![]() |
Modding questions (Jumping onto the hype)
Errh... Well I tried to modify the Troll mod from Illwinter. Adding more units like the trollmage for example. Point is I didn't manage to make it work. So I got some questions.
1. If I want to add a recruitable creature that's in the game do I still need a .tga for it? 2. Anyone know a way to see all the monsters in the game? The unitview map seems to need a small update. 3. Anywere to find the stats for weapons and armour? As well as a list of all the available items you can stick on a unit? 4. If no on 3. then would it be a good idea to start making a small compilation of stats in this thread? I'm sort of a weak modder. I'm not that interested in creating all new creatures or factions. It takes a lot to balance properly. But swapping items, cost and resources on already existing units sounds like fun. Would add a little flavor to the game, especially if there was some common consensus on how much gold and resources various items represented in the game. |
Re: Modding questions (Jumping onto the hype)
Quote:
|
Re: Modding questions (Jumping onto the hype)
Saber Cherry to the rescue. http://forum.shrapnelgames.com/images/icons/icon10.gif Atleast now I know why my mod didn't work. Already started making a list of the weapon and armour stats but it seems AP reduction isn't listed anywere?
|
Re: Modding questions (Jumping onto the hype)
Quote:
|
Re: Modding questions (Jumping onto the hype)
Wohoo! Fast answers indeed. http://forum.shrapnelgames.com/images/icons/icon7.gif Minimum AP tanks to encumbrance is 2 then?
|
Re: Modding questions (Jumping onto the hype)
Quote:
|
All times are GMT -4. The time now is 07:56 AM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.