Modding questions (Jumping onto the hype)
Errh... Well I tried to modify the Troll mod from Illwinter. Adding more units like the trollmage for example. Point is I didn't manage to make it work. So I got some questions.
1. If I want to add a recruitable creature that's in the game do I still need a .tga for it?
2. Anyone know a way to see all the monsters in the game? The unitview map seems to need a small update.
3. Anywere to find the stats for weapons and armour? As well as a list of all the available items you can stick on a unit?
4. If no on 3. then would it be a good idea to start making a small compilation of stats in this thread?
I'm sort of a weak modder. I'm not that interested in creating all new creatures or factions. It takes a lot to balance properly. But swapping items, cost and resources on already existing units sounds like fun. Would add a little flavor to the game, especially if there was some common consensus on how much gold and resources various items represented in the game.
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