.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #1  
Old February 22nd, 2004, 10:10 AM
SelfishGene's Avatar

SelfishGene SelfishGene is offline
Sergeant
 
Join Date: Jan 2004
Posts: 247
Thanks: 0
Thanked 0 Times in 0 Posts
SelfishGene is on a distinguished road
Default Early game slingshot w/ alchemy

I was suprised at the relatively high selling price for gems after some accidental tests. It occured to me one could use alchemy, especially in multiplayer, to create extra income to fuel your early game expansions. Hire another mercenary company, build your fortress a couple turns earlier, ect. In multiplayer small early economic advantages can compound mightily as the game progresses. I suppose this is what the designers had in mind when they gave Ulm an Alchemist Pretender.

[ February 22, 2004, 08:11: Message edited by: SelfishGene ]
Reply With Quote
  #2  
Old February 22nd, 2004, 12:17 PM
Ragnarok-X's Avatar

Ragnarok-X Ragnarok-X is offline
Major General
 
Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
Ragnarok-X is an unknown quantity at this point
Default Re: Early game slingshot w/ alchemy

especially if you think about ulms magic in general. there is not much to do with your gems except forging, so you usually have spare gems.
Reply With Quote
  #3  
Old February 22nd, 2004, 03:50 PM

Pocus Pocus is offline
Lieutenant Colonel
 
Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
Pocus is on a distinguished road
Default Re: Early game slingshot w/ alchemy

no you need the master alchemist, to get 30 gp for each fire gem. Essentially, its a nature/fire/whatever please you rainbow mage. You have to find at least 3 nature gems a turn though, which is rather feasible by searching sites, or with diplomatical contacts. Once it is done, you income increase by 30 gp/turn. You can then stockpile for the Eternal Pyre (that you cast with your pretender) to get a nice +20 gems (600 gp). Thats basically that, an 'underground' gold strategy which cant be spotted and/or hampered by the others players.

An alternate path would be the blood stone one.
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
Reply With Quote
  #4  
Old February 22nd, 2004, 04:28 PM
PhilD's Avatar

PhilD PhilD is offline
First Lieutenant
 
Join Date: Sep 2003
Location: Bordeaux, France
Posts: 794
Thanks: 0
Thanked 0 Times in 0 Posts
PhilD is on a distinguished road
Default Re: Early game slingshot w/ alchemy

Quote:
Originally posted by Pocus:
no you need the master alchemist, to get 30 gp for each fire gem.
I had never realised that Fire gems were worth more in alchemy than Earth.

I just started a SP game with a Master Alchemist (to see a few things), on the World map; unfortunately, my starting province was Iceland, and the closest neighbour (Northern America) is Ermor...
Reply With Quote
  #5  
Old February 22nd, 2004, 05:36 PM

Pocus Pocus is offline
Lieutenant Colonel
 
Join Date: Apr 2003
Location: Nuts-Land, counting them.
Posts: 1,329
Thanks: 1
Thanked 0 Times in 0 Posts
Pocus is on a distinguished road
Default Re: Early game slingshot w/ alchemy

its goes like that:

15 gp for fire, 10 gp for earth

x2 for master alchemist

x1.5 (of base worth) for alchemy stone, or indep alchemist.
__________________
Currently playing: Dominions III, Civilization IV, Ageod American Civil War.
Reply With Quote
  #6  
Old February 22nd, 2004, 06:19 PM

Catquiet Catquiet is offline
Sergeant
 
Join Date: Oct 2003
Posts: 286
Thanks: 0
Thanked 2 Times in 2 Posts
Catquiet is on a distinguished road
Default Re: Early game slingshot w/ alchemy

Quote:
Originally posted by PDF:
Playing Ulm I never had too many Fire and Earth Gems, forging and Construction "summons" eat up your gems steadily !
However Pocus described me a "financial" Alchemist strategy : with Nature & Fire a RB can forge a boatload of Fever Fetish (give' em to Scouts) producing many Fire gems, that you can sell for cash. Only problem is that this requires your RB himself to forgeing items, so you lose on research/site searching (that's what the guy should do else...)
Too much micro management for me, you have to keep juggling the Fever Fetishes between scouts before they die from disease.
Reply With Quote
  #7  
Old February 22nd, 2004, 06:31 PM

Ctennyson Ctennyson is offline
Corporal
 
Join Date: Jan 2004
Location: Canada
Posts: 68
Thanks: 0
Thanked 0 Times in 0 Posts
Ctennyson is on a distinguished road
Default Re: Early game slingshot w/ alchemy

With Master Alchemist + Alchemist Stone, its 30 gp per Earth Gem and 45 per fire gem.

Last Ulm game I had Earth Blood Deep Well and Eternal Pyre both running, along with Fata Morgana and Riches from Beneath for huge income/resources. In my best castle, I could pop out a Knight Lord and 24 Knights a turn, not to mention at least 10 knights(the mounted ones) at every other castle, every turn, with 1000's of gold left over. Obviously thats SP, in MP no one will let you have every enchantment, so you'd need the fever fetish strategies which arent as visible.

Build Blood Stones and Fever Fetishes instead of clams, and you'll be swimming in cash.
Reply With Quote
  #8  
Old February 22nd, 2004, 06:35 PM
Arryn's Avatar

Arryn Arryn is offline
Major General
 
Join Date: Jan 2004
Location: twilight zone
Posts: 2,247
Thanks: 0
Thanked 0 Times in 0 Posts
Arryn is on a distinguished road
Default Re: Early game slingshot w/ alchemy

Quote:
Originally posted by Catquiet:
Too much micro management for me, you have to keep juggling the Fever Fetishes between scouts before they die from disease.
Gift of Health ...
__________________
Visit my Dominions II site
Reply With Quote
  #9  
Old February 22nd, 2004, 06:50 PM
Arralen's Avatar

Arralen Arralen is offline
Major General
 
Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
Arralen is on a distinguished road
Default Re: Early game slingshot w/ alchemy

Quote:
Originally posted by Catquiet:
quote:
Originally posted by PDF:
However Pocus described me a "financial" Alchemist strategy : with Nature & Fire a RB can forge a boatload of Fever Fetish (give' em to Scouts) producing many Fire gems, that you can sell for cash.
Too much micro management for me, you have to keep juggling the Fever Fetishes between scouts before they die from disease.
Use Revenants .. deck out with fetishes, set to "research", forget about them. And they don't cost you upkeep, too! Black Servants will work, too, but you won't get any additional benefit from them. But they are stealthy and wouldn't show up on a spy report (AFAIK).
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
Reply With Quote
  #10  
Old February 22nd, 2004, 08:44 PM

Catquiet Catquiet is offline
Sergeant
 
Join Date: Oct 2003
Posts: 286
Thanks: 0
Thanked 2 Times in 2 Posts
Catquiet is on a distinguished road
Default Re: Early game slingshot w/ alchemy

Quote:
Originally posted by Arryn:
quote:
Originally posted by Catquiet:
Too much micro management for me, you have to keep juggling the Fever Fetishes between scouts before they die from disease.
Gift of Health ...
That would help with the afflictions, but would it stop the scout from losing 1 HP per month?
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:06 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.