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-   -   Able to create items... (http://forum.shrapnelgames.com/showthread.php?t=16769)

SnallTrippin November 18th, 2003 12:50 AM

Able to create items...
 
...as in pick the atributes...perhaps at the highest levels...posssible to impliment? or damn damn hard?

Gandalf Parker November 18th, 2003 01:09 AM

Re: Able to create items...
 
You mean like in Master of Magic? You want to be able to create an item by choosing what abilities it will have?

hmmmmm doesnt sound easy. Maybe we could get it in Dom3

Mortifer November 18th, 2003 12:54 PM

Re: Able to create items...
 
Quote:

Originally posted by Gandalf Parker:
You mean like in Master of Magic? You want to be able to create an item by choosing what abilities it will have?

hmmmmm doesnt sound easy. Maybe we could get it in Dom3

<font size="2" face="sans-serif, arial, verdana">Yeah this would be a neat feature.

Shael November 18th, 2003 12:58 PM

Re: Able to create items...
 
yep yep but i dont understand why peole are talking of dom 3 already all tho dom 2 has been just released maybe this kidnda feature can be added via pach ?

Sammual November 18th, 2003 01:12 PM

Re: Able to create items...
 
Quote:

Originally posted by Shael:
yep yep but i dont understand why peole are talking of dom 3 already all tho dom 2 has been just released maybe this kidnda feature can be added via pach ?
<font size="2" face="sans-serif, arial, verdana">Illwinter has a hit on thier hands here.
It does not make sense to add new features to it, just bug fixes, new maps, new items.....

A sequel on the other hand is a good idea for them.

Sammual

Nerfix November 18th, 2003 01:35 PM

Re: Able to create items...
 
Uhhhhh Sammual-San, your logic fails me...

Gandalf Parker November 18th, 2003 03:21 PM

Re: Able to create items...
 
I call it a Dom3 thing BECAUSE we just got our Dom2's. Some things would be "tweaks" taking things up a notch or down a notch to gain stability. Adding a function to a kepress, maybe a new way of being able to see your information.

Other things would be major additions. Even if they arent hard to do they could change a game from being "pretty close to balanced, just needs to tweaks" to being "OMG I never saw this possibility, how will I balance this"

You could kill a strategy multi-player game by adding the wrong thing into it. Im not saying this is a wrong thing, just that it could be way too unbalancing to be easily tested. When its a good idea but something that makes it a whole new game, then it needs to go on the wish list for the next Version. IMHO

[ November 18, 2003, 13:23: Message edited by: Gandalf Parker ]


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