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question on turns
I play alot of single player games , and i have noticed that the computer processes the comp players turns rather slowly. The machine i am using is a Pentium 3 500meg. I am planning on upgrading really soon and was wondering if a higher processor speed will make the comp take its turns faster. i have clocked the wait time at 5 or more minutes.
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Re: question on turns
Even with my old computer, I don't remember any lag time like that. I probably have to sit about a minute with my current computer between turns, at the most. What I do before I start playing is close out all programs I'm not using. Then I'll use the 3 finger salute and close out programs there too. You might try that.
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Re: question on turns
A faster processer will help the game run faster but if you having slow AI turn times consider playing on a smaller map till you get a faster processer. The larger the map the longer the AI turns take at least in my experience.
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Re: question on turns
Take the CD out and turn off the music in the Options.
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Re: question on turns
the bigger maps and later turns will still take a few minutes to compile. This is unavoidable. I have seen a few turns take 3 minutes or more on a 2.4 ghz system with a gig of ram.
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Re: question on turns
Yeah more memory helps to. But play smaller maps if it becomes a problem later game - but the AI takes longer the bigger it gets - you could also try less AI competitors !
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Re: question on turns
I've also noticed very long wait times. In my current SP game, the AI takes at least 5 minutes to play on my 2.2GHz computer. Now, this is a huge map, (probably close to 255 systems), and the AI players are very large. The current leader, an AI, has about 1800 ships. I by comparison, have about 250 ships. I'm also playing against 6 AI's, plus one neutral. Now, I can see why this could take a long time to process, but are there any suggestions on how to speed things up a bit?
I've already turned off the music, and I never have the CD in the drive. Thanks. |
Re: question on turns
thanks for the info--any way to lessen the time would help-- wonder if this may be adressed in the next patch?
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Re: question on turns
There is very little that could be done, short of reducing the orders the AI gives, which would greatly weaken it...
The best solution is to start eliminating AIs. That will definitely reduce the amount of decisions they have to make. http://forum.shrapnelgames.com/images/icons/icon12.gif |
Re: question on turns
If i were you i'd just annihilate the AIs http://forum.shrapnelgames.com/images/icons/icon7.gif that ought to cut down on the processing time. But those odds don't look to good there...
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