, Quantum reactors, and Stealth and Scattering Armor, (What I consider the "Ultimate" base for ship design).
I also love the friendly sometimes very competative debate that a comment like those might generate. http://forum.shrapnelgames.com/images/icons/icon12.gif I like the smillies also. |
Re: Favorite Aspect of SEIV
I love the variety (B5, ST, SW) both as MODs and as different ship-styles. The community is one of the best behaved (as in very few flame wars) that I have seen, not that things aren't discussed....just most are civil in their discussions.
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Re: Favorite Aspect of SEIV
My two favorite things about SEIV are PBW, and Matryx's mod picker.
Without PBW, SEIV would have just been another really good game by Aaron Hall and I would be done with it by now and waiting on SE5. Matryx's mod picker is just frankly the perfect SEIV utility. It doesn't try to do to much. And what it does it does so well you almost can't think of any way to improve it. It saves me a tremendous amount of time and trouble trying to handle multiple mods and many games. Geoschmo |
Re: Favorite Aspect of SEIV
You mean, why do I waste valuable hours of my time away from family, work, and my other hobbies and interests? All for a game costing under $50?
It has been stated already: 1) Community. PBW and this intel forum are populated by mature individuals who practice good gamesmanship. I am 34 years old and tired of quibbling with 15 year olds who pout about this or that piddly problem when the universe is being conquered by an evil alliance of idiots just weaned from the bottle. 2) Customizability. Name a game that offers the diversity that Space Empires allows. Without this, I suspect I would have gotten bored and moved on to another challenge. 3) Support. I need say nothing further here. Aaron and MM have earned our respect. |
Re: Favorite Aspect of SEIV
The main motivation I had to purchase this game was mostly fleet/ship experience and stellar manipulation.
Given my interest in RPGs, of course I'm going to support an experience feature for ships. I don't know if this happens, but it doesn't make much sense if a ship with a computer core could earn experience, though. And with stellar manipulation, how can you go wrong? I just love the ability to customize the playing field a little to suit my own needs. Then again, I also tend to be more of a builder than a conquerer. Then there's the fact that a ton of things have been changed lately thanks to patches, which is a sign of an active and lively game. The PBW and mods are an added bonus. |
Re: Favorite Aspect of SEIV
My favorite aspects are ;
http://forum.shrapnelgames.com/images/icons/shock.gif a)Carriers & fighter b)community Support c)modes d)open ended e)ship creation f) exploration.. |
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Re: Favorite Aspect of SEIV
I guess my favorite part is the sheer diversity --mods make the stock game a framework for many different ways to play, and even a novice can go in and tinker with the files to make something unique. The level of detail is also hard to match, IMHO.
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posting on this forum
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...reading people's Posts.
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Re: Favorite Aspect of SEIV
For me, it's not so much things like the huge number of tech levels, ship components, and whatnot, but in the way that all these options actually creates so many different ways to play the game. There are many ways to achieve the same goals. For example, you can play by focussing on bombing planets, troop-dropping to overtake them, destroy ships, board ships, etc. So many different roads to travel to meet your goals, not not just the brute force of so many other games.
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Re: Favorite Aspect of SEIV
The almost infinite replay potential, it's quite staggering actually. I sure hope MM is financially sound, I'd like to be still playing this game, reading this forum, and learning new tricks when Space Empires X comes out! http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Favorite Aspect of SEIV
My favorite aspect of SEIV is simultaneous play against other human players. I like games that use the hosting model, not turn based where you pass the turn on to the next player. So many potentially good games have been ruined by not using the hosting model for turns.
I have lots of computer games that I do not play much because they are against the computer, turn based, or real time. |
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