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Troops & Fighters research tree
What do we have to research to get all the components for fighters and troops?
Like, I know we have to research: 1) Fighters 1 to 4 (5 - if you want the heavy carrier) 2) Troops 1 to 3 3) Smaller Weapons Is there anything else that needs to be researched? |
Re: Troops & Fighters research tree
for troops, Troop Weapons gives the Ground Cannon series.
Slick. |
Re: Troops & Fighters research tree
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And 1) Planetary Weapons 1-3 gives Cluster Bombs 2) Shield Damaging Weapons 1-3 gives Shield Depleters 3) Tractor-Repulsor Weapons 7-9 gives Graviton Beams |
Re: Troops & Fighters research tree
You need some sort of weapons techs for Fighters too, or you get no weapons. http://forum.shrapnelgames.com/images/icons/icon7.gif
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What would I have to research for that? |
Re: Troops & Fighters research tree
Nearly any weapons tech. The Small Weapons tech combined with other weapons techs gets fighter weaponry.
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Re: Troops & Fighters research tree
Which can also be used on troops. And on troops, rate of fire does not matter, so the slower-firing small weapons may be better for troops.
PvK |
Re: Troops & Fighters research tree
Thanks PvK and Fyron. http://forum.shrapnelgames.com/images/icons/icon7.gif
But not all weapons can be used? Y/N. Is there an easy way of finding out if researching a weapon will provide a "mini-weapon"? |
Re: Troops & Fighters research tree
Well, you could right-click on the tech area in the research queue and see if it says something like "Small Depleted Uranium Cannon" or "Small Anti-matter Torpedo." That is, if you've already researched Smaller Weapons. If not, then you already know there are a Small DUC and a Small AMTorp. http://forum.shrapnelgames.com/images/icons/icon7.gif
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My notes show that small Weapons all have a rate of fire of 1 except for: a) Kamakazi Warheads = 0 b) Cluster bombs, Anti-matter torpedoes, Graviton beams = 2 c) Rocket pods = 30 Do they all have a rate of fire of one (except for the Kamakazi Warhead which cannot reload)? |
Re: Troops & Fighters research tree
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Or I can start a game with everything researched and pick out the mini-weapons as you have described. http://forum.shrapnelgames.com/images/icons/icon7.gif Thanx Krsqk http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Troops & Fighters research tree
tbontob, yes, they have ROF 1 except in SE4 Gold (and I think in 1.49 too, though not in some earlier SE4 patches), Small Rocket Pods are fighter-only weapons. If you modded them to allow them on troops though, they would fire every ground combat round.
There are other troop weapons too under the racial techs, that this applies to. For example, organic acid weapons. PvK |
Re: Troops & Fighters research tree
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Re: Troops & Fighters research tree
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Or I can start a game with everything researched and pick out the mini-weapons as you have described. http://forum.shrapnelgames.com/images/icons/icon7.gif Thanx Krsqk http://forum.shrapnelgames.com/images/icons/icon7.gif </font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">OK.... I started a game and all the small weapons are there. It says DUCs can be used on troops and fighters I have researched DUCs'5 and Troops2 In trying to design my troops, there are no weapons to select. http://forum.shrapnelgames.com/image...s/confused.gif What's going on? http://forum.shrapnelgames.com/images/icons/icon9.gif http://forum.shrapnelgames.com/image...s/confused.gif Whoa.... My notes say I can get small DUCs for my Troops if I Research fighters. Is this true? Doesn't make a lot of sense if it is. http://forum.shrapnelgames.com/images/icons/icon6.gif [ January 26, 2003, 03:03: Message edited by: tbontob ] |
Re: Troops & Fighters research tree
Yeah, DUC's are the exception - instead of researching Projectile Weapons and Smaller Weapons to get Small DUC's, you need to research Projectile Weapons and Fighters http://forum.shrapnelgames.com/image...s/rolleyes.gif
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