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-   -   Oh...my....GODS!!! (http://forum.shrapnelgames.com/showthread.php?t=17272)

Dekent January 13th, 2004 01:36 AM

Oh...my....GODS!!!
 
This patch has screwed up my primary game map by turning my gods into a bunch of sissies =(

Normally I have a game setup where Abyssia has an uber Fire dragon (fire/air/blood of 18), Ctis has an uber Green(Nature/earth/astral).....Ermor has an uber dracolich etc....Now when I try to start a new game it yells that all my nations have cheated and turns my super gods into super arch mages with no magic skills (yet the stats of dragons, yeesh). Anyone know if there is a switch to turn this off or any sort of workaround? I'm not using any mods in my current tests.


And yes I know this is an unusal way to play the game, but it's what I find fun so shove it =)

[ January 12, 2004, 23:48: Message edited by: Dekent ]

Dekent January 13th, 2004 03:22 AM

Re: Oh...my....GODS!!!
 
Argh, after some playing around it seems there is no good workaround, also custom scales are no longer valid.....yippie...

Gandalf Parker January 13th, 2004 03:26 AM

Re: Oh...my....GODS!!!
 
Quote:

Originally posted by Dekent:
Argh, after some playing around it seems there is no good workaround, also custom scales are no longer valid.....yippie...
<font size="2" face="sans-serif, arial, verdana">Are these changes that were made in a .map?
(I do that alot also)

Maybe its because they are now accessale by mod although I kindof hope that adding one didnt take out the other.

Dekent January 13th, 2004 03:39 AM

Re: Oh...my....GODS!!!
 
Yep, 90% of them were cut and copied from my old Dom1 maps hehe

ceremony January 13th, 2004 03:51 AM

Re: Oh...my....GODS!!!
 
Quote:

Originally posted by Dekent:
Argh, after some playing around it seems there is no good workaround, also custom scales are no longer valid.....yippie...
<font size="2" face="sans-serif, arial, verdana">This may be part of the improved cheat prevention.

Dekent January 13th, 2004 03:57 AM

Re: Oh...my....GODS!!!
 
I don't really see what's 'improved' about it however. And I have NEVER heard of cheating being a problem in multiplayer, considering it would basically require sending you map to everyone and having them overwrite theirs...which might just give it away you know? =)

Johan K January 13th, 2004 01:13 PM

Re: Oh...my....GODS!!!
 
With modding it is quite easy to create an uber god so this cheat detection is necessary to make sure the god has not been created using a custom super mod.

Dekent January 13th, 2004 09:07 PM

Re: Oh...my....GODS!!!
 
I'll cut and copy what I said in that other thread...

How about this...leave the message in, but remove the part where they get turned into archmages. That way multiplayer people know whats going on AND it doesn't affect single player =)

Then everyone is happy http://forum.shrapnelgames.com/images/icons/icon10.gif

Norfleet January 13th, 2004 10:35 PM

Re: Oh...my....GODS!!!
 
Quote:

Originally posted by Dekent:
How about this...leave the message in, but remove the part where they get turned into archmages. That way multiplayer people know whats going on AND it doesn't affect single player =)

<font size="2" face="sans-serif, arial, verdana">Would you like me to attempt to hex a solution for you? If you give me a place to drop the result, and a day or two, I can probably hex you a solution that will let you play your game.

Dekent January 13th, 2004 11:30 PM

Re: Oh...my....GODS!!!
 
That'd be great, I have both IM and a 'junk' email address that I use for file transfers.


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