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-   -   Modding questions (Jumping onto the hype) (http://forum.shrapnelgames.com/showthread.php?t=17296)

Wauthan January 14th, 2004 08:57 PM

Modding questions (Jumping onto the hype)
 
Errh... Well I tried to modify the Troll mod from Illwinter. Adding more units like the trollmage for example. Point is I didn't manage to make it work. So I got some questions.

1. If I want to add a recruitable creature that's in the game do I still need a .tga for it?

2. Anyone know a way to see all the monsters in the game? The unitview map seems to need a small update.

3. Anywere to find the stats for weapons and armour? As well as a list of all the available items you can stick on a unit?

4. If no on 3. then would it be a good idea to start making a small compilation of stats in this thread?

I'm sort of a weak modder. I'm not that interested in creating all new creatures or factions. It takes a lot to balance properly. But swapping items, cost and resources on already existing units sounds like fun. Would add a little flavor to the game, especially if there was some common consensus on how much gold and resources various items represented in the game.

Saber Cherry January 14th, 2004 09:54 PM

Re: Modding questions (Jumping onto the hype)
 
Quote:

Originally posted by Wauthan:
3. Anywere to find the stats for weapons and armour? As well as a list of all the available items you can stick on a unit?

<font size="2" face="sans-serif, arial, verdana">I'll repost it with a better name. As for unit pictures, hopefully Illwinter will release them as individual files instead of packed in an unreadable database...

Wauthan January 14th, 2004 10:02 PM

Re: Modding questions (Jumping onto the hype)
 
Saber Cherry to the rescue. http://forum.shrapnelgames.com/images/icons/icon10.gif Atleast now I know why my mod didn't work. Already started making a list of the weapon and armour stats but it seems AP reduction isn't listed anywere?

Saber Cherry January 14th, 2004 10:10 PM

Re: Modding questions (Jumping onto the hype)
 
Quote:

Originally posted by Wauthan:
Saber Cherry to the rescue. http://forum.shrapnelgames.com/images/icons/icon10.gif At least now I know why my mod didn't work. Already started making a list of the weapon and armour stats but it seems AP reduction isn't listed anywere?
<font size="2" face="sans-serif, arial, verdana">AP reduction is equal to equipment encumbrance. Humans have a base 12 AP, 3 encumbrance, so giving them Full Chain Mail (3 enc) moves them to 9 AP, 6 encumbrance.

Wauthan January 14th, 2004 10:23 PM

Re: Modding questions (Jumping onto the hype)
 
Wohoo! Fast answers indeed. http://forum.shrapnelgames.com/images/icons/icon7.gif Minimum AP tanks to encumbrance is 2 then?

Saber Cherry January 15th, 2004 12:07 AM

Re: Modding questions (Jumping onto the hype)
 
Quote:

Originally posted by Wauthan:
Wohoo! Fast answers indeed. http://forum.shrapnelgames.com/images/icons/icon7.gif Minimum AP tanks to encumbrance is 2 then?
<font size="2" face="sans-serif, arial, verdana">No - 3. AP 2 meanse sessile (nonmotile, immobile, nonmoving). So encumbrance can drop you only to 3.


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