![]() |
Hints, Tips,Tricks and suggestions for Turn Blitz #2
Two real life weeks since TB#1 was started...
It is now the year 2424.5, and the dreaded CueCappan empire now accounts for over 50% of the population of the galaxy! Will Mega Evil Empire status be enough to stem this Psy-driven tide of horrifying purple aliens? [ October 18, 2002, 21:47: Message edited by: Suicide Junkie ] |
Re: Hints, Tips,Tricks and suggestions for Turn Blitz #2
No, it won't. Because the other AI's cannot be tought to use the Master Computer at all. So they will not be able to withstand the swarm of Psychic ships. THe only possible help might be if the Cue capture more ships than their economy can support which might allow the rage a chance to hit them hard.
Geoschmno |
Re: Hints, Tips,Tricks and suggestions for Turn Blitz #2
Counted # of turns actually played by Human for CueCappa.
15 out of 245...is that right? If so, that is my kinda game. I wanna be part of #2. But now that I think about it, 15 turns in 2 weeks is good for an average PBW game. So maybe it isn't so little work as I thought...hmmm. |
Re: Hints, Tips,Tricks and suggestions for Turn Blitz #2
Yes, SJ has played 15 turns in two weeks. But that's not 1 a day. He's played one an hour for a few hours straight a coupla different times. And then gone stretches of days at a time where he didn't play any turns.
|
Re: Hints, Tips,Tricks and suggestions for Turn Blitz #2
Quote:
"There is one other." </yoda> http://forum.shrapnelgames.com/images/icons/icon7.gif The Cue Cappa aren't the only Psychic race in the game. |
Re: Hints, Tips,Tricks and suggestions for Turn Blitz #2
I had no idea things were that bad in the AI world.
Maybe we should outlaw Psychic races in the next game, if none of the other AIs can do anything about it. Temporal tech too, just to be safe from the quad damage bug. I am happy with my race's great results before the Subverters came into play. I would be willing to self-destruct my empire and let the rest of the players finish the game without the CueCappa twisting their minds... [ October 17, 2002, 21:38: Message edited by: Suicide Junkie ] |
Re: Hints, Tips,Tricks and suggestions for Turn Blitz #2
That's not neccesary SJ. Let it play out. The Rage is pretty big, or at least was when I left the game. If Capn's race is psychic he should be able to give you a fight too. Might be an interesting 3 way struggle till the end.
Might be worth considering in the next game disallowing psychic, cause it does have a tremendous advantage over other AI's because of the lack of MC use. Or you could use my suggestion from the other thread and make TB2 a mod game. http://forum.shrapnelgames.com/images/icons/icon10.gif Geoschmo |
Re: Hints, Tips,Tricks and suggestions for Turn Blitz #2
The Rage will continue to fight! Your pathetic purple worms will never defeat the power of the Prime Sequencer. Death to the Cue Cappa!
As a side note, it looks like turn processing got stuck again. [ October 18, 2002, 17:40: Message edited by: Alpha Kodiak ] |
Re: Hints, Tips,Tricks and suggestions for Turn Blitz #2
The turn has been forced.
Geo: Any idea why the turn would get stuck like that? It said the turn was due at just after midnight, and never got around to actually doing anything about it. |
Re: Hints, Tips,Tricks and suggestions for Turn Blitz #2
Occasionally the autoprocessing on PBW stops. We don't know why, but my money is on random tacyeon emmisions. http://forum.shrapnelgames.com/images/icons/icon10.gif
It's not really critical. It wouldn't even affect your game except if it game happened to be due to process and didn't. Usually we catch it within a couple hours or so and start it back up. You wouldn't even notice unless your game happens to be on one hour turns. http://forum.shrapnelgames.com/images/icons/icon12.gif <Geo wanders off to kick the PBW server muttering as he goes....> |
Re: Hints, Tips,Tricks and suggestions for Turn Blitz #2
Shouldn't PBW be processing any games that are at or beyond their due date?
|
Re: Hints, Tips,Tricks and suggestions for Turn Blitz #2
Exactly. That is what I just said. It should be. But occasionaly the process that tells PBW to run those turns stops working. It will still run turns if all the players upload, but it won't run turns at their time limits.
Btw, it shuld be working again now. If it doesn't run the next turn let me know. Geoschmo EDIT: I think maybe I get what you are asking now. Let me explain how it works and then you will see what I mean. This might not be techinically how the code works, but it's the general idea. The games themselves don't signal PBW when they are past there time limit or anything. There is a little process that runs on PBW. It's bascially independant of the other code. It's only job is to go through all the games one at a time and see if the games are past their time limit. If they are, and the game is set to auto turns or timed turns then he forces the turn. Just like when you go to the game admin screen and maually force the turn to process. For whatever reason sometimes this little piece of code stops working so it stops checking the games. Everything else on PBW still runs fine, but nothing gets kicked if it passes it's time limit. So we have to wake him up and get him going again. He starts going around and looks at each game again. If any of them would have processed while he was sleeping then they are past their time limit and he kicks them to start them running. It doesn't matter that he wasn't running when they passed their time limit. He kicks them when he gets going again. [ October 18, 2002, 19:01: Message edited by: geoschmo ] |
Re: Hints, Tips,Tricks and suggestions for Turn Blitz #2
Ah. I see.
You just need someone to watch the watcher. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Hints, Tips,Tricks and suggestions for Turn Blitz #2
Is PBW running on NT or linux ?
|
Re: Hints, Tips,Tricks and suggestions for Turn Blitz #2
Do you think you all the people who participated in TB1 could write up something for all the people who are interested in #2? I'm gogn through the TDM pack looking for ideas on what race i want. One thing that will piss me off no doubt, is the ship names and how im sure they'll progress to numbers eventually and i'll have no concept of what is happening.
EDIT: Another thought: Woudl there be a way togenerate a graph (excel or otherwise) of all teh stats from this game? And would there be a way to know what people choose for tehir racials if i didn't play in the Last game? [ October 18, 2002, 21:44: Message edited by: Skulky ] |
Re: Hints, Tips,Tricks and suggestions for Turn Blitz #2
1) Micromanagment is only possible for small empires. If you are of any reasonable size, plan ahead, and decide which ministers you will clean up after.
2) Infrastructure is more important than military details. Order defense fleets to attack a nearby target of opportunity if you like, but concentrate on your planets and production. note: You can change planet designations (mining colony, research planet, etc) in the colonies window. |
Re: Hints, Tips,Tricks and suggestions for Turn Blitz #2
Looks like TB1 is stuck again.
|
Re: Hints, Tips,Tricks and suggestions for Turn Blitz #2
Quote:
Quote:
Quote:
[ October 19, 2002, 18:33: Message edited by: capnq ] |
Re: Hints, Tips,Tricks and suggestions for Turn Blitz #2
I've given TB1 another kick in the pants, and its processing fine now.
Geo: Any idea on why it would outright fail and then start working again? |
All times are GMT -4. The time now is 09:56 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.