.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old November 29th, 2003, 04:54 AM
Argitoth's Avatar

Argitoth Argitoth is offline
Lieutenant Colonel
 
Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
Thanks: 1
Thanked 0 Times in 0 Posts
Argitoth is on a distinguished road
Default New Idea for Magic Item (Huge Advantage, Huge Disadvantage)

To combat the mind-afflicting spells like Mind Burn and Mind Hunt, etc, I have formulated a new magic item.

Helmet Slot
Mind Prison

A commander wears this helmet and gets the status "Mindless". Now, I know this seems too cheap, so the helmet also causes a commander to become "FeebleMinded". Good for those R'lyeh armies.(CURSED)

That way, you cannot protect your mages. It is only good for regular commanders and requires 5 astral gems and is a level 6 construct.

Another solution is that the helmet prevents any spellcasting or rituals but the mage becomes mindless without having to become feebleminded. That way it would have a wider use. (NOT CURSED)

[ November 29, 2003, 03:01: Message edited by: Argitoth ]
__________________
Composer, Sound Designer, www.elanhickler.com
Reply With Quote
  #2  
Old December 1st, 2003, 05:03 PM

PDF PDF is offline
Colonel
 
Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
Thanks: 0
Thanked 0 Times in 0 Posts
PDF is on a distinguished road
Default Re: New Idea for Magic Item (Huge Advantage, Huge Disadvantage)

Quote:
Originally posted by Argitoth:
To combat the mind-afflicting spells like Mind Burn and Mind Hunt, etc, I have formulated a new magic item.

Helmet Slot
Mind Prison

A commander wears this helmet and gets the status "Mindless". Now, I know this seems too cheap, so the helmet also causes a commander to become "FeebleMinded". Good for those R'lyeh armies.(CURSED)

That way, you cannot protect your mages. It is only good for regular commanders and requires 5 astral gems and is a level 6 construct.

Another solution is that the helmet prevents any spellcasting or rituals but the mage becomes mindless without having to become feebleminded. That way it would have a wider use. (NOT CURSED)
I'm ok with the idea of a mind protecting helmet, but why should it be so penalizing ? Magic armor for example does not force you to speed 1 and def 0 ..
Reply With Quote
  #3  
Old December 1st, 2003, 05:38 PM
Argitoth's Avatar

Argitoth Argitoth is offline
Lieutenant Colonel
 
Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
Thanks: 1
Thanked 0 Times in 0 Posts
Argitoth is on a distinguished road
Default Re: New Idea for Magic Item (Huge Advantage, Huge Disadvantage)

It should be penalyzing because being protected from mind hunt and mind burn is very beneficial.
__________________
Composer, Sound Designer, www.elanhickler.com
Reply With Quote
  #4  
Old December 1st, 2003, 06:05 PM

PDF PDF is offline
Colonel
 
Join Date: Apr 2002
Location: Near Paris, France
Posts: 1,566
Thanks: 0
Thanked 0 Times in 0 Posts
PDF is on a distinguished road
Default Re: New Idea for Magic Item (Huge Advantage, Huge Disadvantage)

Quote:
Originally posted by Argitoth:
It should be penalyzing because being protected from mind hunt and mind burn is very beneficial.
Bah, not much more than being protected from Fire/Cold/etc, being etheral, having increased Magic Res and so on...
The problem with the Mind stuff spells is that they have no real counter, so are easily abusable, the remedy is to give them a "normal" counter.
I however think that a protected mage should not be able to cast the Mind spells he is protected against himself (or maybe any Astral magic), but no more than that.

[ December 01, 2003, 16:12: Message edited by: PDF ]
Reply With Quote
  #5  
Old December 1st, 2003, 07:06 PM

johan osterman johan osterman is offline
Captain
 
Join Date: Aug 2003
Posts: 883
Thanks: 0
Thanked 13 Times in 5 Posts
johan osterman is on a distinguished road
Default Re: New Idea for Magic Item (Huge Advantage, Huge Disadvantage)

If you want to get feeble minded you can allways give yourself a slave collar. That way you lose all magic, including astral, and render yourself immune to mind duel.
Reply With Quote
  #6  
Old December 1st, 2003, 08:06 PM
Argitoth's Avatar

Argitoth Argitoth is offline
Lieutenant Colonel
 
Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
Thanks: 1
Thanked 0 Times in 0 Posts
Argitoth is on a distinguished road
Default Re: New Idea for Magic Item (Huge Advantage, Huge Disadvantage)

cool, how do you make it?
__________________
Composer, Sound Designer, www.elanhickler.com
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:27 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.