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Plague bomb..
I simpy don't understand this: I play AIC game and at war with EVIL Fazrah. I have one colony in the system. It is well defended and has medical lab II - prevents plaque 3 in AIC. Still, during the battle Fazrah drops plague bomb II and next turn - my planet is dead !!! medical lab survived the battle - I still had dozens of WP on the planet. It was simultaneous turn game.
WHY ??? My planet should be immune to plaque II ?? Or it is not how it works... |
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maybe it can only cure a plague on the turn after.
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make them 200kT? make the research cost 20k base?
Practically i believe it works just as you press NEXT TURN, supposedly meaning next turn you'll see the colony plagued. |
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Have you tried medical bays (e.g. on a space station)? As far as I know it cures plagues immediately, while the facilities apparently only work when you process the turn.
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Oh. sorry. AIC still have them. Just different name. Will try http://forum.shrapnelgames.com/images/icons/icon7.gif But, if buildings can not stop plague for first tun, it keeps AI vulnerable ! It should be immune to plague - several AI buildings have build-in plague prevention, but if it doesnot work... http://forum.shrapnelgames.com/images/icons/icon9.gif [ June 29, 2003, 11:54: Message edited by: oleg ] |
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oleg: that means Mechanoid racial trait is finaly worthwhile...
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Oleg, I agree that something is not right here; those facilities should stop the plague before it destroys the colonly. Perhaps 10% population loss before total cure.
But let me point out that a couple of light cruisers with ordinary weapons could wipe out a small colony just as quickly as plague. |
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In simultaneous move games, plagues do one turn of damage before being cured by facilities. I am not sure what happens in sequential games though.
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you get to cure it IF your after the damaged player? just a thought
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It decimated a big enemy fleet without loss of a single WP ! But one frigate sneaked and drop plague bomb before been blown from sky. It was enough http://forum.shrapnelgames.com/images/icons/icon9.gif How it did happened - small ships in AIC can be very fast. Fazrah' frigates have 6 moves per combat turn (contrterran engines). Plague bomb has a range of 5. My small WP had a range of 10. Thus, by pure luck one frigate just jumped in and droped the bomb. JLS, let's give plague bomb range of 1 - that should give a chance for the planet to defend itself ! |
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What are the Plague Damages for the various (5?) levels of plague?
If the weapon damage is moderately irrelevant way, oh why, does it get weapon-style mounts? Personally, I like plague bombs. The AI can still whoop-up on me, so I occasionally need methods like this. It would be better if the AI could do something about it, though... |
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In AIC when you start your new game. From the {Technology Menu} Human Players can REMOVE BIO WEAPONS from there game, if desired http://forum.shrapnelgames.com/images/icons/icon7.gif
The Plague Bomb represented in AIC is the same as in the Stock se4 Component http://forum.shrapnelgames.com/images/icons/icon12.gif The Bio Weapon used by the AI Player Fazrah is the same that is available to the Human Players. Is the Fazrah the First AI Player that you have ever seen use a Plague Bomb, in your se4 games http://forum.shrapnelgames.com/images/icons/icon6.gif The Fazrah is not a usual leader on average, with the AIC AI Player Leader Board. When playing AI Campaign, as a Human Player please feel free to use any Weapon against the AI Players; this includes the Plague Bomb. If this results in a real problem, I will revise the Standard se4 Plague Bomb component to be less potent for a future AIC update. Fyron: do one turn of damage before being cured by facilities. {JLS: Agreed, only if Hospitals today could Cure-All before a Virus hits, I WOULD NOT HAVE THIS FLU} Taera: that means Mechanoid racial trait is finaly worthwhile http://forum.shrapnelgames.com/images/icons/icon12.gif Grandpa Kim: But let me point out that a couple of light cruisers with ordinary weapons could wipe out a small colony just as quickly as plague. Loser: Aren't they more interesting as a viable weapon Please add some suggestions for next update: Taera: a higher research cost base http://forum.shrapnelgames.com/images/icons/icon12.gif Taera: Cut the range in half maybe, but bio weaps should still be a viable weapon. http://forum.shrapnelgames.com/images/icons/icon12.gif Ed Kolis: Revise description http://forum.shrapnelgames.com/images/icons/icon12.gif oleg: How about level one - range one. level two - range two, etc http://forum.shrapnelgames.com/images/icons/icon12.gif Mechanoid racial trait cost = AIC is currently at 300 Cost. The se4 cost is 1000 Points [ June 30, 2003, 16:15: Message edited by: JLS ] |
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My rant is basicaly not against plague bombs per se, but about the inability of medical lab to stop the plague for one, usually fatal turn !
