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-   -   AI Emergency Build (http://forum.shrapnelgames.com/showthread.php?t=1449)

Emperor Zodd January 17th, 2001 04:56 AM

AI Emergency Build
 
Does the AI use Emergency build? Can you make it use it early on and during emergency situations?

Emperor Zodd January 17th, 2001 07:27 AM

Re: AI Emergency Build
 
The AI needs to spend more. Build more shipyards,expand quicker and like we do,use emergency build early on. When dangerous ships approach a colony,pause production and build emergency units!

It always has resources. It needs to have the homeworld produce nothing but colonizers since that is where the population is to load them. It should build space stations there that can build more colonizers. And use other shipyards to build warships.

TO SUM IT UP,THE AI NEEDS TO BUILD MORE COLONIZERS AT THE HOMEWORLD,AND BUILD SPACESTATIONS THERE TO HELP WITH PRODUCTION OF THEM.
THE HOMEWORLD SHOULD BE ON EMERGENCY BUILD THE FIRST TEN MOVES,CRANKING OUT SPACESTAIONS AND COLONIZERS,AND THE SPACESTATIONS CRANKING OUT COLONIZERS. UNLESS IT DOES THIS IT CAN'T KEEP UP WITH US!



[This message has been edited by Emperor Zodd (edited 17 January 2001).]

General Hawkwing January 17th, 2001 03:29 PM

Re: AI Emergency Build
 
I don't emergency build during the beginning and have not yet ran into any problems expanding. I think the AI problem with expansion is that it doesn't build tranports soon enough to spread the population to more planets early on.

[This message has been edited by General Hawkwing (edited 17 January 2001).]

Jubala January 18th, 2001 02:44 AM

Re: AI Emergency Build
 
Zodd, don't scream, it's rude. http://www.shrapnelgames.com/ubb/ima...ons/tongue.gif

As for the AI building base space yards, check out my mod in the mod forum. It's buried there somewhere under all the other junk. http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif

I have a little newer mod I'm still testing that has the AI building a ****load of colonizers as well. Maybe I'll upload it later.


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