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Is there a way to hide components during combat?
There is no way to hide components during combat, is there? If not, wouldn't that be cool, not knowing whether that enemy ship has marines, or a shield regenerator, or a self-destruct, or something else? (Should I attack that blanked-out ship first, or is it a red herring?) It would be a lot more realistic. There ought to be a whole tech devoted to this.
A bigger plus is that never-before-encountered techs would be automatically blanked-out. It is wierd that in a first encounter with a species that has technology you don't know about, you can "scan" their ship in combat and find out all their capabilities. I can see, though, that the programming to implement this might get nasty, especially for the AI. |
Re: Is there a way to hide components during combat?
Yes, even if you have the "scanner jammer" your entire ship contents is visible in combat. I'd call this a bug in the scanner jammer, myself. What's the use of the thing if it doesn't conceal your ship design in actual use? Maybe they can be persuaded to fix this... ?
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Re: Is there a way to hide components during combat?
The ability to view components in combat appears to give the human player an advantage. In combat, the AI must not check ships for damaged components after each turn, otherwise why would it continue to fire on a ship (in a multi-ship encounter) that has either no movement or no weapons left?
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