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-   -   whats a good solo mod? (http://forum.shrapnelgames.com/showthread.php?t=9397)

Narrew May 10th, 2003 02:15 AM

whats a good solo mod?
 
I am playing Proportions and solo it is a bit tedious, perhaps I will restart another game in proportion. Just wondering what you all think.

JLS May 10th, 2003 02:22 AM

Re: whats a good solo mod?
 
Have you tried TDM or AST ?

These are great Solo.

Actually, there are a lot of great Mods in the Mod list above and at se4 site as well http://forum.shrapnelgames.com/images/icons/icon12.gif

[ May 10, 2003, 01:23: Message edited by: JLS ]

oleg May 10th, 2003 03:40 AM

Re: whats a good solo mod?
 
Quote:

Originally posted by Narrew:
I am playing Proportions and solo it is a bit tedious, perhaps I will restart another game in proportion. Just wondering what you all think.
<font size="2" face="Verdana, Helvetica, sans-serif">What you need is an aggressive AI (with bonuses !) just right next to you. Restart and see if you luck out http://forum.shrapnelgames.com/images/icons/icon12.gif If you are using latest Proportions Version, don't forget to download latest Krill, Penqueninos and Panterrain AI. They might spice up your game http://forum.shrapnelgames.com/images/icons/icon7.gif

Narrew May 10th, 2003 03:49 AM

Re: whats a good solo mod?
 
I might end up doing that Oleg.

What I did do was download the TDM mod and started a new game, BUT I generated a map from FQMDLX cause I wanted some asteroids. But there are some planet images missing. Is there images I need to move from FQMDLX? I just wonder because I see some ringworlds (they look cool).

Thanks again

EDIT I found Fyrons info on combining TDM and FQMD together, but for some reason there are still some planets not showing. I am still searching, hehe

[ May 10, 2003, 03:06: Message edited by: Narrew ]

Narrew May 10th, 2003 04:19 AM

Re: whats a good solo mod?
 
ok, I got the images now (umm, I needed to reload the mod loader *cough* DUGH).

But now I dont have any ringworlds no more, and also I dont see alot of asteroids, alot of planets and systems though *shrug*

Fyron May 10th, 2003 05:18 AM

Re: whats a good solo mod?
 
Did you install the Image Mod into the default pictures folder, as is recommended? It replaces no default comp, planet, etc. images, so doing that does not hurt anything.

Narrew May 10th, 2003 05:41 AM

Re: whats a good solo mod?
 
Yep, its all there now, just for some reason the Ringworlds dissapeared. Are they player made only? or can they be created in a new map/game?

Fyron May 10th, 2003 05:48 AM

Re: whats a good solo mod?
 
Constructed planets are not supposed to be on random maps. I think you can call for them specifically, but the wont appear unless you call for a RW in some system.

Try P&N as a Pirate or a Nomad with the TDM AIs converted to work in P&N with SJ's AI converter, on his web site.

Narrew May 10th, 2003 06:32 AM

Re: whats a good solo mod?
 
I figured as much, thanks Fyron. Would you know any reason why new systems dont have names? I copied over the *.txt files you said to copy.

Makinus May 10th, 2003 06:34 PM

Re: whats a good solo mod?
 
justa nswering your original question:

You already tried de AI Campaign Mod? I'm playing the v2.90 now and its very cool, the AI are really competitive, but play it in Finite Resources mode so it's more interesting....

just my two cents... (or 'centavos' here in Brazil).

Fyron May 10th, 2003 08:59 PM

Re: whats a good solo mod?
 
Quote:

Originally posted by Narrew:
I figured as much, thanks Fyron. Would you know any reason why new systems dont have names? I copied over the *.txt files you said to copy.
<font size="2" face="Verdana, Helvetica, sans-serif">I suggest you go and copy the SystemNames.txt file from FQM into the other mod folder again. That should fix the problem.

Ragnarok May 10th, 2003 10:11 PM

Re: whats a good solo mod?
 
Quote:

Originally posted by Narrew:
I figured as much, thanks Fyron. Would you know any reason why new systems dont have names? I copied over the *.txt files you said to copy.
<font size="2" face="Verdana, Helvetica, sans-serif">Along with what Fyron just said, the names won't take place until you start a new game. Just adding the names now won't change the names in the middle of the game. When you start a new game it will go through the SystemNames.txt and place names to each system; but it only does this at the beginning of a game so adding more names to the file don't change anything during a game.

minipol May 10th, 2003 10:12 PM

Re: whats a good solo mod?
 
yeah i had the system names problem also a while back and as Fyron says, copying the SystemNames.txt from the FQM directory to the directory where the mod you play resides, solves the problem.
The SystemNames.txt from FQM is quite large. > 500 Kb

[ May 10, 2003, 21:12: Message edited by: minipol ]

Narrew May 10th, 2003 10:17 PM

Re: whats a good solo mod?
 
Thanks again Fyron, after I posted that I went back just to double check the file size, I really thought that it got copied over(but it didnt). I take it that I needed that file when the universe was generated?

Also, the new map dont seem to have asteroid belts. Is there any specific map that seeds more of them? I am looking through the QuadrantTypes.txt atm.

Thanks Makinus, I might go to that next, going to try this out for now. Ohh btw, umm Brazil...tan hott women http://forum.shrapnelgames.com/images/icons/shock.gif

Fyron May 10th, 2003 10:29 PM

Re: whats a good solo mod?
 
Umm... all of the quadrants are nearly the same. Most of them use the same setup as Mid-Life, but have different system organizations and such. So, any of the FQM quadrant should give systems with asteroid belts. Kepp in mind that some systems won't have an asteroid belt.

Narrew May 10th, 2003 11:21 PM

Re: whats a good solo mod?
 
The system I picked Balanced Mid-Life (Large) has
Type 12 Name := Asteroid Belt
Type 12 Chance := 25

but has no
Type 40 Name := Double AS Belt
Type 40 Chance := 42
Lines of code, so I take it if I want a system that has planets AND asteroids I need to find a Quadrant that has both of the above with some amount greater than 0.

Also, thanks for your patience.

Fyron May 11th, 2003 12:47 AM

Re: whats a good solo mod?
 
The balanced quadrants are a special case. They are designed mostly for PBW gamers that just want there to be an equal number of all planet types and atmospheres.


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