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January 13th, 2004, 01:36 AM
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Corporal
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Join Date: Oct 2003
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Oh...my....GODS!!!
This patch has screwed up my primary game map by turning my gods into a bunch of sissies =(
Normally I have a game setup where Abyssia has an uber Fire dragon (fire/air/blood of 18), Ctis has an uber Green(Nature/earth/astral).....Ermor has an uber dracolich etc....Now when I try to start a new game it yells that all my nations have cheated and turns my super gods into super arch mages with no magic skills (yet the stats of dragons, yeesh). Anyone know if there is a switch to turn this off or any sort of workaround? I'm not using any mods in my current tests.
And yes I know this is an unusal way to play the game, but it's what I find fun so shove it =)
[ January 12, 2004, 23:48: Message edited by: Dekent ]
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January 13th, 2004, 03:22 AM
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Corporal
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Re: Oh...my....GODS!!!
Argh, after some playing around it seems there is no good workaround, also custom scales are no longer valid.....yippie...
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January 13th, 2004, 03:26 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Oh...my....GODS!!!
Quote:
Originally posted by Dekent:
Argh, after some playing around it seems there is no good workaround, also custom scales are no longer valid.....yippie...
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Are these changes that were made in a .map?
(I do that alot also)
Maybe its because they are now accessale by mod although I kindof hope that adding one didnt take out the other.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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January 13th, 2004, 03:39 AM
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Corporal
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Join Date: Oct 2003
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Re: Oh...my....GODS!!!
Yep, 90% of them were cut and copied from my old Dom1 maps hehe
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January 13th, 2004, 03:51 AM
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Second Lieutenant
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Join Date: Nov 2003
Location: Amerigo Vespucci's Land
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Re: Oh...my....GODS!!!
Quote:
Originally posted by Dekent:
Argh, after some playing around it seems there is no good workaround, also custom scales are no longer valid.....yippie...
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This may be part of the improved cheat prevention.
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January 13th, 2004, 03:57 AM
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Corporal
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Re: Oh...my....GODS!!!
I don't really see what's 'improved' about it however. And I have NEVER heard of cheating being a problem in multiplayer, considering it would basically require sending you map to everyone and having them overwrite theirs...which might just give it away you know? =)
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January 13th, 2004, 01:13 PM
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Brigadier General
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Join Date: Aug 2003
Location: Mictlan
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Re: Oh...my....GODS!!!
With modding it is quite easy to create an uber god so this cheat detection is necessary to make sure the god has not been created using a custom super mod.
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January 13th, 2004, 09:07 PM
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Corporal
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Join Date: Oct 2003
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Re: Oh...my....GODS!!!
I'll cut and copy what I said in that other thread...
How about this...leave the message in, but remove the part where they get turned into archmages. That way multiplayer people know whats going on AND it doesn't affect single player =)
Then everyone is happy 
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January 13th, 2004, 10:35 PM
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Major General
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Re: Oh...my....GODS!!!
Quote:
Originally posted by Dekent:
How about this...leave the message in, but remove the part where they get turned into archmages. That way multiplayer people know whats going on AND it doesn't affect single player =)
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Would you like me to attempt to hex a solution for you? If you give me a place to drop the result, and a day or two, I can probably hex you a solution that will let you play your game.
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January 13th, 2004, 11:30 PM
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Corporal
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Join Date: Oct 2003
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Re: Oh...my....GODS!!!
That'd be great, I have both IM and a 'junk' email address that I use for file transfers.
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