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New Idea for Magic Item (Huge Advantage, Huge Disadvantage)
To combat the mind-afflicting spells like Mind Burn and Mind Hunt, etc, I have formulated a new magic item.
Helmet Slot Mind Prison A commander wears this helmet and gets the status "Mindless". Now, I know this seems too cheap, so the helmet also causes a commander to become "FeebleMinded". Good for those R'lyeh armies.(CURSED) That way, you cannot protect your mages. It is only good for regular commanders and requires 5 astral gems and is a level 6 construct. Another solution is that the helmet prevents any spellcasting or rituals but the mage becomes mindless without having to become feebleminded. That way it would have a wider use. (NOT CURSED) [ November 29, 2003, 03:01: Message edited by: Argitoth ] |
Re: New Idea for Magic Item (Huge Advantage, Huge Disadvantage)
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Re: New Idea for Magic Item (Huge Advantage, Huge Disadvantage)
It should be penalyzing because being protected from mind hunt and mind burn is very beneficial.
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Re: New Idea for Magic Item (Huge Advantage, Huge Disadvantage)
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The problem with the Mind stuff spells is that they have no real counter, so are easily abusable, the remedy is to give them a "normal" counter. I however think that a protected mage should not be able to cast the Mind spells he is protected against himself (or maybe any Astral magic), but no more than that. [ December 01, 2003, 16:12: Message edited by: PDF ] |
Re: New Idea for Magic Item (Huge Advantage, Huge Disadvantage)
If you want to get feeble minded you can allways give yourself a slave collar. That way you lose all magic, including astral, and render yourself immune to mind duel.
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Re: New Idea for Magic Item (Huge Advantage, Huge Disadvantage)
cool, how do you make it?
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