It would be best if we could mod how many people die from the plague. But since it is apparently hard coded, bio-weapons should be made less potent in AIC/Proportions. Range of one looks best for me. |
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We cannot do anything here with system-wide buildings to stop the plagues. I.E. Med Labs and/or Bio Hospitals. Just help with the Cure, after it hits http://forum.shrapnelgames.com/images/icons/icon12.gif
Fyron does have a valid point; a one-turn hit does make sense. [ June 30, 2003, 15:18: Message edited by: JLS ] |
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The description does say "PREVENTS plagues in system", not "CURES plagues in system" though...
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What is the unmoddable damage for each different level of plague?
Someone has the numbers, don't they? |
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Agreed Ed, this chould be changed in se4 and MODS, to read better on the Ability # Descr itself http://forum.shrapnelgames.com/images/icons/icon12.gif
Number of Abilities := 3 Ability 1 Type := Plague Prevention - System Ability 1 Descr := Prevents level 1 plagues in this system. Ability 1 Val 1 := 1 Ability 1 Val 2 := 0 Name := Medical Lab I Description := Advanced medical center which cures the ill and helps prevent disease. |
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dont give the weapon range of 1 as it makes it pretty much obsolete, given the strength of WP's - when developed correctly. Cut the range in half maybe, but bio weaps should still be a viable weapon. I think.
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http://www.shrapnelgames.com/cgi-bin...;f=23;t=009411 |
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level one - range one level two - range two ... That will keep it in tune with WP weapons (sort of) |
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I ran a test on plagues to see how much damage they do. Here are my results of each level over 5 turns:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Level: 1 2 3 4 5 11 60 108 178 340 11 60 100 179 321 12 59 109 151 348 10 52 111 154 321 10 58 115 169 323</pre><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">So, here are some proposed ranges that fit the data I have gathered: Level 1: 10-15 pop/turn Level 2: 50-60 pop/turn Level 3: 100-120 pop/turn Level 4: 150-180 pop/turn Level 5: 320-350 pop/turn =0= I think there is a bug with range 1 weapons targeting planets that prevents them from hitting the planet from some (or all) sides... was it fixed in 1.84 or does it remain? [ June 30, 2003, 21:27: Message edited by: Imperator Fyron ] |
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Numbers! Thank you, Fyron.
Does a plague wear off before everybody dies? If a Large Storage Expert AI Homeworld on the FQM has a full population (15B) and it is hit with a level 1 Plague, will it remain Plagued throughout the rest of the game, easily able to recover the lost population every round but never inclined to cure the plague? |
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Plagues Last until they are cured, even after all pop is dead.
Plagued planets have 0% reproduction rate, and get large happiness penalties each turn they are plagued. |
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i think there is some random chance to 'miraculously' find a cure to the plague on the planet. or was it only in se3?
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Was that even in SE3, or just as myth? I have never seen or heard anything of the sort for SE4. There is a cure plague ability for events that is unused, so it is possible to mod such an event in, but the chances of it happening to a plagued planet (unless it is hard-coded to only happen to them) are slim to nil.
[ June 30, 2003, 22:50: Message edited by: Imperator Fyron ] |
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I am still immune! http://forum.shrapnelgames.com/images/icons/tongue.gif
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The inability of system-wide buildings to stop the plague is very bad thing in AIC ! |
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Not all plagues are artificial.
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[ July 01, 2003, 00:52: Message edited by: Phule ] |
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nm...
[ July 01, 2003, 00:53: Message edited by: Imperator Fyron ] |
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I noticed on Proportions that the homeworld is immune to a plague bomb. But a minor spaceport city is not enough to protect a new colony.
If we can't mod plague damage, maybe it should be removed from AIC. Proportions can just outlaw it on play by web by group decision. Of course, it was always evil against the AI in the standard game. The AI never builds medical bays, so its helpless. |
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The discussion was on plagues in general, not just plague bombs. The topic drifted from them specifically a while ago. Of course there should be some control over what plague bombs do, but that does not mean that natural plagues should act like artificial ones in every regard (which they currently do). There are a large number of virii and such that cause plagues that are quite capable of continuing to exist on the planet in either spores or in host creatures that are not modeled by SE4. In fact, most "plagues" are transmitted to humans (aliens) through a carrier, and would be able to remain inert until humans (aliens) return or are quite capable of surviving in spore form until suitable hosts return. This is why SE4 plagues are dumb. Of course, it is also dumb that all plagues affect all (non-mechanoid) races equally.
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[ July 01, 2003, 01:12: Message edited by: Jack Simth ] |
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no loser, it should be glowing and screaming/puking when talking about radbomb http://forum.shrapnelgames.com/images/icons/icon10.gif
(this forum REALY needs an evil smilie) |
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[ July 01, 2003, 20:53: Message edited by: Loser ] |
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true jack, true, and i know more places for smilies (plus google helps) but still, it'd be better if the forum itself would have one http://forum.shrapnelgames.com/images/icons/icon7.gif
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Yeah, it might. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Yeah, it might. http://forum.shrapnelgames.com/images/icons/icon7.gif
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