.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old January 20th, 2004, 06:46 PM

Imperial Imperial is offline
Corporal
 
Join Date: Apr 2003
Posts: 156
Thanks: 0
Thanked 0 Times in 0 Posts
Imperial is on a distinguished road
Default question on turns

I play alot of single player games , and i have noticed that the computer processes the comp players turns rather slowly. The machine i am using is a Pentium 3 500meg. I am planning on upgrading really soon and was wondering if a higher processor speed will make the comp take its turns faster. i have clocked the wait time at 5 or more minutes.
Reply With Quote
  #2  
Old January 20th, 2004, 07:33 PM
gregebowman's Avatar

gregebowman gregebowman is offline
Colonel
 
Join Date: Jun 2002
Location: tampa, fl
Posts: 1,511
Thanks: 3
Thanked 0 Times in 0 Posts
gregebowman is on a distinguished road
Default Re: question on turns

Even with my old computer, I don't remember any lag time like that. I probably have to sit about a minute with my current computer between turns, at the most. What I do before I start playing is close out all programs I'm not using. Then I'll use the 3 finger salute and close out programs there too. You might try that.
Reply With Quote
  #3  
Old January 20th, 2004, 07:48 PM
Combat Wombat's Avatar

Combat Wombat Combat Wombat is offline
Lieutenant Colonel
 
Join Date: Jan 2004
Location: Minnesota/South Dakota
Posts: 1,439
Thanks: 3
Thanked 3 Times in 3 Posts
Combat Wombat is on a distinguished road
Default Re: question on turns

A faster processer will help the game run faster but if you having slow AI turn times consider playing on a smaller map till you get a faster processer. The larger the map the longer the AI turns take at least in my experience.
__________________
You can give a man fire and he will be warm for a day but set him on fire and he will be warm for the rest of his life.

A* Se+++ GdQ $? Fr! C* Css Sf-- Ai% Au M+++ Mp* S@ Ss++++ RNSHP Pw++ Fq+++ Nd++ Rp++ G++++ Mm++ Bb+++@ L+ Tcp--
Get the newest Version of Invasion! here: http://www.secenter.org/

Reply With Quote
  #4  
Old January 20th, 2004, 08:12 PM

rdouglass rdouglass is offline
Major
 
Join Date: Nov 2000
Location: Biddeford, ME, USA
Posts: 1,007
Thanks: 0
Thanked 0 Times in 0 Posts
rdouglass is on a distinguished road
Default Re: question on turns

Take the CD out and turn off the music in the Options.
Reply With Quote
  #5  
Old January 20th, 2004, 10:30 PM

tesco samoa tesco samoa is offline
General
 
Join Date: Jul 2001
Location: Canada
Posts: 4,603
Thanks: 0
Thanked 0 Times in 0 Posts
tesco samoa is on a distinguished road
Default Re: question on turns

the bigger maps and later turns will still take a few minutes to compile. This is unavoidable. I have seen a few turns take 3 minutes or more on a 2.4 ghz system with a gig of ram.
__________________
RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg

Hey GUTB where did you go...???

He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
Reply With Quote
  #6  
Old January 20th, 2004, 11:44 PM

Paul1980au Paul1980au is offline
Second Lieutenant
 
Join Date: Jan 2004
Location: Australia
Posts: 538
Thanks: 0
Thanked 0 Times in 0 Posts
Paul1980au is on a distinguished road
Default Re: question on turns

Yeah more memory helps to. But play smaller maps if it becomes a problem later game - but the AI takes longer the bigger it gets - you could also try less AI competitors !
Reply With Quote
  #7  
Old January 21st, 2004, 01:42 AM

Renegade 13 Renegade 13 is offline
General
 
Join Date: Sep 2003
Posts: 3,205
Thanks: 0
Thanked 0 Times in 0 Posts
Renegade 13 is on a distinguished road
Default Re: question on turns

I've also noticed very long wait times. In my current SP game, the AI takes at least 5 minutes to play on my 2.2GHz computer. Now, this is a huge map, (probably close to 255 systems), and the AI players are very large. The current leader, an AI, has about 1800 ships. I by comparison, have about 250 ships. I'm also playing against 6 AI's, plus one neutral. Now, I can see why this could take a long time to process, but are there any suggestions on how to speed things up a bit?

I've already turned off the music, and I never have the CD in the drive. Thanks.
__________________
Courage doesn't always roar. Sometimes courage is that little voice at the end of the day that says "I'll try again tomorrow".

Maturity is knowing you were an idiot in the past. Wisdom is knowing that you'll be an idiot in the future.

Download the Nosral Confederacy (a shipset based upon the Phong) and the Tyrellian Imperium, an organic looking shipset I created! (The Nosral are the better of the two [img]/threads/images/Graemlins/Grin.gif[/img] )
Reply With Quote
  #8  
Old January 21st, 2004, 02:20 AM

Imperial Imperial is offline
Corporal
 
Join Date: Apr 2003
Posts: 156
Thanks: 0
Thanked 0 Times in 0 Posts
Imperial is on a distinguished road
Default Re: question on turns

thanks for the info--any way to lessen the time would help-- wonder if this may be adressed in the next patch?
Reply With Quote
  #9  
Old January 21st, 2004, 02:46 AM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: question on turns

There is very little that could be done, short of reducing the orders the AI gives, which would greatly weaken it...

The best solution is to start eliminating AIs. That will definitely reduce the amount of decisions they have to make.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #10  
Old January 22nd, 2004, 12:15 AM

oogs oogs is offline
Corporal
 
Join Date: Jan 2004
Location: Ann Arbor
Posts: 100
Thanks: 0
Thanked 0 Times in 0 Posts
oogs is on a distinguished road
Default Re: question on turns

If i were you i'd just annihilate the AIs that ought to cut down on the processing time. But those odds don't look to good there...
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:31 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.