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May 10th, 2003, 02:15 AM
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Sergeant
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Join Date: Feb 2003
Location: Tacoma, WA
Posts: 356
Thanks: 3
Thanked 5 Times in 3 Posts
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whats a good solo mod?
I am playing Proportions and solo it is a bit tedious, perhaps I will restart another game in proportion. Just wondering what you all think.
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May 10th, 2003, 02:22 AM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
Posts: 1,470
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Re: whats a good solo mod?
Have you tried TDM or AST ?
These are great Solo.
Actually, there are a lot of great Mods in the Mod list above and at se4 site as well
[ May 10, 2003, 01:23: Message edited by: JLS ]
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May 10th, 2003, 03:40 AM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: whats a good solo mod?
Quote:
Originally posted by Narrew:
I am playing Proportions and solo it is a bit tedious, perhaps I will restart another game in proportion. Just wondering what you all think.
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What you need is an aggressive AI (with bonuses !) just right next to you. Restart and see if you luck out If you are using latest Proportions Version, don't forget to download latest Krill, Penqueninos and Panterrain AI. They might spice up your game
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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May 10th, 2003, 03:49 AM
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Sergeant
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Join Date: Feb 2003
Location: Tacoma, WA
Posts: 356
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Re: whats a good solo mod?
I might end up doing that Oleg.
What I did do was download the TDM mod and started a new game, BUT I generated a map from FQMDLX cause I wanted some asteroids. But there are some planet images missing. Is there images I need to move from FQMDLX? I just wonder because I see some ringworlds (they look cool).
Thanks again
EDIT I found Fyrons info on combining TDM and FQMD together, but for some reason there are still some planets not showing. I am still searching, hehe
[ May 10, 2003, 03:06: Message edited by: Narrew ]
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May 10th, 2003, 04:19 AM
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Sergeant
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Join Date: Feb 2003
Location: Tacoma, WA
Posts: 356
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Re: whats a good solo mod?
ok, I got the images now (umm, I needed to reload the mod loader *cough* DUGH).
But now I dont have any ringworlds no more, and also I dont see alot of asteroids, alot of planets and systems though *shrug*
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May 10th, 2003, 05:18 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: whats a good solo mod?
Did you install the Image Mod into the default pictures folder, as is recommended? It replaces no default comp, planet, etc. images, so doing that does not hurt anything.
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May 10th, 2003, 05:41 AM
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Sergeant
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Join Date: Feb 2003
Location: Tacoma, WA
Posts: 356
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Re: whats a good solo mod?
Yep, its all there now, just for some reason the Ringworlds dissapeared. Are they player made only? or can they be created in a new map/game?
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May 10th, 2003, 05:48 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: whats a good solo mod?
Constructed planets are not supposed to be on random maps. I think you can call for them specifically, but the wont appear unless you call for a RW in some system.
Try P&N as a Pirate or a Nomad with the TDM AIs converted to work in P&N with SJ's AI converter, on his web site.
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May 10th, 2003, 06:32 AM
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Sergeant
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Join Date: Feb 2003
Location: Tacoma, WA
Posts: 356
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Re: whats a good solo mod?
I figured as much, thanks Fyron. Would you know any reason why new systems dont have names? I copied over the *.txt files you said to copy.
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May 10th, 2003, 06:34 PM
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First Lieutenant
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Join Date: Jul 2002
Location: Brasil
Posts: 604
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Re: whats a good solo mod?
justa nswering your original question:
You already tried de AI Campaign Mod? I'm playing the v2.90 now and its very cool, the AI are really competitive, but play it in Finite Resources mode so it's more interesting....
just my two cents... (or 'centavos' here in Brazil).
__________________
Currently Playing:
Megamek (latest dev version with home-made random campaign generator), Dominions 3 (with CBM) and Sins of a Solar Empire (heavily modded)
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