![]() |
Early game slingshot w/ alchemy
I was suprised at the relatively high selling price for gems after some accidental tests. It occured to me one could use alchemy, especially in multiplayer, to create extra income to fuel your early game expansions. Hire another mercenary company, build your fortress a couple turns earlier, ect. In multiplayer small early economic advantages can compound mightily as the game progresses. I suppose this is what the designers had in mind when they gave Ulm an Alchemist Pretender.
[ February 22, 2004, 08:11: Message edited by: SelfishGene ] |
Re: Early game slingshot w/ alchemy
especially if you think about ulms magic in general. there is not much to do with your gems except forging, so you usually have spare gems.
|
Re: Early game slingshot w/ alchemy
no you need the master alchemist, to get 30 gp for each fire gem. Essentially, its a nature/fire/whatever please you rainbow mage. You have to find at least 3 nature gems a turn though, which is rather feasible by searching sites, or with diplomatical contacts. Once it is done, you income increase by 30 gp/turn. You can then stockpile for the Eternal Pyre (that you cast with your pretender) to get a nice +20 gems (600 gp). Thats basically that, an 'underground' gold strategy which cant be spotted and/or hampered by the others players.
An alternate path would be the blood stone one. |
Re: Early game slingshot w/ alchemy
Quote:
I just started a SP game with a Master Alchemist (to see a few things), on the World map; unfortunately, my starting province was Iceland, and the closest neighbour (Northern America) is Ermor... http://forum.shrapnelgames.com/images/icons/icon9.gif |
Re: Early game slingshot w/ alchemy
its goes like that:
15 gp for fire, 10 gp for earth x2 for master alchemist x1.5 (of base worth) for alchemy stone, or indep alchemist. |
Re: Early game slingshot w/ alchemy
Quote:
|
Re: Early game slingshot w/ alchemy
With Master Alchemist + Alchemist Stone, its 30 gp per Earth Gem and 45 per fire gem.
Last Ulm game I had Earth Blood Deep Well and Eternal Pyre both running, along with Fata Morgana and Riches from Beneath for huge income/resources. In my best castle, I could pop out a Knight Lord and 24 Knights a turn, not to mention at least 10 knights(the mounted ones) at every other castle, every turn, with 1000's of gold left over. Obviously thats SP, in MP no one will let you have every enchantment, so you'd need the fever fetish strategies which arent as visible. Build Blood Stones and Fever Fetishes instead of clams, and you'll be swimming in cash. |
Re: Early game slingshot w/ alchemy
Quote:
|
Re: Early game slingshot w/ alchemy
Quote:
|
Re: Early game slingshot w/ alchemy
Quote:
|
All times are GMT -4. The time now is 03:27 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.